Old Skies Preview: Solving Puzzles Throughout Time
The visuals in Old Skies are mixed. The backgrounds look gorgeous, with beautifully drawn backdrops and colorful locations. The character models are more of a mixed bag, with their animations seeming like oddly-drawn rotoscoped characters. The audio, however, is the real standout, with some soothing blues & jazz tunes playing throughout, as the player explores the empty streets of New York City. The voice acting for the characters is also terrific, with great performances all around.
The puzzles in the first case of Old Skies are very basic adventure fair. The word searching mechanic is an important part of the game and the player needs to ensure that they’re always talking to available NPCs, as the game won’t always let the player find out basic information without hearing it from another character. A lot of the progression is tied to finding the right keywords, based on clues in the environment and from other characters, and these mostly work well. It’s probably for the best that the game takes this approach, as purely item-based puzzle solving would soon become nonsensical when the game is set in New York City, as an early puzzle involving finding lubricant in a puddle almost turns into. It will be hard to repeatedly justify a puzzle where the player needs to find a specific item when the game is set in one of the biggest cities in the world, so the keyword approach makes the most sense.
The real selling point of Old Skies is the story. The first case is really well done, as the player gradually unveils Anderson’s reason for going off-script and risking the entire future. The final decisions that the player makes are also really interesting, though it remains to be seen if they will have long-running ramifications in the final version of the game. Old Skies establishes that people have different effects on the timeline and taking out one piece will send ripples throughout the rest. The full version features character death (which can be undone via time travel), hinting at far more dangerous things to come.
The gameplay loop in Old Skies will be familiar to point-and-click adventure fans, but it’s the visuals, soundtrack, and most importantly, the story that helps this one stand out. A time-traveling story set across different iterations of New York City throughout history has the potential to be very interesting, and the demo of Old Skies has left a strong first impression. Wadjet Eyes has a proven pedigree in the genre and it will be exciting to see how the rest of the story plays out in the full version of Old Skies.
Old Skies is currently in development for PC, Nintendo Switch, Mac, and Linux. Screen Rant was provided with a digital code for the PC version of the game for the purposes of this preview.
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Old Skies Preview: Solving Puzzles Throughout Time
The visuals in Old Skies are mixed. The backgrounds look gorgeous, with beautifully drawn backdrops and colorful locations. The character models are more of a mixed bag, with their animations seeming like oddly-drawn rotoscoped characters. The audio, however, is the real standout, with some soothing blues & jazz tunes playing throughout, as the player explores the empty streets of New York City. The voice acting for the characters is also terrific, with great performances all around.
The puzzles in the first case of Old Skies are very basic adventure fair. The word searching mechanic is an important part of the game and the player needs to ensure that they’re always talking to available NPCs, as the game won’t always let the player find out basic information without hearing it from another character. A lot of the progression is tied to finding the right keywords, based on clues in the environment and from other characters, and these mostly work well. It’s probably for the best that the game takes this approach, as purely item-based puzzle solving would soon become nonsensical when the game is set in New York City, as an early puzzle involving finding lubricant in a puddle almost turns into. It will be hard to repeatedly justify a puzzle where the player needs to find a specific item when the game is set in one of the biggest cities in the world, so the keyword approach makes the most sense.
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The real selling point of Old Skies is the story. The first case is really well done, as the player gradually unveils Anderson’s reason for going off-script and risking the entire future. The final decisions that the player makes are also really interesting, though it remains to be seen if they will have long-running ramifications in the final version of the game. Old Skies establishes that people have different effects on the timeline and taking out one piece will send ripples throughout the rest. The full version features character death (which can be undone via time travel), hinting at far more dangerous things to come.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });
The gameplay loop in Old Skies will be familiar to point-and-click adventure fans, but it’s the visuals, soundtrack, and most importantly, the story that helps this one stand out. A time-traveling story set across different iterations of New York City throughout history has the potential to be very interesting, and the demo of Old Skies has left a strong first impression. Wadjet Eyes has a proven pedigree in the genre and it will be exciting to see how the rest of the story plays out in the full version of Old Skies.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });
Old Skies is currently in development for PC, Nintendo Switch, Mac, and Linux. Screen Rant was provided with a digital code for the PC version of the game for the purposes of this preview.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-bta’); });
#Skies #Preview #Solving #Puzzles #Time
Old Skies Preview: Solving Puzzles Throughout Time
The visuals in Old Skies are mixed. The backgrounds look gorgeous, with beautifully drawn backdrops and colorful locations. The character models are more of a mixed bag, with their animations seeming like oddly-drawn rotoscoped characters. The audio, however, is the real standout, with some soothing blues & jazz tunes playing throughout, as the player explores the empty streets of New York City. The voice acting for the characters is also terrific, with great performances all around.
The puzzles in the first case of Old Skies are very basic adventure fair. The word searching mechanic is an important part of the game and the player needs to ensure that they’re always talking to available NPCs, as the game won’t always let the player find out basic information without hearing it from another character. A lot of the progression is tied to finding the right keywords, based on clues in the environment and from other characters, and these mostly work well. It’s probably for the best that the game takes this approach, as purely item-based puzzle solving would soon become nonsensical when the game is set in New York City, as an early puzzle involving finding lubricant in a puddle almost turns into. It will be hard to repeatedly justify a puzzle where the player needs to find a specific item when the game is set in one of the biggest cities in the world, so the keyword approach makes the most sense.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });
The real selling point of Old Skies is the story. The first case is really well done, as the player gradually unveils Anderson’s reason for going off-script and risking the entire future. The final decisions that the player makes are also really interesting, though it remains to be seen if they will have long-running ramifications in the final version of the game. Old Skies establishes that people have different effects on the timeline and taking out one piece will send ripples throughout the rest. The full version features character death (which can be undone via time travel), hinting at far more dangerous things to come.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });
The gameplay loop in Old Skies will be familiar to point-and-click adventure fans, but it’s the visuals, soundtrack, and most importantly, the story that helps this one stand out. A time-traveling story set across different iterations of New York City throughout history has the potential to be very interesting, and the demo of Old Skies has left a strong first impression. Wadjet Eyes has a proven pedigree in the genre and it will be exciting to see how the rest of the story plays out in the full version of Old Skies.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });
Old Skies is currently in development for PC, Nintendo Switch, Mac, and Linux. Screen Rant was provided with a digital code for the PC version of the game for the purposes of this preview.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-bta’); });
#Skies #Preview #Solving #Puzzles #Time
Synthetic: Vik News