Sims 4 Werewolves Game Pack Preview: Run Wild, Join Packs, Avoid Greg
The two main features introduced in The Sims 4 Werewolves are a skill tree and fury meter. Players earn skill points by participating in werewolf activities like howling at the moon and interacting with their pack, which they can then spend to unlock a host of new abilities. Some relate to quality of life, allowing werewolves to care for their needs more efficiently, while others are more extreme, like immortality and transformation control. Without transformation control, Sims will be unable to stop from changing into their beastly form when their fury meter is filled. Along the way, werewolves will develop different temperaments that affect their situational reactions, similar to the fame quirks of the Sims 4 Get Famous DLC. The concept of fated mates has also been introduced, a new form of romantic relationship that comes with special moodlets.
Players have lots of ways they can craft their werewolf’s values, one of which being the pack they choose to join. The player has their choice between The Moonwood Collective, described as “seasoned, rustic werewolves that value tradition, community, and self control,” and The Wild Things, which are a “scrappy, free-spirited crew of rebellious werewolves that value improvement, self acceptance, and are inspired by punk and grunge aesthetics.” Once being admitted to a pack after a series of trials, players risk being disciplined if they do not adhere to pack priorities.
A new lunar cycles system will have different affects on werewolves based on the stage of the moon – for example, a Sim included in the preview had received an athletic skill buff from a waxing moon. Lunar cycles will also be added to the base game, including different lighting effects based on the phases and new moon-focused conversational options. Also coming to the base game is a long-requested small telescope, which will be accompanied by a new Sims 4 death.
Much of the clothing added with The Sims 4 Werewolves fittingly features rips and tears in an effort to add an extra possible layer of werewolf storytelling. Henry stated that developers wanted to reflect both werewolf packs in Create-A-Sim through different clothing, with both The Moonwood Collective’s “dark academia” style and the grunge leanings of The Wild Things being represented. Almost all new clothing is designed to look good on both feminine and masculine frames, which is a welcome surprise. New furniture items include many new plants, fences, and some adorable werewolf-themed items.
The Sims 4 Werewolves Create-A-Sim features some of the most extensive Sims 4 customization options seen yet. New paint tools for designing fur patterns through either free drawing or stencils are now available, as is the ability to add body scars. If desired, a Sim’s werewolf form can be linked to their human form, giving the beast a strong resemblance to how they look normally. Conversely, if players choose to unlink their werewolf form, the beast can take on any appearance ranging from cuddly to terrifying.
Overall, it seems this new Sims 4 Game Pack may exceed player expectations. Although there are a few disappointments, such as no new Woohoos – although Sims can now Woohoo in werewolf form – and the inability to create custom werewolf packs, it appears developers have intently listened to players’ wishes. Sims fans can look forward to a robust occult storytelling experience when The Sims 4 Werewolves releases on June 16.
The Sims 4 Werewolves Game Pack releases June 16 for PC, Mac, Playstation, and Xbox consoles.
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Sims 4 Werewolves Game Pack Preview: Run Wild, Join Packs, Avoid Greg
The two main features introduced in The Sims 4 Werewolves are a skill tree and fury meter. Players earn skill points by participating in werewolf activities like howling at the moon and interacting with their pack, which they can then spend to unlock a host of new abilities. Some relate to quality of life, allowing werewolves to care for their needs more efficiently, while others are more extreme, like immortality and transformation control. Without transformation control, Sims will be unable to stop from changing into their beastly form when their fury meter is filled. Along the way, werewolves will develop different temperaments that affect their situational reactions, similar to the fame quirks of the Sims 4 Get Famous DLC. The concept of fated mates has also been introduced, a new form of romantic relationship that comes with special moodlets.
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Players have lots of ways they can craft their werewolf’s values, one of which being the pack they choose to join. The player has their choice between The Moonwood Collective, described as “seasoned, rustic werewolves that value tradition, community, and self control,” and The Wild Things, which are a “scrappy, free-spirited crew of rebellious werewolves that value improvement, self acceptance, and are inspired by punk and grunge aesthetics.” Once being admitted to a pack after a series of trials, players risk being disciplined if they do not adhere to pack priorities.
A new lunar cycles system will have different affects on werewolves based on the stage of the moon – for example, a Sim included in the preview had received an athletic skill buff from a waxing moon. Lunar cycles will also be added to the base game, including different lighting effects based on the phases and new moon-focused conversational options. Also coming to the base game is a long-requested small telescope, which will be accompanied by a new Sims 4 death.
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Much of the clothing added with The Sims 4 Werewolves fittingly features rips and tears in an effort to add an extra possible layer of werewolf storytelling. Henry stated that developers wanted to reflect both werewolf packs in Create-A-Sim through different clothing, with both The Moonwood Collective’s “dark academia” style and the grunge leanings of The Wild Things being represented. Almost all new clothing is designed to look good on both feminine and masculine frames, which is a welcome surprise. New furniture items include many new plants, fences, and some adorable werewolf-themed items.
The Sims 4 Werewolves Create-A-Sim features some of the most extensive Sims 4 customization options seen yet. New paint tools for designing fur patterns through either free drawing or stencils are now available, as is the ability to add body scars. If desired, a Sim’s werewolf form can be linked to their human form, giving the beast a strong resemblance to how they look normally. Conversely, if players choose to unlink their werewolf form, the beast can take on any appearance ranging from cuddly to terrifying.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT7’); });
Overall, it seems this new Sims 4 Game Pack may exceed player expectations. Although there are a few disappointments, such as no new Woohoos – although Sims can now Woohoo in werewolf form – and the inability to create custom werewolf packs, it appears developers have intently listened to players’ wishes. Sims fans can look forward to a robust occult storytelling experience when The Sims 4 Werewolves releases on June 16.
The Sims 4 Werewolves Game Pack releases June 16 for PC, Mac, Playstation, and Xbox consoles.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-bta’); });
#Sims #Werewolves #Game #Pack #Preview #Run #Wild #Join #Packs #Avoid #Greg
Sims 4 Werewolves Game Pack Preview: Run Wild, Join Packs, Avoid Greg
The two main features introduced in The Sims 4 Werewolves are a skill tree and fury meter. Players earn skill points by participating in werewolf activities like howling at the moon and interacting with their pack, which they can then spend to unlock a host of new abilities. Some relate to quality of life, allowing werewolves to care for their needs more efficiently, while others are more extreme, like immortality and transformation control. Without transformation control, Sims will be unable to stop from changing into their beastly form when their fury meter is filled. Along the way, werewolves will develop different temperaments that affect their situational reactions, similar to the fame quirks of the Sims 4 Get Famous DLC. The concept of fated mates has also been introduced, a new form of romantic relationship that comes with special moodlets.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });
Players have lots of ways they can craft their werewolf’s values, one of which being the pack they choose to join. The player has their choice between The Moonwood Collective, described as “seasoned, rustic werewolves that value tradition, community, and self control,” and The Wild Things, which are a “scrappy, free-spirited crew of rebellious werewolves that value improvement, self acceptance, and are inspired by punk and grunge aesthetics.” Once being admitted to a pack after a series of trials, players risk being disciplined if they do not adhere to pack priorities.
A new lunar cycles system will have different affects on werewolves based on the stage of the moon – for example, a Sim included in the preview had received an athletic skill buff from a waxing moon. Lunar cycles will also be added to the base game, including different lighting effects based on the phases and new moon-focused conversational options. Also coming to the base game is a long-requested small telescope, which will be accompanied by a new Sims 4 death.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT6’); });
Much of the clothing added with The Sims 4 Werewolves fittingly features rips and tears in an effort to add an extra possible layer of werewolf storytelling. Henry stated that developers wanted to reflect both werewolf packs in Create-A-Sim through different clothing, with both The Moonwood Collective’s “dark academia” style and the grunge leanings of The Wild Things being represented. Almost all new clothing is designed to look good on both feminine and masculine frames, which is a welcome surprise. New furniture items include many new plants, fences, and some adorable werewolf-themed items.
The Sims 4 Werewolves Create-A-Sim features some of the most extensive Sims 4 customization options seen yet. New paint tools for designing fur patterns through either free drawing or stencils are now available, as is the ability to add body scars. If desired, a Sim’s werewolf form can be linked to their human form, giving the beast a strong resemblance to how they look normally. Conversely, if players choose to unlink their werewolf form, the beast can take on any appearance ranging from cuddly to terrifying.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT7’); });
Overall, it seems this new Sims 4 Game Pack may exceed player expectations. Although there are a few disappointments, such as no new Woohoos – although Sims can now Woohoo in werewolf form – and the inability to create custom werewolf packs, it appears developers have intently listened to players’ wishes. Sims fans can look forward to a robust occult storytelling experience when The Sims 4 Werewolves releases on June 16.
The Sims 4 Werewolves Game Pack releases June 16 for PC, Mac, Playstation, and Xbox consoles.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-bta’); });
#Sims #Werewolves #Game #Pack #Preview #Run #Wild #Join #Packs #Avoid #Greg
Synthetic: Vik News