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John Romero on Half-Life 2: “I believe any FPS developed after Half-Life 2 was influenced by it”

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John Romero told Retro Gamer that he believes “every FPS made after Half-Life 2 has been affected by this”.

In their latest issue, the legendary Doom developer spoke to the magazine about the series’ impact on first-person shooters in general. You can get it right now. Romero in his work “raises the bar for the genre. The main influence points are a strong storyline, speed of gameplay, world realism, and a variety of weapons and physics.”

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He is one of several developers who explain why Half-Life and its sequel are highly rated. Another is Jonathan Chey, co-founder of Irrational Games, developer of System Shock 2 and Bioshock developer. He talks about how Half-Life impacted System Shock 2 later in development.

Chey told Retro Gamer, “System Shock has already established itself as something different from Doom-style run-and-gun shooters in terms of its promise to world building and simulation, but Half-Life is a way to combine some of these ideas with It showed a more accessible gameplay mechanic.”

The feature also overtakes Adam Engels, project lead on the Black Mesa remake of the original Half-Life, and David Speyrer, who worked as a developer on Half-Life 2. A must read if you’ve ever spent time in Black Mesa or City 17 (and even if you haven’t).

Other parts of the magazine include a summary of the N64 port of Resident Evil 2, the story of the disaster report, the full summary of Doom 64, and many more features related to your favorite classic games.

Or, subscribe to Retro Gamer for just £9 a month and have all your problems delivered right to your home.


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John Romero on Half-Life 2: “I believe any FPS developed after Half-Life 2 was influenced by it”

John Romero has told Retro Gamer that he believes “any FPS developed after Half-Life 2 was influenced by it”.
The legendary Doom developer was speaking to the magazine in their latest issue, which you can pick up now, about the impact the series has had on first person shooters as a whole. Romero also adds in the piece: “It raised the bar of the genre. The key points of influence are a strong story, gameplay pacing, world realism, weapon variety and physics use.” 
Subscribe to Retro Gamer
(Image credit: Future)
Make sure you don’t miss out on deep dives into gaming’s past by picking up a Retro Gamer subscription today 
He’s one of several developers who help explain why Half-Life and it’s follow-up are held in such high regard. Another is Jonathan Chey, a developer on System Shock 2 as well as a co-founder of Bioshock developer Irrational Games, who discuss how Half-Life influenced System Shock 2 late in its development. 
Chey tells Retro Gamer: “Although System Shock had already established itself as something distinct from the Doom-style run-and-gun shooters in terms of its commitment to worldbuilding and simulation, Half-Life showed us how to blend some of those ideas with more accessible gameplay mechanics.”
The feature also catches up with Adam Engels, Project Lead on the Black Mesa remake of the original Half-Life, as well as David Speyrer, who worked as a developer on Half-Life 2. It’s a must-read if you’ve ever spent time in Black Mesa or City 17 (and even if you haven’t). 
Elsewhere in the magazine, there’s a look back at the N64 port of Resident Evil 2, the history of Disaster Report, a comprehensive review of Doom 64, as well as plenty more features on the classic games you love. 
Or, why not subscribe to Retro Gamer from only £9 a month, getting each issue delivered direct to your door?

#John #Romero #HalfLife #FPS #developed #HalfLife #influenced

John Romero on Half-Life 2: “I believe any FPS developed after Half-Life 2 was influenced by it”

John Romero has told Retro Gamer that he believes “any FPS developed after Half-Life 2 was influenced by it”.
The legendary Doom developer was speaking to the magazine in their latest issue, which you can pick up now, about the impact the series has had on first person shooters as a whole. Romero also adds in the piece: “It raised the bar of the genre. The key points of influence are a strong story, gameplay pacing, world realism, weapon variety and physics use.” 
Subscribe to Retro Gamer
(Image credit: Future)
Make sure you don’t miss out on deep dives into gaming’s past by picking up a Retro Gamer subscription today 
He’s one of several developers who help explain why Half-Life and it’s follow-up are held in such high regard. Another is Jonathan Chey, a developer on System Shock 2 as well as a co-founder of Bioshock developer Irrational Games, who discuss how Half-Life influenced System Shock 2 late in its development. 
Chey tells Retro Gamer: “Although System Shock had already established itself as something distinct from the Doom-style run-and-gun shooters in terms of its commitment to worldbuilding and simulation, Half-Life showed us how to blend some of those ideas with more accessible gameplay mechanics.”
The feature also catches up with Adam Engels, Project Lead on the Black Mesa remake of the original Half-Life, as well as David Speyrer, who worked as a developer on Half-Life 2. It’s a must-read if you’ve ever spent time in Black Mesa or City 17 (and even if you haven’t). 
Elsewhere in the magazine, there’s a look back at the N64 port of Resident Evil 2, the history of Disaster Report, a comprehensive review of Doom 64, as well as plenty more features on the classic games you love. 
Or, why not subscribe to Retro Gamer from only £9 a month, getting each issue delivered direct to your door?

#John #Romero #HalfLife #FPS #developed #HalfLife #influenced


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