Shredder’s Revenge brings the TMNT beat-’em-up into the modern age
Image: Tribute Game/Dotemu
Teenage Mutant Ninja Turtles: Shredder’s Revenge Stuck in a tricky position. Like the arcade fighting game developed by Konami, it’s your favorite game to remember, but at the same time has a modern feel to it. After spending some time demoing the new Ninja Turtles game’s Phase 2 demo, it’s clear that developer Tribute Games rides on a katana-like sharp edge that is faithful but not faithful to failure.
Shredder’s Revenge Send in the Ninja Turtles (Donatello, Leonardo, Michelangelo, Raphael) and friends Splinter and April O’Neill on a mission to stop the nefarious plans of Clans Shredder, Cran and Foot in a classic arcade-style conveyor belt brawler. The first two levels take place in a TV studio where Bebop, a mutant boar, is holding hostage and the streets of New York in chaos where the rhinoceros man Rocksteady. In addition to deep beat up fights Shredder’s Revenge Visual humor is added to each stage, thanks to Foot Clan ninja animations and detailed storytelling.
In one area of the game, the Foot Clan ninja was typing on a keyboard at his office desk. In other parts they did abs on what looked like a yoga mat, but it turned out to be a shield. Elsewhere, Foot Clan ninjas come out of industrial freezers and toss huge frozen hams in blocks of ice. Level 2 begins humorously with feet stealing tires from the turtle’s signature van to make the rest of the game a walking adventure.
Image: Tribute Game/Dotemu
The pace of combat is what developer Tribute Games best captures in this classic TMNT game, along with humor and colorful 16-bit aesthetics.
“The classics caught my eye. [TMNT] Tribute Games co-founder and game designer Jonathan Lavigne told Polygon that “It’s not the combat mechanics or combat mechanics that make combat fun, it’s the speed of the game.” “game[s] How to play very fast and the way enemies enter the screen [in formation] And it was really quick to lose. So finding the right pace and rhythm was really important.
“Then for combat we were able to modernize the mechanics there and make it fresher using the combo system and all the bells and whistles of modern fighting game mechanics like juggling, floor jumping, canceling, etc. Everything is simple, but there is depth.”
Image: Tribute Game/Dotemu
Each playable character has 3 different stats (range, speed, power) that determine how you play, giving it a different feel. An all-rounder like Leonardo is very different from the fast April O’Neil or the slow but hard hitting Splinter. And each character has plenty of movement deep enough to make the process of defeating dozens of infantry interesting. There is also a combo counter, and concatenating 100 string combos is rewarding. and while i play Shredder’s Revenge Soloing games offer cooperative multiplayer for up to 4 players. The more players you have, the more infantry you put into the mix, which increases the variety of the game.
Co-op adds additional gameplay optimizations. Players can use moves that require two players to subtract, and high-fives to share each other’s health.
Variety and playability are obvious concerns for arcade fighting games in the modern era. However, Lavigne says there will be plenty of things to keep players interested, including a story mode and multiple difficulty settings.
“The most important [source of replayability] This is how story modes are built,” Lavigne explained. “There is an incentive to replay the level multiple times. [because] There is a second challenge and NPC hidden in another level. NPCs give you a little something. [fetch quests] Collectibles are hidden throughout the level. So you can play them again and find all of this. And if you find them, you can get extra points. [that] Used for progress systems.”
Image: Tribute Game/Dotemu
Players can also participate in this lightweight progression system. Shredder’s RevengeChoose your story mode and unlock new moves. And Tribute Games’ TMNT beatup is much bigger than the classic Konami game, Lavigne said.
“turtle of time There are 10 levels and I think there are 16 of them. So it’s not twice the size, but a little bit longer,” he said. “I still think you can do it in one session. [but] It is intended to be played in more than one session.”
what future Teenage Mutant Ninja Turtles: Shredder’s RevengeDotEmu CEOs Lavigne and Cyrille Imbert said there is no shortage of ideas for additional playable characters, but the six announced heroes are now.
“Obviously we have tons of ideas for different characters, but we know it takes a lot of time and attention to make a character really unique and fun to play,” said Imbert. “So it’s difficult to keep making more characters, but of course we have that in mind and we’ll work on it depending on the success of the game and how the production evolves.”
“If we choose to do that, we have a lot of options,” Lavigne added.
Teenage Mutant Ninja Turtles: Shredder’s Revenge Coming this summer to Nintendo Switch, PlayStation 4, Windows PC, and Xbox One. It is Mr. We will be featuring a new version of the classic TMNT theme song sung by Mike Patton of Bungle and Faith No More.
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Shredder’s Revenge brings the TMNT beat-’em-up into the modern age
Image: Tribute Games/Dotemu
Teenage Mutant Ninja Turtles: Shredder’s Revenge is stuck in a tricky position: It must play like the Konami-developed arcade beat-’em-ups of old, as you fondly remember them, but it needs to feel modern at the same time. After spending some time with a two-level demo of the new Ninja Turtles game, it’s clear developer Tribute Games is riding that katana-sharp edge of faithful, but not faithful to a fault.
Shredder’s Revenge sends the ninja turtles — Donatello, Leonardo, Michelangelo, and Raphael — and pals Splinter and April O’Neil on a mission to stop Shredder, Krang, and the Foot Clan’s evil schemes in a classic, arcade-style, conveyer-belt brawler. The first two levels take place in a television studio taken hostage by Bebop the mutant warthog and on the streets of New York, where Rocksteady the rhinoceros-man is causing chaos. In addition to delivering deep beat-’em-up combat, Shredder’s Revenge is sprinkled with great visual humor, thanks to stage-specific Foot Clan ninja animations, and subtle environmental storytelling.
In one area of the game, Foot Clan ninjas typed away on keyboards at office desks, ostensibly but hopelessly trying to blend in. In another section, they did ab crunches on what appeared to be yoga mats, but turned out to be shields. Elsewhere, Foot Clan ninjas emerged from an industrial freezer, lobbing massive hams frozen in ice blocks. Level two starts, humorously, with the Foot stealing the tires from the turtles’ signature van, ensuring the rest of the game is an on-foot adventure.
Image: Tribute Games/Dotemu
What developer Tribute Games appears to have captured best about those classic TMNT games, beyond the humor and colorful 16-bit aesthetic, is the pacing of combat.
“We noticed from the classic [TMNT] games that what made the combat fun wasn’t necessarily the combat moves themselves, or the combat mechanics, it was more like the pacing of the game,” Tribute Games co-founder and game designer Jonathan Lavigne told Polygon in an interview. “The game[s] played really fast, and the way enemies would enter the screen [in formation] and be defeated was really quick. So getting that pacing and that rhythm right was really important.
“And then, for the combat, that’s where we could modernize the mechanics and make it fresher with combo systems and all the bells and whistles of modern fighting game mechanics like juggles, ground bounces, cancels, and stuff like that. It’s all simple stuff to pull off, but there’s a lot of depth.”
Image: Tribute Games/Dotemu
Each playable character has a trio of stats (range, speed, and power) that govern how they play, making them feel distinct. An all-rounder like Leonardo feels noticeably different from the speedy April O’Neil or the slower, but hard-hitting Splinter. And each character has a just-deep-enough well of moves to keep the process of beating up dozens of Foot soldiers interesting. There’s also a combo counter, and chaining together 100-string combos feels rewarding. And while I played Shredder’s Revenge solo, the game offers co-op multiplayer for up to four players — the more players, the more Foot soldiers get thrown into the mix, adding to the game’s variety.
Co-op adds additional gameplay tweaks; players can use moves that require two players to pull off and can high five each other to share health.
Variety and replayability are obvious concerns for an arcade beat-’em-up-inspired game in the modern era. But Lavigne says there will be plenty to keep players interested, including a story mode and multiple levels of difficulty.
“The main [source of replayability] is how the story mode is structured,” Lavigne explained. “You have incentives to replay levels multiple times, [because] there are secondary challenges and NPCs that you can find that are hidden in different levels. NPCs will give you some little [fetch quests] and there are collectibles hidden in the levels. So you can try to replay them and find all of this stuff. And when you find them, it gives you extra points [that] are used for a progression system.”
Image: Tribute Games/Dotemu
Players will also be able to engage with that light progression system in Shredder’s Revenge’s story mode, unlocking new moves along the way. And Tribute Games’ take on the TMNT beat-’em-up is simply bigger than the classic Konami games, Lavigne said.
“Turtles in Time had, I think, 10 levels, and we have 16 of them so it’s not quite double in size but it’s a little longer,” he said. “It’s still doable in one sitting, I think, [but] it’s made to be played in more than one sitting.”
As for the future of Teenage Mutant Ninja Turtles: Shredder’s Revenge, Lavigne and DotEmu CEO Cyrille Imbert said there are no lack of ideas for additional playable characters, but that the six announced heroes are it, for now.
“Of course, we have tons of ideas for other characters, but you know making a character takes a lot of time and attention to detail to make it truly unique and interesting to play,” Imbert said. “So it’s hard to make more and more characters but of course it’s in our mind and we’ll try depending on the game success and depending on how production evolves.”
“There’s plenty of options if we decide to do so,” added Lavigne.
Teenage Mutant Ninja Turtles: Shredder’s Revenge is coming to Nintendo Switch, PlayStation 4, Windows PC, and Xbox One sometime this summer. It will bring with it a new version of the classic TMNT theme song, sung by Mike Patton of Mr. Bungle and Faith No More fame.
#Shredders #Revenge #brings #TMNT #beatemup #modern #age
Shredder’s Revenge brings the TMNT beat-’em-up into the modern age
Image: Tribute Games/Dotemu
Teenage Mutant Ninja Turtles: Shredder’s Revenge is stuck in a tricky position: It must play like the Konami-developed arcade beat-’em-ups of old, as you fondly remember them, but it needs to feel modern at the same time. After spending some time with a two-level demo of the new Ninja Turtles game, it’s clear developer Tribute Games is riding that katana-sharp edge of faithful, but not faithful to a fault.
Shredder’s Revenge sends the ninja turtles — Donatello, Leonardo, Michelangelo, and Raphael — and pals Splinter and April O’Neil on a mission to stop Shredder, Krang, and the Foot Clan’s evil schemes in a classic, arcade-style, conveyer-belt brawler. The first two levels take place in a television studio taken hostage by Bebop the mutant warthog and on the streets of New York, where Rocksteady the rhinoceros-man is causing chaos. In addition to delivering deep beat-’em-up combat, Shredder’s Revenge is sprinkled with great visual humor, thanks to stage-specific Foot Clan ninja animations, and subtle environmental storytelling.
In one area of the game, Foot Clan ninjas typed away on keyboards at office desks, ostensibly but hopelessly trying to blend in. In another section, they did ab crunches on what appeared to be yoga mats, but turned out to be shields. Elsewhere, Foot Clan ninjas emerged from an industrial freezer, lobbing massive hams frozen in ice blocks. Level two starts, humorously, with the Foot stealing the tires from the turtles’ signature van, ensuring the rest of the game is an on-foot adventure.
Image: Tribute Games/Dotemu
What developer Tribute Games appears to have captured best about those classic TMNT games, beyond the humor and colorful 16-bit aesthetic, is the pacing of combat.
“We noticed from the classic [TMNT] games that what made the combat fun wasn’t necessarily the combat moves themselves, or the combat mechanics, it was more like the pacing of the game,” Tribute Games co-founder and game designer Jonathan Lavigne told Polygon in an interview. “The game[s] played really fast, and the way enemies would enter the screen [in formation] and be defeated was really quick. So getting that pacing and that rhythm right was really important.
“And then, for the combat, that’s where we could modernize the mechanics and make it fresher with combo systems and all the bells and whistles of modern fighting game mechanics like juggles, ground bounces, cancels, and stuff like that. It’s all simple stuff to pull off, but there’s a lot of depth.”
Image: Tribute Games/Dotemu
Each playable character has a trio of stats (range, speed, and power) that govern how they play, making them feel distinct. An all-rounder like Leonardo feels noticeably different from the speedy April O’Neil or the slower, but hard-hitting Splinter. And each character has a just-deep-enough well of moves to keep the process of beating up dozens of Foot soldiers interesting. There’s also a combo counter, and chaining together 100-string combos feels rewarding. And while I played Shredder’s Revenge solo, the game offers co-op multiplayer for up to four players — the more players, the more Foot soldiers get thrown into the mix, adding to the game’s variety.
Co-op adds additional gameplay tweaks; players can use moves that require two players to pull off and can high five each other to share health.
Variety and replayability are obvious concerns for an arcade beat-’em-up-inspired game in the modern era. But Lavigne says there will be plenty to keep players interested, including a story mode and multiple levels of difficulty.
“The main [source of replayability] is how the story mode is structured,” Lavigne explained. “You have incentives to replay levels multiple times, [because] there are secondary challenges and NPCs that you can find that are hidden in different levels. NPCs will give you some little [fetch quests] and there are collectibles hidden in the levels. So you can try to replay them and find all of this stuff. And when you find them, it gives you extra points [that] are used for a progression system.”
Image: Tribute Games/Dotemu
Players will also be able to engage with that light progression system in Shredder’s Revenge’s story mode, unlocking new moves along the way. And Tribute Games’ take on the TMNT beat-’em-up is simply bigger than the classic Konami games, Lavigne said.
“Turtles in Time had, I think, 10 levels, and we have 16 of them so it’s not quite double in size but it’s a little longer,” he said. “It’s still doable in one sitting, I think, [but] it’s made to be played in more than one sitting.”
As for the future of Teenage Mutant Ninja Turtles: Shredder’s Revenge, Lavigne and DotEmu CEO Cyrille Imbert said there are no lack of ideas for additional playable characters, but that the six announced heroes are it, for now.
“Of course, we have tons of ideas for other characters, but you know making a character takes a lot of time and attention to detail to make it truly unique and interesting to play,” Imbert said. “So it’s hard to make more and more characters but of course it’s in our mind and we’ll try depending on the game success and depending on how production evolves.”
“There’s plenty of options if we decide to do so,” added Lavigne.
Teenage Mutant Ninja Turtles: Shredder’s Revenge is coming to Nintendo Switch, PlayStation 4, Windows PC, and Xbox One sometime this summer. It will bring with it a new version of the classic TMNT theme song, sung by Mike Patton of Mr. Bungle and Faith No More fame.
#Shredders #Revenge #brings #TMNT #beatemup #modern #age
Synthetic: Vik News