Entertainment

Is a new wave of AA games our only hope of recapturing the magic of the PS2 era?

Gone are the days of naivety getting all my hot music tips from radio stations in GTA and I miss them. The culmination of the PS2 era was an odd time when Rockstar broke the rules without repackaging them. Ico has proven that video games can be art, which is now gone. Midway, the publisher of the rising Mortal Kombat, showed that Art could be beheaded. And aggressively stylized marketing. Now with remasters, remakes, PS5 upgrades, and the race to become the next Fortnite, video games are on the brink of collapse.

The indie scene is dying, but even here you can see ideas being processed and the focus narrowing down to the same idea or system. If you’re into quirky narrative adventures or a roguelite insta death RPG, that’s fine. For those who want a new experience with a different production value… I would like to suggest another solution. It’s a flawed but memorable AA game. Right: A 7/10 semi-classic on an endangered species.

  • Do you agree with the best PS2 game of all time?

The big money sequel drives out risk-takers.

Plague Tales: Innocence

control

(Image courtesy of Remedi Entertainment)

“I longed for a list of weirder releases from the PS2 days, when even the biggest publishers took the risk.”

Has success hindered innovation? A large blockbuster release has a team of over 500 people, costs millions of dollars to create, and takes more than five years to complete. So you have to give up something in the creative process. I like Naughty Dog, but the big gameplay idea in Last Of Us 2 made it easy for Ellie to fall over thanks to her focus on the cinematic narrative. Solid Snake achieved this feat in 1998 in Metal Gear Solid’s first five minutes.

I was drawn to the game of scoring 7/10. Games that deliver solid but flawed experiences with original ideas run well. That’s why A Plague Tale: Innocence is one of my favorite games lately. Rat mob is a fun puzzle game. Publishers like Nacon, Team17 and Focus Home should be congratulated for helping small teams innovate. We need to encourage companies like 505 Games to continue experimenting with developers. That’s why there are imaginative games like Control and the announced Ghostrunner sequel is already on my radar.

You can’t turn back time, but you can encourage developers to take risks and accept that failure is fun.


For more exclusive interviews, previews and in-depth analysis, you can: Subscribe to Play Magazine right here.


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Is a new wave of AA games our only hope of recapturing the magic of the PS2 era?

The innocent days when I would get all my hot music tips from GTA’s radio station are over, and I miss them. The peak of the PS2 era was a weird time when Rockstar was breaking the rules, not repackaging them, Ico was proving videogames can be art, and – now defunct – publisher Midway, with the nascent Mortal Kombat, was demonstrating art can be a decapitation and aggressively stylised marketing. Now, faced with an avalanche of remasters, remakes, PS5 upgrades, and a race to the bottom to be the next Fortnite, videogames are in danger of being flattened.
Though the indie scene is bubbling under, even here we’re seeing ideas being rehashed and a narrowing focus on the same ideas or systems. If you’re into quirky narrative-driven adventures or roguelite insta-death RPGs, you’re fine. For those seeking fresh experiences with a different level of production values… I’d like to suggest another solution: the flawed but memorable AA game. That’s right: the 7/10 quasi-classics that are verging on an endangered species.
Do you agree with our best PS2 games of all time?
Big money sequels are crowding out risk takers

(Image credit: Remedy Entertainment)

“I’ve found myself yearning for the weirder release lists of the PS2 days, when even the biggest publishers took risks”

Has innovation become hamstrung by success? Big blockbuster releases have teams of over 500, cost millions to make, and five-plus years to finish… so something in the creative process has to give. I love Naughty Dog, but its focus on film-like narrative ensured The Last Of Us 2’s big gameplay idea was enabling Ellie to go prone. Solid Snake managed this feat in the first five minutes of Metal Gear Solid back in 1998.
It’s left me gravitating towards games that score 7/10. Games that deliver a solid but flawed experience with one inventive idea well executed. It’s why A Plague Tale: Innocence is one of my favourite games in recent times – the rat mob is a puzzle joy. We need to celebrate publishers such as Nacon, Team17, and Focus Home that allow smaller teams to innovate. We need to encourage the likes of 505 Games to keep enabling developers to experiment – it’s why we have inventive games like Control and why the announced sequel to Ghostrunner is already on my radar.
While we can’t turn back the clock, we can encourage developers to take risks and accept there is fun in failure.
For more exclusive interviews, previews, and deep-dives, you can subscribe to Play magazine right here. 

#wave #games #hope #recapturing #magic #PS2 #era

Is a new wave of AA games our only hope of recapturing the magic of the PS2 era?

The innocent days when I would get all my hot music tips from GTA’s radio station are over, and I miss them. The peak of the PS2 era was a weird time when Rockstar was breaking the rules, not repackaging them, Ico was proving videogames can be art, and – now defunct – publisher Midway, with the nascent Mortal Kombat, was demonstrating art can be a decapitation and aggressively stylised marketing. Now, faced with an avalanche of remasters, remakes, PS5 upgrades, and a race to the bottom to be the next Fortnite, videogames are in danger of being flattened.
Though the indie scene is bubbling under, even here we’re seeing ideas being rehashed and a narrowing focus on the same ideas or systems. If you’re into quirky narrative-driven adventures or roguelite insta-death RPGs, you’re fine. For those seeking fresh experiences with a different level of production values… I’d like to suggest another solution: the flawed but memorable AA game. That’s right: the 7/10 quasi-classics that are verging on an endangered species.
Do you agree with our best PS2 games of all time?
Big money sequels are crowding out risk takers

(Image credit: Remedy Entertainment)

“I’ve found myself yearning for the weirder release lists of the PS2 days, when even the biggest publishers took risks”

Has innovation become hamstrung by success? Big blockbuster releases have teams of over 500, cost millions to make, and five-plus years to finish… so something in the creative process has to give. I love Naughty Dog, but its focus on film-like narrative ensured The Last Of Us 2’s big gameplay idea was enabling Ellie to go prone. Solid Snake managed this feat in the first five minutes of Metal Gear Solid back in 1998.
It’s left me gravitating towards games that score 7/10. Games that deliver a solid but flawed experience with one inventive idea well executed. It’s why A Plague Tale: Innocence is one of my favourite games in recent times – the rat mob is a puzzle joy. We need to celebrate publishers such as Nacon, Team17, and Focus Home that allow smaller teams to innovate. We need to encourage the likes of 505 Games to keep enabling developers to experiment – it’s why we have inventive games like Control and why the announced sequel to Ghostrunner is already on my radar.
While we can’t turn back the clock, we can encourage developers to take risks and accept there is fun in failure.
For more exclusive interviews, previews, and deep-dives, you can subscribe to Play magazine right here. 

#wave #games #hope #recapturing #magic #PS2 #era


Synthetic: Vik News

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