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Apex Legends Control mode is nearly perfect and should be permanent

Apex Legends’ beloved control modes have come and gone once again, but I think it’s time to make them an integral part of multiplayer rotation. The mod, returning from its last limited-time event, the Warrior Collection, is only available for two weeks since it was previously only available for three weeks in February of this year. Despite limited availability, Control is a kind of mod that players can still use.

This mode not only gives veterans a chance to try new legends and new tactics, but is also the best game mode to woo new players. there is a reason A Reddit thread asking if Control should be permanent got nearly 4,000 upvotes. – Players want to be able to enjoy Apex Legends in different ways. Perhaps Respawn Control will only be released in batches for testing. Eventually, with a few tweaks, it can make it a solid option over the larger Battle Royale mode and tighter arena playlists. The Apex Legends control mode is near-perfect, and with a few small tweaks it should become a permanent game mode.

need for control

Apex Legends Control

(Image courtesy of EA)

Apex Legends is pretty unforgiving, especially for new players. Due to the depth of the weapon pool and legend roster and the sheer size of the matches, it can be the hardest to get into and the hardest to master in battle royale. “Control is an example of how the Apex team wants to push the limits and experiment with LTMs,” Respawn PR said in an email. The Arenas mod, which debuted last year, gives players the opportunity to play something other than battle royale, but still has a fairly high skill cap and is not exactly a place to experiment with due to the limited number of deaths.

But control is a different story. as our description Convenient preview in control mode, the 9v9 mode allows players to instantly switch legends, choose from a variety of loadouts and, most importantly, return every time they die. Teams compete for control of the three districts, and the team with a majority scores faster. The control map is in a larger section of the battle royale map, so it has slightly more room to breathe than the narrow arena map. I say a little bit because there are 18 players in a match instead of 6.

With a very low penalty for death and a pre-set loadout to find a weapon, Control is the perfect mod for new or eliminated players. There is ample opportunity to familiarize yourself with the game mechanics, moves and gun play, and to try each Legend and see which kit is best for you. This luxury isn’t impossible in other Apex Legends mods. So many people are puzzled by the decision to remove them from the matchmaking roster again.

As someone who hasn’t played for weeks, Control was a great way to redefine myself. Seasoned players find the controls the perfect warm-up for a battle royale match, while new players can get the most authentic Apex Legends experience without the threat of permanent death, but the controls aren’t perfect.

change

Apex Legends Control

(Image courtesy of EA)

Respawn introduced a new control map during the Warrior Collection event: Caustic Treatment in Kings Canyon. Adding a third map to the rotation helped the mod feel fresher as longer games (compared to Arena) can get a bit boring when rotating between the same two maps. However, the introduction of Caustic Treatment highlights the same problem as the other two control maps: point B.

Control matches are won by maintaining majority control over the three points A, B, and C. One of these points is near the spawn point of both teams, and B is always a bit further away. On maps like Olympus, point B can be felt a bit. to Away from players not using Hyper Mobile Legends. Especially when the Trident vehicle on the map gets snatched away and kicked out by a solo player with several empty seats in the back. And Point B in Olympus is in a building with little access. In other words, if you are finally dragged there, you will die in seconds. As a result, the game at Olympus ended up crooked and the team that borrowed B first maintained a vise-like grip throughout.

Well, the latest maps have no problem in terms of distance, but they have the same problem in accessibility. Point B of the caustic treatment, as you might have guessed, is inside the building. So if you get a spot early and have a few Wattsons and Ramparts on your team, you can always camp there safely. It makes for a seriously disappointing game that feels unwinnable from the start.

The Respawn must use this Control downtime to open points on all three maps – either by checking existing locations specifically for Control matches, or by rebalancing the points themselves. Then it will be a much tighter match that feels more balanced. However, the possible changes do not end there. The default loadout for controls can also use overhaul to give players a little more variety. which Cool If each game could line up for a game of 9 teams instead of 3 teams of 3. There’s no word on whether and when Respawn will bring Control back, but when asked via email, Respaewn said, “I’ve learned a lot since Control came out in Apex Legends: Defiance a few months ago and I’m looking forward to continuing with this game. To innovate and improve the mod.”

Control is a great game mode that should be an integral part of the Apex Legends experience. If Respawn uses this mod’s little taste to get rid of wrinkles, we hope he’ll keep it going for some time to come.



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Apex Legends Control mode is nearly perfect and should be permanent

The popular Apex Legends Control mode has once again come and gone, but I think it’s about time it became a permanent fixture in the multiplayer rotation. The mode returned in the latest Limited Time Event – the Warrior Collection – and only for a two-week stint after it was previously available for just three weeks in February of this year. Despite its limited availability, Control is the kind of mode that should remain readily available to players. 
Not only does the mode give veterans a chance to test out new Legends and new tactics, but it’s the best game mode to court newcomers. There’s a reason a Reddit thread asking if Control should be permanent has nearly 4,000 upvotes – players want a chance to enjoy Apex Legends in a variety of ways. Perhaps Respawn is only soft-launching Control in spurts as a way to test it out – after all, it could use a few tweaks to make it a rock-solid option when compared to the larger battle royale mode and more tense Arenas playlist. Apex Legends Control mode is nearly perfect, and with some small tweaks it should become a permanent game mode.
A need for Control

(Image credit: EA)
Apex Legends can be rather unforgiving, especially for newer players. The depth of its weapon pool and Legend lineup coupled with the sheer size of its matches makes it one of the more difficult battle royales to get into, and perhaps the hardest to master. “Control is an example of how the Apex team wants to push boundaries and experiment with our LTMs,” Respawn PR tells me via email. While the Arenas mode that debuted last year gives players a chance to play something other than a battle royale, there’s still a fairly high skill ceiling, and with a finite amount of deaths, it isn’t exactly the place for experimentation. 
But Control is a different story. As described in our Control mode hands-on preview, the 9v9 mode lets players change Legends on the fly, choose from a set of loadouts, and most importantly, come back after every death. The teams compete to gain control over three zones, with points ticking up faster for the team with the majority. Control maps are set on larger sections of the battle royale maps, which affords just a bit more breathing room than the tighter Arenas maps – I say a bit because there are 18 players in a match as opposed to six. 
With very little punishment for dying and a preset loadout that means you won’t have to go searching for a weapon, Control is the perfect mode for new or lapsed players. There’s ample opportunity to get used to the game mechanics and movement, the gunplay, and try out each Legend to see which kit is the best fit. These luxuries are an impossibility in any other Apex Legends mode, which is why many are puzzled by the decision to remove it from the matchmaking lineup again.
As someone who didn’t play for a few weeks, Control was an excellent way for me to get my bearings again. Veteran players consider Control the perfect warmup for battle royale matches, and new players can get the most authentic Apex Legends experience without the threat of permadeath – but Control isn’t perfect. 
Changing it up

(Image credit: EA)
Respawn introduced a new Control map during the Warrior Collection event: Caustic Treatment on Kings Canyon. Adding a third map to the rotation helped make the mode feel fresher, as the longer games (when compared to Arenas) can get a bit tedious rotating between the same two maps. But the introduction of Caustic Treatment highlights the same problem the other two Control maps have: point B. 
Control matches are won by maintaining majority control over three points: A, B, and C. One of each of those points is near either team’s spawns, while B is always a little ways away. On maps like Olympus, point B can feel a bit too far away for players not using hyper-mobile Legends – especially when the map’s Trident vehicles are snatched up and driven away by solo players with several empty seats in the back. And point B on Olympus is inside of a building with only a few ways in, which means by the time you finally schlep over there, you’ll likely die within seconds. As a result, Olympus matches end up being lopsided, with the team who secures B first maintaining a vice-like grip on it the entire time. 
Now, the newest map doesn’t have an issue when it comes to distance, but it does have the same problem in terms of accessibility. Point B on Caustic Treatment is – you guessed it – inside of a building, so if you secure the point early and have a few Wattsons and Ramparts on your team, you can safely camp there the entire time. It makes for some seriously frustrating matches that feel unwinnable from almost the very beginning. 
Respawn should take this Control downtime to open up the points on all three maps – whether that’s by reworking the existing locations specifically for Control matches or readjusting where the points themselves are. It would make for much closer matches that feel more even-keeled – but that’s not where the potential changes end. Control’s predetermined loadouts could use a rework to offer players a bit more variety, as well. And it would be brilliant if we could queue up for matches in a stack of nine, instead of each match consisting of three separate teams of three. While there’s no word on if and when Respawn plans to brings Control back, when pressed via email Respaewn did say that they’ve “learned a ton since the release of Control in Apex Legends: Defiance a few months back and are excited to continue to innovate and refine this game mode.”
Control is a brilliant game mode that should be a permanent part of the Apex Legends experience. If Respawn is using these small tastes of the mode as a way to iron out any wrinkles, then here’s hoping it’ll be here to stay sooner rather than later.

#Apex #Legends #Control #mode #perfect #permanent

Apex Legends Control mode is nearly perfect and should be permanent

The popular Apex Legends Control mode has once again come and gone, but I think it’s about time it became a permanent fixture in the multiplayer rotation. The mode returned in the latest Limited Time Event – the Warrior Collection – and only for a two-week stint after it was previously available for just three weeks in February of this year. Despite its limited availability, Control is the kind of mode that should remain readily available to players. 
Not only does the mode give veterans a chance to test out new Legends and new tactics, but it’s the best game mode to court newcomers. There’s a reason a Reddit thread asking if Control should be permanent has nearly 4,000 upvotes – players want a chance to enjoy Apex Legends in a variety of ways. Perhaps Respawn is only soft-launching Control in spurts as a way to test it out – after all, it could use a few tweaks to make it a rock-solid option when compared to the larger battle royale mode and more tense Arenas playlist. Apex Legends Control mode is nearly perfect, and with some small tweaks it should become a permanent game mode.
A need for Control

(Image credit: EA)
Apex Legends can be rather unforgiving, especially for newer players. The depth of its weapon pool and Legend lineup coupled with the sheer size of its matches makes it one of the more difficult battle royales to get into, and perhaps the hardest to master. “Control is an example of how the Apex team wants to push boundaries and experiment with our LTMs,” Respawn PR tells me via email. While the Arenas mode that debuted last year gives players a chance to play something other than a battle royale, there’s still a fairly high skill ceiling, and with a finite amount of deaths, it isn’t exactly the place for experimentation. 
But Control is a different story. As described in our Control mode hands-on preview, the 9v9 mode lets players change Legends on the fly, choose from a set of loadouts, and most importantly, come back after every death. The teams compete to gain control over three zones, with points ticking up faster for the team with the majority. Control maps are set on larger sections of the battle royale maps, which affords just a bit more breathing room than the tighter Arenas maps – I say a bit because there are 18 players in a match as opposed to six. 
With very little punishment for dying and a preset loadout that means you won’t have to go searching for a weapon, Control is the perfect mode for new or lapsed players. There’s ample opportunity to get used to the game mechanics and movement, the gunplay, and try out each Legend to see which kit is the best fit. These luxuries are an impossibility in any other Apex Legends mode, which is why many are puzzled by the decision to remove it from the matchmaking lineup again.
As someone who didn’t play for a few weeks, Control was an excellent way for me to get my bearings again. Veteran players consider Control the perfect warmup for battle royale matches, and new players can get the most authentic Apex Legends experience without the threat of permadeath – but Control isn’t perfect. 
Changing it up

(Image credit: EA)
Respawn introduced a new Control map during the Warrior Collection event: Caustic Treatment on Kings Canyon. Adding a third map to the rotation helped make the mode feel fresher, as the longer games (when compared to Arenas) can get a bit tedious rotating between the same two maps. But the introduction of Caustic Treatment highlights the same problem the other two Control maps have: point B. 
Control matches are won by maintaining majority control over three points: A, B, and C. One of each of those points is near either team’s spawns, while B is always a little ways away. On maps like Olympus, point B can feel a bit too far away for players not using hyper-mobile Legends – especially when the map’s Trident vehicles are snatched up and driven away by solo players with several empty seats in the back. And point B on Olympus is inside of a building with only a few ways in, which means by the time you finally schlep over there, you’ll likely die within seconds. As a result, Olympus matches end up being lopsided, with the team who secures B first maintaining a vice-like grip on it the entire time. 
Now, the newest map doesn’t have an issue when it comes to distance, but it does have the same problem in terms of accessibility. Point B on Caustic Treatment is – you guessed it – inside of a building, so if you secure the point early and have a few Wattsons and Ramparts on your team, you can safely camp there the entire time. It makes for some seriously frustrating matches that feel unwinnable from almost the very beginning. 
Respawn should take this Control downtime to open up the points on all three maps – whether that’s by reworking the existing locations specifically for Control matches or readjusting where the points themselves are. It would make for much closer matches that feel more even-keeled – but that’s not where the potential changes end. Control’s predetermined loadouts could use a rework to offer players a bit more variety, as well. And it would be brilliant if we could queue up for matches in a stack of nine, instead of each match consisting of three separate teams of three. While there’s no word on if and when Respawn plans to brings Control back, when pressed via email Respaewn did say that they’ve “learned a ton since the release of Control in Apex Legends: Defiance a few months back and are excited to continue to innovate and refine this game mode.”
Control is a brilliant game mode that should be a permanent part of the Apex Legends experience. If Respawn is using these small tastes of the mode as a way to iron out any wrinkles, then here’s hoping it’ll be here to stay sooner rather than later.

#Apex #Legends #Control #mode #perfect #permanent


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