Early Breath of the Wild enemies might have a specific HP count for a very sneaky reason
A Legend of Zelda: Breath of the Wild players think they know why enemies like Bokoblins and Guardian Scouts have 13 HP, and why this has to do with the durability of their weapons.
as in share Breath of the Wild Subreddit, there is a theory that bokoblins and guardian scouts intentionally have 13 health. In the post, user u/casperdewith also included an infographic showing how much damage all the weapons in Link’s arsenal can do, each with a terrifying number 13.
i_think_i_found_out_why_bokoblins_and_guardian by r/Breath_of_the_Wild
In case you didn’t know, each weapon Link acquired throughout the game has a limited number of uses and will break and have to be crafted or found. The only exception to this rule is the Master Sword. The Master Sword does not break permanently like other weapons available in the game, but instead loses energy with each attack and must be recharged for 10 minutes when energy is depleted.
Similarly, enemies in the game have a certain number of hits required to eliminate them. This depends on the enemy type. The small, slimy Chuchus can be killed in just 3 hits, and the powerful Gannon is at 8,000 HP.
In another Breath of the Wild News, the highly anticipated sequel was sad. It has been postponed and is now expected to appear in the spring of 2023.. The reason for the delay, announced in March by Nintendo and series producer Eiji Aonuma, wasn’t explicitly stated, but the project has a lot to offer players and it may take a little more time for the team to make it as good as possible. .
While we wait for Breath of the Wild 2, let’s take a look at: 7 genius tricks and hack players found in The Legend of Zelda: Breath of the Wild.
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Early Breath of the Wild enemies might have a specific HP count for a very sneaky reason
A Legend of Zelda: Breath of the Wild player thinks they’ve figured out why enemies such as Bokoblins and Guardian Scouts have a HP of 13, and it’s linked to your weapon’s durability.
As shared in the Breath of the Wild subreddit, there’s a theory that the Bokoblins and Guardian Scouts purposely have 13 health so that you’re forced to waste an extra hit of durability for a single point of damage. In the post, user u/casperdewith also included an infographic that shows how much damage all of the weapons in Link’s arsenal can do, with each of them adding up to the dreaded number 13.
i_think_i_found_out_why_bokoblins_and_guardian from r/Breath_of_the_Wild
If you didn’t know, each of the weapons that Link obtains throughout the duration of the game has a limited amount of uses before they break and need to be crafted or found again. The only exception to this rule is the Master Sword, which will not permanently break like the other weapons available in the game, but will instead lose energy with each hit and require a 10-minute recharge period once the energy has run out.
Similarly, enemies in the game will have a specific number of required hits to take them out. This varies depending on the type of enemy with the small and slimy Chuchus requiring only 3 hits to kill and the mighty Gannon having a HP of 8,000 – meaning he’s much harder to defeat with the likes of a tree branch.
In other Breath of the Wild news, its highly anticipated follow up has unfortunately been delayed and will now release in Spring 2023. Announced by Nintendo and series producer Eiji Aonuma in March, the reasoning for the delay wasn’t explicitly stated but it seems the project has a lot to offer players and the team may need a little more time to make it the best it can possibly be.
Whilst we wait for Breath of the Wild 2, take a look at these 7 ingenious tricks and hacks players have discovered in Legend of Zelda: Breath of the Wild.
#Early #Breath #Wild #enemies #specific #count #sneaky #reason
Early Breath of the Wild enemies might have a specific HP count for a very sneaky reason
A Legend of Zelda: Breath of the Wild player thinks they’ve figured out why enemies such as Bokoblins and Guardian Scouts have a HP of 13, and it’s linked to your weapon’s durability.
As shared in the Breath of the Wild subreddit, there’s a theory that the Bokoblins and Guardian Scouts purposely have 13 health so that you’re forced to waste an extra hit of durability for a single point of damage. In the post, user u/casperdewith also included an infographic that shows how much damage all of the weapons in Link’s arsenal can do, with each of them adding up to the dreaded number 13.
i_think_i_found_out_why_bokoblins_and_guardian from r/Breath_of_the_Wild
If you didn’t know, each of the weapons that Link obtains throughout the duration of the game has a limited amount of uses before they break and need to be crafted or found again. The only exception to this rule is the Master Sword, which will not permanently break like the other weapons available in the game, but will instead lose energy with each hit and require a 10-minute recharge period once the energy has run out.
Similarly, enemies in the game will have a specific number of required hits to take them out. This varies depending on the type of enemy with the small and slimy Chuchus requiring only 3 hits to kill and the mighty Gannon having a HP of 8,000 – meaning he’s much harder to defeat with the likes of a tree branch.
In other Breath of the Wild news, its highly anticipated follow up has unfortunately been delayed and will now release in Spring 2023. Announced by Nintendo and series producer Eiji Aonuma in March, the reasoning for the delay wasn’t explicitly stated but it seems the project has a lot to offer players and the team may need a little more time to make it the best it can possibly be.
Whilst we wait for Breath of the Wild 2, take a look at these 7 ingenious tricks and hacks players have discovered in Legend of Zelda: Breath of the Wild.
#Early #Breath #Wild #enemies #specific #count #sneaky #reason
Synthetic: Vik News