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God Of War Ragnarök Will Rival TLOU2 In Accessibility Options

New details about God of War Ragnarok accessibility options reveal that the upcoming title will rival The Last of Us: Part 2 in terms of approachability. The highly-anticipated sequel to 2018’s God of War is said to conclude Kratos and Atreus’ epic journey through the world of Norse mythology. While the God of War Ragnarok release date is still under wraps, developer Santa Monica Studio has reaffirmed that the title will launch in 2022.

2018’s God of War breathed new life into the classic PlayStation franchise by introducing a new mythological setting, a new combat system and a brand-new cast of characters. The game follows Kratos and his young son Atreus on a quest to reach the highest peak in the Nine Realms, and along the way the dynamic duo faces off against many monstrous and godly threats. The games clearly sets up a sequel, with the upcoming God of War Ragnarok set to explore the consequences of Kratos and Atreus’ actions in the previous title. Actor Ryan Hurst will play Thor in Ragnarok, and the star’s recent visit to Santa Monica Studio has sparked rumors of an impending release date announcement.

SCREENRANT VIDEO OF THE DAY

A recent post on the PlayStation Blog outlines God of War Ragnarok’s large selection of accessibility options. The sequel will borrow features added to the previous game’s PC rerelease, like Auto Sprint and the ability to toggle aiming or blocking. Santa Monica Studio is also adding brand-new accessibility options to God of War Ragnarok, including the ability to customize the color, size and location of subtitles and captions. An adjustable user interface and a High Contrast color mode will also make on-screen information much more clear. The game will feature more than 60 accessibility options, matching the extensive number of features offered in The Last of Us: Part 2.

Naughty Dog’s post-apocalyptic sequel was divisive upon release, but The Last of Us: Part 2’s accessibility options were praised for offering gamers a wide range of customization choices. The brutal action game lets players resize parts of the user interface, zoom into the screen using the DualShock 4’s touchpad and activate a High Contrast color mode. This made The Last of Us: Part 2 the studio’s most accessible game ever, and the zombie survival experience has since become PlayStation’s gold standard for accessibility.

While God of War Ragnarok still lacks a release date or gameplay trailer, Santa Monica Studio has confirmed that any gamer will be able to pick up and play the game at launch. A whole host of accessibility options mean that gamers with specific needs will have no problem experiencing Kratos and Atreus’ next journey. As the most accessible game in the series to date, God of War Ragnarok apparently manages to match The Last of Us: Part 2 and its suite of options.

The Last of Us: Part 2 is available on PlayStation 4.

Source: PlayStation, PlayStation/Twitter


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God Of War Ragnarök Will Rival TLOU2 In Accessibility Options

New details about God of War Ragnarok accessibility options reveal that the upcoming title will rival The Last of Us: Part 2 in terms of approachability. The highly-anticipated sequel to 2018’s God of War is said to conclude Kratos and Atreus’ epic journey through the world of Norse mythology. While the God of War Ragnarok release date is still under wraps, developer Santa Monica Studio has reaffirmed that the title will launch in 2022.
2018’s God of War breathed new life into the classic PlayStation franchise by introducing a new mythological setting, a new combat system and a brand-new cast of characters. The game follows Kratos and his young son Atreus on a quest to reach the highest peak in the Nine Realms, and along the way the dynamic duo faces off against many monstrous and godly threats. The games clearly sets up a sequel, with the upcoming God of War Ragnarok set to explore the consequences of Kratos and Atreus’ actions in the previous title. Actor Ryan Hurst will play Thor in Ragnarok, and the star’s recent visit to Santa Monica Studio has sparked rumors of an impending release date announcement.
SCREENRANT VIDEO OF THE DAY
A recent post on the PlayStation Blog outlines God of War Ragnarok’s large selection of accessibility options. The sequel will borrow features added to the previous game’s PC rerelease, like Auto Sprint and the ability to toggle aiming or blocking. Santa Monica Studio is also adding brand-new accessibility options to God of War Ragnarok, including the ability to customize the color, size and location of subtitles and captions. An adjustable user interface and a High Contrast color mode will also make on-screen information much more clear. The game will feature more than 60 accessibility options, matching the extensive number of features offered in The Last of Us: Part 2.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr2’); });

God of War Ragnarök accessibility features revealed.
Santa Monica Studio details customizable subtitles, audio cues, high contrast mode, and more. Full story: https://t.co/RjlOVBXfGa pic.twitter.com/hZl5cgbiYH
— PlayStation (@PlayStation) May 19, 2022

Naughty Dog’s post-apocalyptic sequel was divisive upon release, but The Last of Us: Part 2’s accessibility options were praised for offering gamers a wide range of customization choices. The brutal action game lets players resize parts of the user interface, zoom into the screen using the DualShock 4’s touchpad and activate a High Contrast color mode. This made The Last of Us: Part 2 the studio’s most accessible game ever, and the zombie survival experience has since become PlayStation’s gold standard for accessibility.
While God of War Ragnarok still lacks a release date or gameplay trailer, Santa Monica Studio has confirmed that any gamer will be able to pick up and play the game at launch. A whole host of accessibility options mean that gamers with specific needs will have no problem experiencing Kratos and Atreus’ next journey. As the most accessible game in the series to date, God of War Ragnarok apparently manages to match The Last of Us: Part 2 and its suite of options.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });

The Last of Us: Part 2 is available on PlayStation 4.
Source: PlayStation, PlayStation/Twitter

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-0’); });

#God #War #Ragnarök #Rival #TLOU2 #Accessibility #Options

God Of War Ragnarök Will Rival TLOU2 In Accessibility Options

New details about God of War Ragnarok accessibility options reveal that the upcoming title will rival The Last of Us: Part 2 in terms of approachability. The highly-anticipated sequel to 2018’s God of War is said to conclude Kratos and Atreus’ epic journey through the world of Norse mythology. While the God of War Ragnarok release date is still under wraps, developer Santa Monica Studio has reaffirmed that the title will launch in 2022.
2018’s God of War breathed new life into the classic PlayStation franchise by introducing a new mythological setting, a new combat system and a brand-new cast of characters. The game follows Kratos and his young son Atreus on a quest to reach the highest peak in the Nine Realms, and along the way the dynamic duo faces off against many monstrous and godly threats. The games clearly sets up a sequel, with the upcoming God of War Ragnarok set to explore the consequences of Kratos and Atreus’ actions in the previous title. Actor Ryan Hurst will play Thor in Ragnarok, and the star’s recent visit to Santa Monica Studio has sparked rumors of an impending release date announcement.
SCREENRANT VIDEO OF THE DAY
A recent post on the PlayStation Blog outlines God of War Ragnarok’s large selection of accessibility options. The sequel will borrow features added to the previous game’s PC rerelease, like Auto Sprint and the ability to toggle aiming or blocking. Santa Monica Studio is also adding brand-new accessibility options to God of War Ragnarok, including the ability to customize the color, size and location of subtitles and captions. An adjustable user interface and a High Contrast color mode will also make on-screen information much more clear. The game will feature more than 60 accessibility options, matching the extensive number of features offered in The Last of Us: Part 2.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr2’); });

God of War Ragnarök accessibility features revealed.
Santa Monica Studio details customizable subtitles, audio cues, high contrast mode, and more. Full story: https://t.co/RjlOVBXfGa pic.twitter.com/hZl5cgbiYH
— PlayStation (@PlayStation) May 19, 2022

Naughty Dog’s post-apocalyptic sequel was divisive upon release, but The Last of Us: Part 2’s accessibility options were praised for offering gamers a wide range of customization choices. The brutal action game lets players resize parts of the user interface, zoom into the screen using the DualShock 4’s touchpad and activate a High Contrast color mode. This made The Last of Us: Part 2 the studio’s most accessible game ever, and the zombie survival experience has since become PlayStation’s gold standard for accessibility.
While God of War Ragnarok still lacks a release date or gameplay trailer, Santa Monica Studio has confirmed that any gamer will be able to pick up and play the game at launch. A whole host of accessibility options mean that gamers with specific needs will have no problem experiencing Kratos and Atreus’ next journey. As the most accessible game in the series to date, God of War Ragnarok apparently manages to match The Last of Us: Part 2 and its suite of options.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });

The Last of Us: Part 2 is available on PlayStation 4.
Source: PlayStation, PlayStation/Twitter

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-0’); });

#God #War #Ragnarök #Rival #TLOU2 #Accessibility #Options


Synthetic: Vik News

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I'm Do Thuy, passionate about creativity, blogging every day is what I'm doing. It's really what I love. Follow me for useful knowledge about society, community and learning.

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