Psychonauts originally started life as a peyote trip scene in Full Throttle
The idea for Psychonauts originally came from Full Throttle, a previous project by developer Tim Schafer while working at Lucasarts.
As detailed in Retro Gamer Issue 228, Double Fine Tim Schafer’s Psychonauts developer and director originally came up with the idea for a 3D platformer while working on his own biker adventure game. Schafer: “I studied dreams in college and it’s always been interesting to think about how people express emotional states with abstract images and metaphors, especially while sleeping.”
When Schafer was working on the 1995 Lucasarts title, the studio head added, “In Full Throttle, Ben wanted an interactive peyote journey through his mind, riding his peyote in the desert.” As Schafer explains, we already know that this idea didn’t really apply to the final game.[It] It really didn’t seem to fit at full throttle.”
This wasn’t the end of Schafer’s concept, but because in Lucasarts’ unpublished spy game, the developer attempted to harness the idea of exploring someone’s subconscious while playing with the idea of gaining information through meditation and vision. .
According to Schafer, “I tell people this and later someone said, ‘Hey, how about this game where you get into other people’s minds?’ and I said, ‘Oh, you go into your own mind. But wait a minute. Yo… this is better!’ So I started thinking about it over the years.”
As we know it now, it became the psychedelic platformer Psychonauts in 2005, and more than a decade later psychopath 2 – Released in August 2021. “It all started with brainstorming about all the great superpowers people can imagine and how to make puzzles with them,” Schafer said in an interview.
You can read the full story of how Psychonauts and its sequel Psychonauts 2 was born. Retro Gamer No. 228 – You can choose here..
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Psychonauts originally started life as a peyote trip scene in Full Throttle
The idea for Psychonauts originally started life in developer Tim Schafer’s previous project, Full Throttle, during his time at Lucasarts.
As detailed in Retro Gamer issue 228, Psychonauts developer and head of Double Fine Tim Schafer originally had the idea for the 3D platformer whilst working on his biker adventure game. According to Schafer: “I studied dreams in college, and thinking about how people represent emotional states in abstract imagery and metaphors, especially in their sleep, was always interesting to me.”
Fast forward to when Schafer was working on the 1995 Lucasarts title, the studio head adds: “In Full Throttle, I wanted to have this interactive peyote trip where Ben would take peyote in the desert and then wander through his own mind.” As fans of the game will already know, this idea didn’t actually make its way into the final game, as Schafer explains: “[It] didn’t really seem to fit within Full Throttle.”
This wasn’t the end of Schafer’s concept though, as he also tried to utilize the idea of exploring somebody’s subconscious in an unreleased Lucasarts spy game, where the developer played with the idea of meditation and gaining information via visions.
According to Schafer: “I was pitching that around to people and later someone was like, ‘Hey, what about that game where you go into other people’s minds?’, and I was like, ‘Oh no, you go into your own mind. But wait a second… that’s better!’ So, I just started ruminating on that for years.”
As we now know, this went on to become the 2005 psychedelic platformer Psychonauts, and more than a decade later, Psychonauts 2 – which was released in August 2021. “It came from brainstorming over all the great psychic powers that people fantasize about having, and how you could make puzzles out of that,” Schafer reveals in the interview.
You can read the full story of how Psychonauts and its sequel Psychonauts 2 came to be in issue 228 of Retro Gamer – which you can pick up here.
#Psychonauts #originally #started #life #peyote #trip #scene #Full #Throttle
Psychonauts originally started life as a peyote trip scene in Full Throttle
The idea for Psychonauts originally started life in developer Tim Schafer’s previous project, Full Throttle, during his time at Lucasarts.
As detailed in Retro Gamer issue 228, Psychonauts developer and head of Double Fine Tim Schafer originally had the idea for the 3D platformer whilst working on his biker adventure game. According to Schafer: “I studied dreams in college, and thinking about how people represent emotional states in abstract imagery and metaphors, especially in their sleep, was always interesting to me.”
Fast forward to when Schafer was working on the 1995 Lucasarts title, the studio head adds: “In Full Throttle, I wanted to have this interactive peyote trip where Ben would take peyote in the desert and then wander through his own mind.” As fans of the game will already know, this idea didn’t actually make its way into the final game, as Schafer explains: “[It] didn’t really seem to fit within Full Throttle.”
This wasn’t the end of Schafer’s concept though, as he also tried to utilize the idea of exploring somebody’s subconscious in an unreleased Lucasarts spy game, where the developer played with the idea of meditation and gaining information via visions.
According to Schafer: “I was pitching that around to people and later someone was like, ‘Hey, what about that game where you go into other people’s minds?’, and I was like, ‘Oh no, you go into your own mind. But wait a second… that’s better!’ So, I just started ruminating on that for years.”
As we now know, this went on to become the 2005 psychedelic platformer Psychonauts, and more than a decade later, Psychonauts 2 – which was released in August 2021. “It came from brainstorming over all the great psychic powers that people fantasize about having, and how you could make puzzles out of that,” Schafer reveals in the interview.
You can read the full story of how Psychonauts and its sequel Psychonauts 2 came to be in issue 228 of Retro Gamer – which you can pick up here.
#Psychonauts #originally #started #life #peyote #trip #scene #Full #Throttle
Synthetic: Vik News