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Lead Metal Gear Solid artist explains how his Hiroshima upbringing shaped the stealth icon

Metal Gear protagonist and mecha designer Yoji Shinkawa grew up in Hiroshima, Japan, and recently revealed how Hiroshima ultimately influenced his involvement in the stealth action series.

In the latest issue of Edge, Shinkawa talks about how living in Hiroshima Prefecture (especially the city of Fukuyama) has influenced his work on the Metal Gear series.

In a lengthy interview that covered everything from Shinkawa’s childhood to the changes in his work flow since the epidemic began, the prolific artist thought about how living near Hiroshima had affected his personal views.

“I grew up looking at the universe, and I still do,” Shinkawa said of his early days in Fukuyama. “But my relatives lived near the city center. Her house was within range when the atomic bomb was dropped. But their city was hidden behind the mountain, and they were saved from the explosion.”

Now this particular area is “completely new,” Shinkawa points out. It had previously been there, but it was rare when Hiroshima was a child. He talked about how often we see people who “look like victims of radiation exposure” on trains.

“Yes, because education in Hiroshima was very focused on anti-war sentiment,” he explains. “Working on Metal Gear has themes of anti-war and anti-nuclear, so I found it rewarding and worthwhile. It suited me very well and I could feel it in my heart.”

Anti-war sentiment has been an integral part of the Metal Gear franchise from the start. In addition, nuclear disarmament is a core tenet of Metal Gear Solid 5: Phantom Pain, which includes special achievements and cutscenes that can only be triggered after all players have destroyed their nuclear weapons.

“The things I experienced as a child are more memorable than I thought,” adds Shinkawa.

Currently, the future of the Metal Gear franchise is bleak. But if it eventually leads to a new key item, it’s likely that Shinkawa will take center stage with his childhood hopes.

Want more metal gear? check us out metal gear solid 6 wishlist If that comes to fruition, that’s what we want to see in the game.


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Lead Metal Gear Solid artist explains how his Hiroshima upbringing shaped the stealth icon

Metal Gear lead character and mecha designer Yoji Shinkawa grew up in Hiroshima, Japan, and he recently revealed how the city ultimately impacted his involvement with the stealth action series. 
Shinkawa opened up about how residing in Hiroshima prefecture (specifically, a city called Fukuyama), affected his work on the Metal Gear series in the latest issue of Edge.
During a lengthy interview that touched on everything from Shinkawa’s childhood to how his workflow has changed since the beginning of the pandemic, the prolific artist reflected on how living near Hiroshima colored his personal views.  
“I grew up staring into space, which I still do today,” Shinkawa said of his early days spent in Fukuyama. “My relatives lived near the city center, though; their house was located within range when the atomic bomb was dropped. But their town was tucked behind this mountain, and they were saved from the blast.”
Now, that particular area is “all new,” Shinkawa notes, though previously it remained intact, a rarity for Hiroshima when he was a young child. He went on to discuss how he would see people on trains often who “looked like they were victims of radiation exposure.” 
“Education in Hiroshima was very focused on anti-war sentiment, so yeah, it was something I was familiar with,” he explains. “Working on Metal Gear felt worthwhile and valuable to me because the theme of it is anti-war and anti-nuclear weapons. It was very fitting for me, and I could feel that in my heart.” 
Anti-war sentiment has been a staple of the Metal Gear franchise since its inception. Additionally, nuclear disarmament is a pivotal tenet of Metal Gear Solid 5: The Phantom Pain, which features a special achievement and cutscene that may only be triggered once all players dispose of their nuclear weapons. 
“Things you experience in your childhood stay with you more than you think,” Shinkawa adds.
Currently, the future of the Metal Gear franchise is murky. But if it does continue with a new core entry at some point, it’s a safe bet we’ll likely see Shinkawa at the center of it, bringing the hope from his childhood along with him. 
Want more Metal Gear? Check out our Metal Gear Solid 6 wishlist for what we’d love to see in the game, if it ever comes to fruition. 

#Lead #Metal #Gear #Solid #artist #explains #Hiroshima #upbringing #shaped #stealth #icon

Lead Metal Gear Solid artist explains how his Hiroshima upbringing shaped the stealth icon

Metal Gear lead character and mecha designer Yoji Shinkawa grew up in Hiroshima, Japan, and he recently revealed how the city ultimately impacted his involvement with the stealth action series. 
Shinkawa opened up about how residing in Hiroshima prefecture (specifically, a city called Fukuyama), affected his work on the Metal Gear series in the latest issue of Edge.
During a lengthy interview that touched on everything from Shinkawa’s childhood to how his workflow has changed since the beginning of the pandemic, the prolific artist reflected on how living near Hiroshima colored his personal views.  
“I grew up staring into space, which I still do today,” Shinkawa said of his early days spent in Fukuyama. “My relatives lived near the city center, though; their house was located within range when the atomic bomb was dropped. But their town was tucked behind this mountain, and they were saved from the blast.”
Now, that particular area is “all new,” Shinkawa notes, though previously it remained intact, a rarity for Hiroshima when he was a young child. He went on to discuss how he would see people on trains often who “looked like they were victims of radiation exposure.” 
“Education in Hiroshima was very focused on anti-war sentiment, so yeah, it was something I was familiar with,” he explains. “Working on Metal Gear felt worthwhile and valuable to me because the theme of it is anti-war and anti-nuclear weapons. It was very fitting for me, and I could feel that in my heart.” 
Anti-war sentiment has been a staple of the Metal Gear franchise since its inception. Additionally, nuclear disarmament is a pivotal tenet of Metal Gear Solid 5: The Phantom Pain, which features a special achievement and cutscene that may only be triggered once all players dispose of their nuclear weapons. 
“Things you experience in your childhood stay with you more than you think,” Shinkawa adds.
Currently, the future of the Metal Gear franchise is murky. But if it does continue with a new core entry at some point, it’s a safe bet we’ll likely see Shinkawa at the center of it, bringing the hope from his childhood along with him. 
Want more Metal Gear? Check out our Metal Gear Solid 6 wishlist for what we’d love to see in the game, if it ever comes to fruition. 

#Lead #Metal #Gear #Solid #artist #explains #Hiroshima #upbringing #shaped #stealth #icon


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