Entertainment

Nioh 2 is the Sekiro: Shadows Die Twice killer you didn’t know you needed

There aren’t many games that can break FromSoftware’s Soulsborne monopoly, but the original Nioh released between Bloodborne and Sekiro did. It’s the only non-FromSoftware genre game that keeps a bloody head with this developer’s hit. With the PS4 exclusive Nioh 2, Team Ninja hopes to take the concept even further.

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What’s new in Nioh 2?

technical advantage

How does the new damaged weapon change the game?

Creative Director Tom Lee

It goes one step further. The character itself becomes a channel of youkai energy. When the Yokai meter is full, keeping the correct key combos will turn the samurai into a demon clone with new attacks and combos.

Upon entering this Yokai Shift mode, your hero turns into a monster whose innate abilities, buffs, and appearance are affected by the type of watcher you team up with (there are 3 watchers and you can visit shrines around the world).

We saw a giant ogre in action. His massive body looks like a balanced “hero” combat form, ignoring the agility and skill of using many weapons. The other is a quick wolf-like creature similar to Amaterasu with a thirst for blood of okami, which offers speed and light attacks, while a demon mage capable of unleashing long-range attacks is your cheap shooter when enemies prove too hard to walk on. is. walk together

During this yokai state, health and ki meters are depleted over time, but are replaced by yokai shift meters that can be refilled. This meter can be refilled in much the same way that your qi hold e gathers yokai power that is released when it hits an enemy. Holding w drains Amrita energy, making the weapon more powerful and extending its range. A mace, for example, can impressively transform into a full-screen, fiery staff of death. It sounds complicated, but it’s much simpler in-game, leading to a visual spectacle as the demonic yokai itself inflates the size of its weapon and turns the table on an angry mid-level boss.

Can Nioh 2 steal Sekiro’s crown?

(Images courtesy of Koei Tecmo, Team Ninja)

Team Ninja’s add-ons add depth to the original game, which was already a complex quest for soul phenomena, although the steps we’ve shown so far are a bit bleak. (They’re full of secret paths and hidden realms we’d expect from Diablo, but arguably not as stylized as Sekiro’s.)

With enough new ideas for key battles, it feels like Nioh 2 is going to be a worthy sequel. Team Ninja is the only developer who has challenged FromSoftware to date. So we’re working hard to bring you some surprises and top hits on the PlayStation 4 only, powered by the Koei Tecmo/Sony team.

This article first appeared in . operating profit. Don’t forget to subscribe to the print or digital edition for more great features beyond what you’re reading. my favorite magazines.


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Nioh 2 is the Sekiro: Shadows Die Twice killer you didn’t know you needed

Not many games can break FromSoftware’s soulsborne monopoly, but the original Nioh, which released between Bloodborne and Sekiro, did just that. It’s the only non-FromSoftware genre game to hold its bloodied head high alongside that dev’s hits. With PS4 exclusive Nioh 2, Team Ninja is hoping to take the concept even further.
Save up to 51% on Official PlayStation Magazine subscriptions

What’s new in Nioh 2?

The technical edge

How do the new corrupted weapons change the game?

Tom Lee, creative director

It goes one step further. Your character themself becomes the conduit of the Yokai energy. When your Yokai meter is maxed out, holding the correct button combinations  will transform your samurai into a demonic alter-ego complete with new attacks and combos. 
Entering this Yokai Shift mode turns your hero into a monstrous being whose innate abilities, buffs, and look are influenced by the kind of Guardian you’ve partnered with (there are three Guardians, and you can swap between them at shrines found in the world).
We’ve seen the huge ogre in action. It hulking frame belies agility and skill with many weapons and looks to be the balanced, ‘hero’ fighting form. The others, an agile wolf-like creature resembling Okami’s Amaterasu with a bloodlust offers pace and light attacks, while a demonic magician that can unleash long-range attacks is your go-to cheap shot if an enemy is proving too tough to go toe-to-toe with.
During this Yokai state your health and Ki meters are replaced by a Yokai Shift gauge, which depletes over time but can be refilled in the same manner as Ki – holding e gathers Yokai Force released by landing hits on enemies. Holding w sucks in Amrita energy, making your weapons more powerful and even extending their range – a club, for example, can morph impressively into a screen-filling baton of fiery death. It sounds complicated, but in game it’s far simpler and results in a visual spectacle as your demonic Yokai self swells its weapon’s size and turns the tables on an infuriating mid-level boss.
Can Nioh 2 steal Sekiro’s crown?

(Image credit: Koei Tecmo, Team Ninja)
Team Ninja’s additions give extra depth to an original game that was already an involved take on the soulsborne phenomenon, though the stages we’ve been shown to date are a little barren. (They’re filled with the kind of secret routes and hidden areas we’d expect from the likes of Diablo but are arguably not as stylised as those of Sekiro.) 
With enough new ideas to the core combat it feels like Nioh 2 is shaping into a worthy sequel. Team Ninja to date is the only dev to place a glove on FromSoftware, so we’re betting on the Koei Tecmo/Sony team-up to deliver some surprises, and a sleeper hit, only on PlayStation 4.
This article first appeared in OPM. For more excellent features the one you’ve just read, don’t forget to subscribe to the print or digital edition at MyFavouriteMagazines.

#Nioh #Sekiro #Shadows #Die #killer #didnt #needed

Nioh 2 is the Sekiro: Shadows Die Twice killer you didn’t know you needed

Not many games can break FromSoftware’s soulsborne monopoly, but the original Nioh, which released between Bloodborne and Sekiro, did just that. It’s the only non-FromSoftware genre game to hold its bloodied head high alongside that dev’s hits. With PS4 exclusive Nioh 2, Team Ninja is hoping to take the concept even further.
Save up to 51% on Official PlayStation Magazine subscriptions

What’s new in Nioh 2?

The technical edge

How do the new corrupted weapons change the game?

Tom Lee, creative director

It goes one step further. Your character themself becomes the conduit of the Yokai energy. When your Yokai meter is maxed out, holding the correct button combinations  will transform your samurai into a demonic alter-ego complete with new attacks and combos. 
Entering this Yokai Shift mode turns your hero into a monstrous being whose innate abilities, buffs, and look are influenced by the kind of Guardian you’ve partnered with (there are three Guardians, and you can swap between them at shrines found in the world).
We’ve seen the huge ogre in action. It hulking frame belies agility and skill with many weapons and looks to be the balanced, ‘hero’ fighting form. The others, an agile wolf-like creature resembling Okami’s Amaterasu with a bloodlust offers pace and light attacks, while a demonic magician that can unleash long-range attacks is your go-to cheap shot if an enemy is proving too tough to go toe-to-toe with.
During this Yokai state your health and Ki meters are replaced by a Yokai Shift gauge, which depletes over time but can be refilled in the same manner as Ki – holding e gathers Yokai Force released by landing hits on enemies. Holding w sucks in Amrita energy, making your weapons more powerful and even extending their range – a club, for example, can morph impressively into a screen-filling baton of fiery death. It sounds complicated, but in game it’s far simpler and results in a visual spectacle as your demonic Yokai self swells its weapon’s size and turns the tables on an infuriating mid-level boss.
Can Nioh 2 steal Sekiro’s crown?

(Image credit: Koei Tecmo, Team Ninja)
Team Ninja’s additions give extra depth to an original game that was already an involved take on the soulsborne phenomenon, though the stages we’ve been shown to date are a little barren. (They’re filled with the kind of secret routes and hidden areas we’d expect from the likes of Diablo but are arguably not as stylised as those of Sekiro.) 
With enough new ideas to the core combat it feels like Nioh 2 is shaping into a worthy sequel. Team Ninja to date is the only dev to place a glove on FromSoftware, so we’re betting on the Koei Tecmo/Sony team-up to deliver some surprises, and a sleeper hit, only on PlayStation 4.
This article first appeared in OPM. For more excellent features the one you’ve just read, don’t forget to subscribe to the print or digital edition at MyFavouriteMagazines.

#Nioh #Sekiro #Shadows #Die #killer #didnt #needed


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I'm Do Thuy, passionate about creativity, blogging every day is what I'm doing. It's really what I love. Follow me for useful knowledge about society, community and learning.

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