Silent Hill creator explains why he’s leaving psychological horror behind for his next game
The creators of Silent Hill explain why they left psychological horror behind in this new game, Slitterhead.
Keiichiro Toyama announced his first solo game with Bokeh Studio at last year’s Game Awards. The trailer revealed that Slitterhead will be different from Toyama’s previous games, Silent Hill and Siren. In an interview with Edge Magazine, Toyama explains, “Some of this stems from a desire to do other things when other developers have effectively taken over their roles.” One of the main reasons I decided to switch from a psychological horror title to a “third-person horror-inspired action game” was “a big part of the motivation behind the development of Silent Hill was to create something that had never been seen before”.
Although the trailer highlights Silent Hill’s legacy, fans see little parallel between Toyama’s cult hit and his new game. But one of those similarities is that the monster somehow remains human. Toyama argues that the transforming monster should be kept in human form. “The process of creating truly terrifying video game monsters involves creating ‘supernatural and deliberately transcendent’ to inspire players to awe, and creatures capable of mimicking humans are a particularly powerful starting point for this.”
Further, in the article, he also suggested that the practicality of this choice “is that the broad perception of the horror genre belongs to a ‘limited group of enthusiasts'”. “We hope to unite and appeal to a wider audience,” he said. [that perception] With a more universal value,” he enticed them by choosing a more popular style to appeal to a new generation who had never played the previous game.
Here’s everything we know about the new horror game from the creators of Silent Hill.
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Silent Hill creator explains why he’s leaving psychological horror behind for his next game
The creator of Silent Hill explains why he’s leaving psychological horror behind in this new game, Slitterhead.
Keiichiro Toyama announced his solo debut game with Bokeh studio during The Game Awards last year. That trailer revealed that Slitterhead would differ from Toyama’s previous games, Silent Hill and Siren Speaking to Edge Magazine, Toyama explains that “that stems partly from a desire to do something different when other creators have effectively taken up his mantle.” One main reason behind the decision to move to “a horror-inflected third person action game” rather than a psychological horror title, is that “when I created Silent Hill, a large part of the motivation was to create something that had never been seen”.
Even though the trailer highlights the legacy of Silent Hill, fans will see very few similarities between Toyama’s cult hit and his new game. One of these similarities, however is how the monsters remain somewhat human; Toyama insists on keeping a human facade on the morphing monsters; “the process of creating a truly frightening video game monster involves building ‘something supernatural and intentionally transcendental’ that’s designed to make players feel awe, and that creatures that can mimic humans, is a particularly strong starting point for this’”.
Further in the article he also spoke about the practicality of this choice, “suggesting that the wider perception of the horror genre is that it belongs to ‘a limited tier of enthusiasts’.”. He hopes to appeal to a wider audience by “combining [that perception] with more universal values”’. He wishes to target the new generation who have never even played his previous games, so he’s chosen a more popular style to entice them.
Here is everything we know about Silent Hill creator’s new horror game.
#Silent #Hill #creator #explains #hes #leaving #psychological #horror #game
Silent Hill creator explains why he’s leaving psychological horror behind for his next game
The creator of Silent Hill explains why he’s leaving psychological horror behind in this new game, Slitterhead.
Keiichiro Toyama announced his solo debut game with Bokeh studio during The Game Awards last year. That trailer revealed that Slitterhead would differ from Toyama’s previous games, Silent Hill and Siren Speaking to Edge Magazine, Toyama explains that “that stems partly from a desire to do something different when other creators have effectively taken up his mantle.” One main reason behind the decision to move to “a horror-inflected third person action game” rather than a psychological horror title, is that “when I created Silent Hill, a large part of the motivation was to create something that had never been seen”.
Even though the trailer highlights the legacy of Silent Hill, fans will see very few similarities between Toyama’s cult hit and his new game. One of these similarities, however is how the monsters remain somewhat human; Toyama insists on keeping a human facade on the morphing monsters; “the process of creating a truly frightening video game monster involves building ‘something supernatural and intentionally transcendental’ that’s designed to make players feel awe, and that creatures that can mimic humans, is a particularly strong starting point for this’”.
Further in the article he also spoke about the practicality of this choice, “suggesting that the wider perception of the horror genre is that it belongs to ‘a limited tier of enthusiasts’.”. He hopes to appeal to a wider audience by “combining [that perception] with more universal values”’. He wishes to target the new generation who have never even played his previous games, so he’s chosen a more popular style to entice them.
Here is everything we know about Silent Hill creator’s new horror game.
#Silent #Hill #creator #explains #hes #leaving #psychological #horror #game
Synthetic: Vik News