Entertainment

Mafia: Definitive Edition is shaping up to be a stunning remake of a game thought lost to time

The original Mafia was developed alongside Grand Theft Auto 3 at a time when there weren’t many open world games. There were no set rules to follow and just as Rockstar North started reinventing the way we play games, so did Hangar 13, but with a unique focus on that team. Mafia’s goal was to tell a cinematic story in a large, open city where players were free to explore but not distracted by the GTA-style sandbox. This was the game that wants to take you down the bloody road.

“He set a new standard for cinematic storytelling at the time. It showed the kind of story a game can tell,” said Alex Cox, Game Director at Hangar 13. The Prohibition-era town of the 1930s followed the rise and fall of Thomas ‘Tommy’ and became the setting for an exciting film stream. Angelo transforms from taxi driver to gangster. The open world setting was “advanced role-playing features,” Cox says.

Exploring freedom made us feel as if we were living in the moment. This led to some unusual design decisions. For example, there was no minimap (you have to drive while holding the map). “You have to look around and get to know the city. […] They didn’t get a lot of support as a player,” says Cox. Revisiting the original “was a really interesting journey back to a different era in the game and gave us a perspective on how some of them have changed.”

play father

“What we want to do is bring the game to life, make it relevant to modern players, but retain the spirit of the original. We’ve made changes. It’s not a 1:1 copy of the original game.” Cox explains, for example, as he reveals new collectibles that will be part of the remake. “Aside from the general design, anything you can add to expand the game. [has been done]. We did everything to beautify, enlarge and improve it. [the game].”

This attention to detail and adding new context to events extends to refreshed missions to include visual and gameplay improvements and new pace. The initial mission of getting Tommy’s girlfriend home safely has a new melee system. Your path is adorned with random events that take place around your character to bring the world to life. “It’s basically the same mission. You escort her house, approach lots of thugs, do cinematic close combat with them, and she takes you home to heal Angelo’s wounds,” Cox says.

Likewise, the shooting mechanics have been fully overhauled, so there are no noties crouching and crawling behind cover. As Cox explains, Mafia: Definitive Edition “is an evolution of the system used in Mafia 3 – a cover shooter and provides a significant cinematic experience when shooting.”

reinvented human

There are options to tweak the drivability, so you can use the standard, accessible arcade-style handling, or use the simulation mode and choose manual shifting, fuel economy and many other realistic settings. These simulations extend to cars. We remember the Model T is slow and we don’t want to go near the hills in this classic. Cox reveals that the narrative’s golden path always provides a good car to drive, but you may have to find another wheel in the heat of the chase, and knowing the world and its vehicles and hijacking the wrong getaway vehicle can lead to interesting failures. lead.

Adding a motorcycle isn’t just a fun gimmick, it’s leveraging the developer’s desire to improve the original experience. One of the scale changes for Resident Evil 2 that Cox shares is that in one mission, the original car was replaced with a motorcycle and Tommy has to quickly run around town to track down a rival gangster.

“It’s an example of how we’ve tweaked the content to include some new mechanics,” Cox said. Same story intro, same story outro, but the gameplay in the middle is chasing a man on a motorcycle. The boys have Tommy guns in the back window. shoot [of the rival car] And you have to dodge to avoid bullets. Everything is just a completely different experience.”

Likewise, Mission 5’s infamous Grand Prix races have been reworked to not only make them easier to play, but also exude the glamor and splendor of the 1930s. “Our goal for this was to make you feel like you’re at a racing event from the 1930s with the Ford Racer scene from Star Wars: Episode I,” says Cox.

Now we can talk and interact with these characters, who will comment on world events and history. We can hear about their lives and this all supports the idea that this is a living place and that we are playing the life of a gangster.

loaded base

Alex Cox, Game Director

Cox recalls Tommy’s girlfriend, revealing how this character was embodied in a similar way in Mafia: Definitive Edition. She’s an originally undeveloped character, but she motivates a lot of what you do, so the team now wants to give more weight to their relationship.

“We’re seeing more of her interacting with Tommy,” Cox reflects. “We see their romance, the crossing paths, the light-hearted interactions. […] She is much more common in the game and you know the character better than in the original game. I hope to gain more insight into this character, to feel more about her as a player, and to understand Tommy’s motives.”

Each mission has a unique look and feel “much more than the original”. Describing how missions set in baseball games have been reworked to include more atmosphere and narrative detail, Cox says. “The mission is unique because everyone is talking about the big game and hearing it on the radio and being in the little details of the background. You take a newspaper and read about it. They are all things that were not in the original. This extended narrative design. It’s an area that expands without changing the story.”

The result is that a new engine breathes new life into Mafia’s cinematic spectacle. When asked what Cox’s favorite mission is, he mentions A Trip To the Country, where Tommy and his gang go to a barn in town to trade whiskey in the middle of the night. Pure Banned Gangster Fantasy. The Untouchables and Miller’s Crossing. On stormy nights, everyone wears a trench coat.

“It has a horror movie vibe. [Tommy] On this abandoned, run-down farm, you’ll find lost and wounded friends, and your enemies will shoot down windows above and around you,” says Cox. “We reinvented this mission in a way that takes it to a new level in terms of presentation quality, but it still has a very memorable vibe. Sneaking around this farm during lightning strikes and storms is just amazing.”

Stay up to date with our latest releases. Upcoming Games 2020 For the latest article on Conversation Options, see the list or watch the video below.

(Image credit: Future)


More information

Mafia: Definitive Edition is shaping up to be a stunning remake of a game thought lost to time

The original Mafia was developed in tandem with Grand Theft Auto 3, at a time when open world games weren’t prolific. There were no established rules to follow, and just as Rockstar North set about reinventing how we play games so too did Hangar 13, but with a focus unique to this team. With Mafia, the aim was to tell a cinematic story within a large open city, with the player free to explore but never distracted by a GTA-style sandbox. This was a game that wanted to steer you down its own bloody paths.
“It set a new standard for cinematic storytelling at the time. It made quite a statement about the kinds of stories that can be told in games,” says Alex Cox, game director at Hangar 13. The 1930s prohibition-era city was a backdrop to an engaging filmic flow as we followed the rise and fall of Thomas ‘Tommy’ Angelo from taxi driver to mobster. The open world setting was “an advanced roleplaying feature,” says Cox.
The freedom to explore enabled us to feel like we were living in the moment. It led to some unusual design choices – for example, there was no minimap (you needed to hold a map and drive). “You have to look around and learn the city […] you as the player weren’t given much assistance,” says Cox. Revisiting the original “was a really interesting journey back into a different era of gaming and put into perspective how some of those things have changed.”
The gamefather

“What we want to do is rejuvenate the game, make it relevant to modern players, but keep the spirit of the original. We have made changes, it’s not a one-to-one copy of the original game,” explains Cox, revealing new collectibles, for example, will be in the remake. “Anything which we could add in to expand the game outside of the regular design [has been done]. We’ve done everything we can to embellish, enlarge, and enhance [the game].”

This attention to detail, and adding new context to events, stretches into missions which are being refreshed to include visual and gameplay refinements and new pacing. An early mission where you need to walk Tommy’s girlfriend home safely has a new melee fighting system. The route you take has been embellished with incidental events happening around the characters to bring the world to life. “Fundamentally, it’s the same mission. You escort her home, you get accosted by some thugs, you have a cinematic melee encounter with them, and she takes you home to tend to Angelo’s wounds,” says Cox.
Likewise the shooting mechanics are being completely overhauled, meaning there’s no noughties squatting and crabbing behind cover. As Cox explains, Mafia: Definitive Edition offers an “evolution of the systems used in Mafia 3 – it’s a cover shooter and it’s got significantly cinematic experiences to shoot through.”
Re-made man

There are options to tweak the driving handling, so you can play with the default, accessible, arcade-style handling or embrace the simulation mode and choose to have manual gear shifting, fuel economy, and various other realistic settings. Such simulation extends to the cars; we remember the Model T being slow and you don’t want to go near a hill in this classic. Cox reveals the narrative’s Golden Path always gives you good cars to drive, but in the heat of a chase you may need to find alternate wheels, and knowing the world and its vehicles, hijacking the wrong getaway vehicle can lead to comical failure.

The addition of motorbikes isn’t just a fun gimmick, it taps into the developer’s desire to enhance the original experience. One of the Resident Evil 2-scale changes Cox shares is that in one mission the original car has been replaced with a motorbike, and Tommy must speed through the city in hot pursuit of a rival mobster.
Cox says: “It’s an example of how we’ve tweaked the content to include some new mechanics. It’s the same story intro, the same story outro, but the gameplay in the middle is that you’re chasing the guy on a motorcycle; guys are shooting Tommy guns out of the back window [of the rival car] and you’re having to dodge around to avoid the bullets. The whole thing is just an entirely different experience.”
Likewise Mission 5’s notoriously difficult grand prix race event has been reworked to be more playable, but to also ooze 1930s glamour and spectacle. “Our target for this was the pod racer scene from Star Wars: Episode I, to try and make you feel like you’re at a 1930s race event,” says Cox.

We can talk and interact with these characters now, and they’ll comment on events in the world and the story. We can hear about their lives and it all aids the idea that this is a living place and we’re roleplaying the life of a gangster.
Bases loaded

Alex Cox, game director

Reflecting on Tommy’s girlfriend, Cox reveals how this character has been fleshed out in a similar way in Mafia: Definitive Edition. She’s an undeveloped character in the original, despite being a motivation for many of the things you do, so the team now wants to give their relationship more weight.
“We see her interacting with Tommy more,” reflects Cox. “We see their romances, how they cross paths and they’re flirtatious interactions […] She is much more frequently in the game and you’re aware of the character the way you weren’t in the original game. You get more insight into that character and actually, hopefully, as a player, you’re going to feel more strongly about her and you’re going to understand Tommy’s motivations.”
Every mission has got a distinctive look and feel “much more so than in the original,” says Cox, as he explains how one mission set around a baseball game has been reworked to include more atmosphere and narrative details. “The mission is made distinctive because everybody’s talking about the big game and you’re hearing it on the radio and it’s in the incidental detail in the background. You’re picking up newspapers and reading about it. These are all things that weren’t in the original; this expanded narrative design. These are areas where we expand the story without changing it.”

The upshot is the new engine grants Mafia’s cinematic spectacle a new lease of life. When we ask which missions Cox is particularly fond of, he mentions A Trip To The Country, in which Tommy and his gang head to a barn outside of the city in the middle of the night for a whisky deal. It’s pure prohibition gangster fantasy. It’s The Untouchables and Miller’s Crossing; everyone’s dressed in trench coats on a stormy night.
“It has a horror-movie vibe, [Tommy] is looking for his injured friends lost in this deserted, ramshackle farm and enemies are popping out from the windows above you and around you,” says Cox. “We’ve recreated this mission in a way that I think, again, is taking it to a new level in terms of presentation quality, but it’s still kept that very memorable vibe, you know. Sneaking around this farm with lightning striking and the storm swirling, it’s super, super-cool.”
Stay up to date with all of the latest releases with our upcoming games 2020 list, or watch the video below for our latest episode of Dialogue Options. 

(Image credit: Future)

#Mafia #Definitive #Edition #shaping #stunning #remake #game #thought #lost #time

Mafia: Definitive Edition is shaping up to be a stunning remake of a game thought lost to time

The original Mafia was developed in tandem with Grand Theft Auto 3, at a time when open world games weren’t prolific. There were no established rules to follow, and just as Rockstar North set about reinventing how we play games so too did Hangar 13, but with a focus unique to this team. With Mafia, the aim was to tell a cinematic story within a large open city, with the player free to explore but never distracted by a GTA-style sandbox. This was a game that wanted to steer you down its own bloody paths.
“It set a new standard for cinematic storytelling at the time. It made quite a statement about the kinds of stories that can be told in games,” says Alex Cox, game director at Hangar 13. The 1930s prohibition-era city was a backdrop to an engaging filmic flow as we followed the rise and fall of Thomas ‘Tommy’ Angelo from taxi driver to mobster. The open world setting was “an advanced roleplaying feature,” says Cox.
The freedom to explore enabled us to feel like we were living in the moment. It led to some unusual design choices – for example, there was no minimap (you needed to hold a map and drive). “You have to look around and learn the city […] you as the player weren’t given much assistance,” says Cox. Revisiting the original “was a really interesting journey back into a different era of gaming and put into perspective how some of those things have changed.”
The gamefather

“What we want to do is rejuvenate the game, make it relevant to modern players, but keep the spirit of the original. We have made changes, it’s not a one-to-one copy of the original game,” explains Cox, revealing new collectibles, for example, will be in the remake. “Anything which we could add in to expand the game outside of the regular design [has been done]. We’ve done everything we can to embellish, enlarge, and enhance [the game].”

This attention to detail, and adding new context to events, stretches into missions which are being refreshed to include visual and gameplay refinements and new pacing. An early mission where you need to walk Tommy’s girlfriend home safely has a new melee fighting system. The route you take has been embellished with incidental events happening around the characters to bring the world to life. “Fundamentally, it’s the same mission. You escort her home, you get accosted by some thugs, you have a cinematic melee encounter with them, and she takes you home to tend to Angelo’s wounds,” says Cox.
Likewise the shooting mechanics are being completely overhauled, meaning there’s no noughties squatting and crabbing behind cover. As Cox explains, Mafia: Definitive Edition offers an “evolution of the systems used in Mafia 3 – it’s a cover shooter and it’s got significantly cinematic experiences to shoot through.”
Re-made man

There are options to tweak the driving handling, so you can play with the default, accessible, arcade-style handling or embrace the simulation mode and choose to have manual gear shifting, fuel economy, and various other realistic settings. Such simulation extends to the cars; we remember the Model T being slow and you don’t want to go near a hill in this classic. Cox reveals the narrative’s Golden Path always gives you good cars to drive, but in the heat of a chase you may need to find alternate wheels, and knowing the world and its vehicles, hijacking the wrong getaway vehicle can lead to comical failure.

The addition of motorbikes isn’t just a fun gimmick, it taps into the developer’s desire to enhance the original experience. One of the Resident Evil 2-scale changes Cox shares is that in one mission the original car has been replaced with a motorbike, and Tommy must speed through the city in hot pursuit of a rival mobster.
Cox says: “It’s an example of how we’ve tweaked the content to include some new mechanics. It’s the same story intro, the same story outro, but the gameplay in the middle is that you’re chasing the guy on a motorcycle; guys are shooting Tommy guns out of the back window [of the rival car] and you’re having to dodge around to avoid the bullets. The whole thing is just an entirely different experience.”
Likewise Mission 5’s notoriously difficult grand prix race event has been reworked to be more playable, but to also ooze 1930s glamour and spectacle. “Our target for this was the pod racer scene from Star Wars: Episode I, to try and make you feel like you’re at a 1930s race event,” says Cox.

We can talk and interact with these characters now, and they’ll comment on events in the world and the story. We can hear about their lives and it all aids the idea that this is a living place and we’re roleplaying the life of a gangster.
Bases loaded

Alex Cox, game director

Reflecting on Tommy’s girlfriend, Cox reveals how this character has been fleshed out in a similar way in Mafia: Definitive Edition. She’s an undeveloped character in the original, despite being a motivation for many of the things you do, so the team now wants to give their relationship more weight.
“We see her interacting with Tommy more,” reflects Cox. “We see their romances, how they cross paths and they’re flirtatious interactions […] She is much more frequently in the game and you’re aware of the character the way you weren’t in the original game. You get more insight into that character and actually, hopefully, as a player, you’re going to feel more strongly about her and you’re going to understand Tommy’s motivations.”
Every mission has got a distinctive look and feel “much more so than in the original,” says Cox, as he explains how one mission set around a baseball game has been reworked to include more atmosphere and narrative details. “The mission is made distinctive because everybody’s talking about the big game and you’re hearing it on the radio and it’s in the incidental detail in the background. You’re picking up newspapers and reading about it. These are all things that weren’t in the original; this expanded narrative design. These are areas where we expand the story without changing it.”

The upshot is the new engine grants Mafia’s cinematic spectacle a new lease of life. When we ask which missions Cox is particularly fond of, he mentions A Trip To The Country, in which Tommy and his gang head to a barn outside of the city in the middle of the night for a whisky deal. It’s pure prohibition gangster fantasy. It’s The Untouchables and Miller’s Crossing; everyone’s dressed in trench coats on a stormy night.
“It has a horror-movie vibe, [Tommy] is looking for his injured friends lost in this deserted, ramshackle farm and enemies are popping out from the windows above you and around you,” says Cox. “We’ve recreated this mission in a way that I think, again, is taking it to a new level in terms of presentation quality, but it’s still kept that very memorable vibe, you know. Sneaking around this farm with lightning striking and the storm swirling, it’s super, super-cool.”
Stay up to date with all of the latest releases with our upcoming games 2020 list, or watch the video below for our latest episode of Dialogue Options. 

(Image credit: Future)

#Mafia #Definitive #Edition #shaping #stunning #remake #game #thought #lost #time


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I'm Do Thuy, passionate about creativity, blogging every day is what I'm doing. It's really what I love. Follow me for useful knowledge about society, community and learning.

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