Slimes In Yu-Gi-Oh! Deserve Their Own Archetype
Slimes might be some of the more obscure monsters in Yu-Gi-Oh!, but they don’t have to be. There’s a lot of potential in their designs, since as a blob of goo, a Slime can be anything. An archetype centered around them could also have unique and interesting effects to help it survive in today’s metagame. Special Summoning low level monsters when high level ones are destroyed could fit well into their themes. The Contact Fusion strategy that Neo-Spacians introduced could also be an option, as well as Synchro, XYZ, or Link Summoning using a monster in the hand as well as those on the field. Strategies for them could be flexible and ever-changing, as befitting Slimes’ nature.
There have also been multiple Slime monsters in the Yu-Gi-Oh! GX anime that haven’t come to the OCG or TCG yet. Although they’re not quite an archetype, Nightshroud and Mad Dog use them to some effectiveness, even giving trouble to Jaden Yuki (who uses Yu-Gi-Oh!‘s top Elemental HERO monsters) and Zane Truesdale (master of the Cyber Dragons). Their effects are mild and may not be very viable in Yu-Gi-Oh!‘s current meta, but expanding on them and introducing more support and monsters could at least let them hold their own.
If a Slime archetype doesn’t come to Yu-Gi-Oh!, then standalone cards still could. Introducing enough Slimes to the TCG to at least make a viable Deck, even if they’re not related, could be the next best thing to a proper archetype. They would likely need some very good effects in order to compete against cards like the Swordsouls and Drytrons, but could become staples of the game if done right. Yu-Gi-Oh!‘s best competitive meta Decks, especially Master Duel‘s, rely on combining all kinds of different cards, so Slimes can thrive in the TCG as long as they’re designed with the current state of its competitive scene in mind.
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Slimes In Yu-Gi-Oh! Deserve Their Own Archetype
Slimes might be some of the more obscure monsters in Yu-Gi-Oh!, but they don’t have to be. There’s a lot of potential in their designs, since as a blob of goo, a Slime can be anything. An archetype centered around them could also have unique and interesting effects to help it survive in today’s metagame. Special Summoning low level monsters when high level ones are destroyed could fit well into their themes. The Contact Fusion strategy that Neo-Spacians introduced could also be an option, as well as Synchro, XYZ, or Link Summoning using a monster in the hand as well as those on the field. Strategies for them could be flexible and ever-changing, as befitting Slimes’ nature.
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There have also been multiple Slime monsters in the Yu-Gi-Oh! GX anime that haven’t come to the OCG or TCG yet. Although they’re not quite an archetype, Nightshroud and Mad Dog use them to some effectiveness, even giving trouble to Jaden Yuki (who uses Yu-Gi-Oh!‘s top Elemental HERO monsters) and Zane Truesdale (master of the Cyber Dragons). Their effects are mild and may not be very viable in Yu-Gi-Oh!‘s current meta, but expanding on them and introducing more support and monsters could at least let them hold their own.
If a Slime archetype doesn’t come to Yu-Gi-Oh!, then standalone cards still could. Introducing enough Slimes to the TCG to at least make a viable Deck, even if they’re not related, could be the next best thing to a proper archetype. They would likely need some very good effects in order to compete against cards like the Swordsouls and Drytrons, but could become staples of the game if done right. Yu-Gi-Oh!‘s best competitive meta Decks, especially Master Duel‘s, rely on combining all kinds of different cards, so Slimes can thrive in the TCG as long as they’re designed with the current state of its competitive scene in mind.
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#Slimes #YuGiOh #Deserve #Archetype
Slimes In Yu-Gi-Oh! Deserve Their Own Archetype
Slimes might be some of the more obscure monsters in Yu-Gi-Oh!, but they don’t have to be. There’s a lot of potential in their designs, since as a blob of goo, a Slime can be anything. An archetype centered around them could also have unique and interesting effects to help it survive in today’s metagame. Special Summoning low level monsters when high level ones are destroyed could fit well into their themes. The Contact Fusion strategy that Neo-Spacians introduced could also be an option, as well as Synchro, XYZ, or Link Summoning using a monster in the hand as well as those on the field. Strategies for them could be flexible and ever-changing, as befitting Slimes’ nature.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr2’); });
There have also been multiple Slime monsters in the Yu-Gi-Oh! GX anime that haven’t come to the OCG or TCG yet. Although they’re not quite an archetype, Nightshroud and Mad Dog use them to some effectiveness, even giving trouble to Jaden Yuki (who uses Yu-Gi-Oh!‘s top Elemental HERO monsters) and Zane Truesdale (master of the Cyber Dragons). Their effects are mild and may not be very viable in Yu-Gi-Oh!‘s current meta, but expanding on them and introducing more support and monsters could at least let them hold their own.
If a Slime archetype doesn’t come to Yu-Gi-Oh!, then standalone cards still could. Introducing enough Slimes to the TCG to at least make a viable Deck, even if they’re not related, could be the next best thing to a proper archetype. They would likely need some very good effects in order to compete against cards like the Swordsouls and Drytrons, but could become staples of the game if done right. Yu-Gi-Oh!‘s best competitive meta Decks, especially Master Duel‘s, rely on combining all kinds of different cards, so Slimes can thrive in the TCG as long as they’re designed with the current state of its competitive scene in mind.
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#Slimes #YuGiOh #Deserve #Archetype
Synthetic: Vik News