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Elden Ring is getting a VR mod — and it’s set to arrive next week

If you decide the Elden Ring isn’t immersive enough and you want to get up close and personal with the creepy monsters, you’re in luck. Unofficial virtual reality support is coming to the PC version of Elden Ring as soon as next week, thanks to Luke Ross’ new mod.

Ross has already built a reputation in the modding community and has added VR support to a variety of PC games. He has worked in the past to add VR mods to Cyberpunk 2077, Red Dead Redemption 2, Horizon Zero Dawn, and more. Now Elden Ring players can enjoy the game like never before.

Ross posted a quick preview of the mod on YouTube, showing some of what you’d expect from Elden Ring VR, including the pop-ups, battles, and the game’s general moves in the open world.

over on Real VR Patreon, Ross acknowledged that Elden Ring VR will be “probably a work in progress for a while”, but aims to have a playable version ready “by the end of next week”. The post was posted on April 22nd, so if everything goes as planned, the mod should be available by May 8th.

Ross also warned that people “have to keep their shape because the VR legs will actually be put to the test.”

I was a little dizzy watching the preview video, but that’s not surprising. They seem to be prone to motion sickness, especially when it comes to VR.

Ross also said pc gamer VR mode isn’t limited to playing from a first-person perspective while retaining the original third-person camera view. We don’t recommend playing this way, as VR won’t work properly if the camera is on average 5 meters away from the player’s avatar.

“It’s more of a ‘Hey, what’s going on?’ feeling rather than being tied to the action,” Ross said. “Still, I would leave the original camera as an option for purists. We’ll probably add a medium close-up third-person camera as well. But I think there should be a first-person camera.”

For the more acrobatic movements of the Elden Ring, such as rolling, Ross came up with a new solution to prevent motion sickness: change) but keep them properly aligned according to what the head does in real life. That way the horizon will stay flat and the world will always look stable.”

If you like the idea of ​​exploring Land’s Between in first person VR, you should subscribe. Real VR Patreon for access. It costs $10 per month and gives you instant access to all of Ross’ early development VR modes.


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Elden Ring is getting a VR mod — and it’s set to arrive next week

If you’ve decided Elden Ring isn’t immersive enough, and you’d rather face the eldritch monsters up close, you’re in luck. Unofficial virtual reality support is coming to Elden Ring’s PC version as early as next week, thanks to a new mod from Luke Ross.
Ross has already made a name for himself in the modding community, adding VR support to a wide range of PC games. Previous efforts include adding VR modes to Cyberpunk 2077, Red Dead Redemption 2, Horizon Zero Dawn and others. Now Elden Ring players are getting their own chance to play the game like never before.
Ross posted a brief preview of the mode on YouTube, showcasing some of the things you can expect from Elden Ring VR — including pop-ups, combat, and the general movement around the game’s open world.

Over on the Real VR patreon, Ross admitted that Elden Ring VR “will likely be a work-in-progress for quite some time,” but is aiming to have a playable version ready “by the end of next week.” The post went live on April 22, meaning the mode should be available by May 8, if all goes according to plan.
Ross also warned that people should “keep your VR legs in shape, because they’re really going to be put to the test.” 
Considering the preview video made me feel a little woozy, that doesn’t surprise me. Looks like my inclination towards motion sickness, especially where VR is concerned, means I’ll definitely be sitting this one out.
Ross also told PC Gamer that you won’t be limited to playing in the first person perspective, with the VR mod preserving the original third person camera view. However, it’s not recommended you play like this, down to the fact VR doesn’t work so well when camera is so far away from the player’s avatar — around 5 meters on average. 
“Instead of being in the thick of action, you’re kind of like ‘Hey, is something going on over there?’,” Ross said. “Nevertheless, I’m going to leave the original camera as an option for purists. I’ll probably also add an intermediate, close-third-person camera. But I think the first-person camera is where it’s at.”
As for Elden Ring’s more acrobatic moves, like rolling, Ross has come up with a novel solution to prevent motion sickness from taking you out of it:  “When rolling or performing other scripted animations like the combat moves, the camera follows the character’s head (so its position changes) but it remains oriented correctly according to what your head is doing in real life. So the horizon will stay level and the world will always look stable.”
If you like the idea of exploring the Land’s Between in first person VR, then you’ll need to subscribe to the Real VR Patreon for access. It’s $10 a month, and gives you immediate access to all Ross’s early development VR mods. 

#Elden #Ring #mod #set #arrive #week

Elden Ring is getting a VR mod — and it’s set to arrive next week

If you’ve decided Elden Ring isn’t immersive enough, and you’d rather face the eldritch monsters up close, you’re in luck. Unofficial virtual reality support is coming to Elden Ring’s PC version as early as next week, thanks to a new mod from Luke Ross.
Ross has already made a name for himself in the modding community, adding VR support to a wide range of PC games. Previous efforts include adding VR modes to Cyberpunk 2077, Red Dead Redemption 2, Horizon Zero Dawn and others. Now Elden Ring players are getting their own chance to play the game like never before.
Ross posted a brief preview of the mode on YouTube, showcasing some of the things you can expect from Elden Ring VR — including pop-ups, combat, and the general movement around the game’s open world.

Over on the Real VR patreon, Ross admitted that Elden Ring VR “will likely be a work-in-progress for quite some time,” but is aiming to have a playable version ready “by the end of next week.” The post went live on April 22, meaning the mode should be available by May 8, if all goes according to plan.
Ross also warned that people should “keep your VR legs in shape, because they’re really going to be put to the test.” 
Considering the preview video made me feel a little woozy, that doesn’t surprise me. Looks like my inclination towards motion sickness, especially where VR is concerned, means I’ll definitely be sitting this one out.
Ross also told PC Gamer that you won’t be limited to playing in the first person perspective, with the VR mod preserving the original third person camera view. However, it’s not recommended you play like this, down to the fact VR doesn’t work so well when camera is so far away from the player’s avatar — around 5 meters on average. 
“Instead of being in the thick of action, you’re kind of like ‘Hey, is something going on over there?’,” Ross said. “Nevertheless, I’m going to leave the original camera as an option for purists. I’ll probably also add an intermediate, close-third-person camera. But I think the first-person camera is where it’s at.”
As for Elden Ring’s more acrobatic moves, like rolling, Ross has come up with a novel solution to prevent motion sickness from taking you out of it:  “When rolling or performing other scripted animations like the combat moves, the camera follows the character’s head (so its position changes) but it remains oriented correctly according to what your head is doing in real life. So the horizon will stay level and the world will always look stable.”
If you like the idea of exploring the Land’s Between in first person VR, then you’ll need to subscribe to the Real VR Patreon for access. It’s $10 a month, and gives you immediate access to all Ross’s early development VR mods. 

#Elden #Ring #mod #set #arrive #week


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