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So Rage 2 has absolutely lost it: gyrating elderly ladies, sausage helmets, and blonde-quiffed mutants await you

“How did this happen?” I wonder when an older woman named Desdemonya in a feather boa pushes her ass over my legs as excerpted from a Miley Cyrus dance routine and her two lingerie-clad assistants spin us around. disgusting Especially considering I’m in Salvador Dali’s 1950s smoker’s lounge, he clearly designed in a bad mood with only junkyard furniture. Seeing the awkward gestures of my character, Walker, he feels the same way. but it is typical rage 2: Weird characters, megalomaniac locations, and you are right at the center of it. A sane and a bit annoyed Ranger who can’t believe he’s in the middle of it all.

I’m currently working on navigating a maze full of mutations on Mutant Bash TV (or MBTV). One has a rotating bladed gorilla model and the other has an electric model that swings heavily. Pendulums that produce Walker’s blood were exhilarated when they hit you (trust me) and the final quest features a mutant descending from the ceiling with a minigun and the other mutants wearing JK Stiles run a TV station. A previous person who did ambush me. Calling it busy would be an understatement. After surviving the chaos, I was shoved into an old yellow armchair while the cameras shot while Desdemonya’s assistant sprinkled champagne over me and my trophy, and poured drinks into each other’s masks ferocious enough to start a spring break party – The party boys make the boys cringe and surrender. With a sudden thump on the tannoy, Desdemonya took the trophy out of my hand so that I could call the party back and “move over to the next sucker”. attractive.

Anticipate the unexpected (and then shoot them)

If it sounds crazy good. Because that’s what Rage 2 should be. When I sat down to speak with Tim Willits, studio director at id Software, who is working with Avalanche Studios on Rage 2, he said the studio wants a Rage 2. Because they don’t take themselves too seriously. In the end, as Willits put it, “At Bethesda we have to fight another post-apocalyptic game, so we’re trying to be very unique and different” (*cough* fallout 76 *sneeze*). While using the latest demos, I can say that they have definitely been successful.

First, we’re helping Wellspring’s mayor, Loosum Hagar (some players will recognize her as a Wingstick teacher). rage) Eliminate Goon Squad bandits as they attack her sky high office and splash their blood and rainbow-painted skin on the walls. I accept a mission to become a celebrity, enter the Winners Lounge, a club run by chubby Klegg Clayton (who first sent bandits after Hagar), and the elevator back to Wellspring’s streets is full. of the thief’s corpse. At this point, it surprises me. Sweet little innocent me. I don’t know if there are much more strange things in the store.

Continue reading

23 things you missed in the Rage 2 trailer

After mastering Desdemonya’s MBTV football, the next step is to make a name for themselves on the circuit, so head to the local derby to meet a guy named Chaz Car. Chaz has a sausage stick in his emperor-style helmet. Chaz is furthermore An irresponsible and careless throwing around a leg of meat of unknown origin. Chaz shoved it into my chest and left a blot of flesh that my character wiped off while barely hiding the disgust. I don’t like Chaz. Still, having to win this race suffered from a lack of respect for personal space and general food hygiene, so I got into the car and experienced the most disappointing race in a game so far. The Rage 2’s car controls are in desperate need of a bit of work. That’s because the numb and unresponsive steering makes it difficult to accelerate even through generous corners. This is because the tire spins too slowly or you lose it simply by cutting a small stone by the side of the track. everything Rage 2’s driving element, which grabs the road and crashes the car against the wall, is hellishly disappointing both in racing and in the open world.

It happened to take first place on a second attempt, but at least for now, you can use your celebrity status to infiltrate Clayton’s elite club. Surprisingly, things don’t go as planned. After confronting Clayton, I was thrown into the basement of the huge sewer below his office. Ready to welcome me is Clayton’s gigantic mutant pet, boasting huge blond hair that mimics his master. Of course because he does. After becoming decisively inanimate, the scavenger opens the door to his enclosure and cleans what he considers to be my shattered corpse. The mist itself passes them.

Deja vu of fate

Luckily, in a world beyond the norm, your skills are just as outrageous as your surroundings. As in the first game, as the Nanotrites circulate their blood, you can take out enemies with 4 upgradeable abilities: Vortex, Shatter, Slam, Barrier and Dash. Each is based on the fighting style developed in the first Rage, which Willits calls “movement as an offense and defense that pushes into action.”

Continue reading

Rage 2 has a secret cave that controls time, and at least one creator considers this to be “the stupidest thing”.

Dash is so simple that you can dodge enemies in seconds, and Shatter is a very powerful slab that makes enemies fly away. Another feature that allows you to play with an attacker like a sadistic cat. Whirlwinds spit enemies in slow motion before sucking them in, allowing for sweet mid-air kills, barriers temporarily shielding you from enemy bullets, and slams making enemies fly very small. Breaks to pieces with his explosive ground slam. I could giggle with joy, especially at the creepy slam. Perhaps.

Given the legacy of demise, id’s 2016 doomed masterpiece, getting the action right in Rage 2 was one of the studio’s top priorities. There was no other choice. “I’ve found that people remember Doom when we say, ‘Oh, It’s style fighting,'” Willits said of the studio’s struggles to manage expectations. “And they say, ‘Gunfights aren’t going to be as fun as in Doom.’ But the second death dance you’re doing is [in Rage 2] It’s fun, as we say. I think moment-to-moment battles are what people enjoy the most.”

Haven’t played Rage yet? Don’t worry – Rage 2 is made for people like you.

Willits is important to convince people that Rage 2 is still a game that means something to them even if they haven’t played their first game. Rage 2 is designed with beginners like you in mind, so don’t worry if you haven’t played your first Rage yet. “If you haven’t played the original, don’t worry. We’ll tell you everything. New characters, new skills, [and] The story goes on its own.” Willits reassured me. So don’t hesitate when you first step into the colorful but deadly world of Rage.

According to Willits, the studio wanted the game to be standalone, so it was very intentionally set up to look completely different from the other characters 30 years after the original. Or, as Willits put it, “Rage was very brown and Avalanche Studios is the one who made Max. [the 2015 Mad Max game]It was all brown and when we discovered there were different parts of the color wheel, we thought, ‘Hey, look at this, there are other colors too!’”

However, there is a nod to the past for the returning players. Wellspring’s mayor is Loosum Hagar, a former Wingstick instructor, but Dr. Kvashir and John Marshall, members of the Fury Resistance, are back. These three make up the Dagger Initiative, an organization created to bring down authority, the main villain in the first game of controlling the wasteland. They are still very deadly epidemics and you can handle yourself if the world doesn’t confuse you on May 14th. good luck.

Want to know what else is coming out this year? here is everything new game 2019 Must provide!


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So Rage 2 has absolutely lost it: gyrating elderly ladies, sausage helmets, and blonde-quiffed mutants await you

‘How did it come to this?’, I think to myself as a feather-boa-wearing elderly lady named Desdemonya slides her arse up my legs like an excerpt from a Miley Cyrus dance routine, as her two lingerie-wearing assistants gyrate around us. It’s gross. Especially considering I’m currently in what looks like Salvador Dali’s interpretation of a seedy 50s smoking lounge, which he clearly designed while in a rotten mood and with only junkyard furniture at hand. Judging by the uncomfortable body language of Walker, my character, he feels the same way. But this is typical of Rage 2: off-the-wall characters, settings with delusions of grandeur, and in the middle of it all there’s you – the sane, slightly exasperated Ranger who can’t quite believe they’re stuck in the middle of all this tomfoolery. 

I’m currently trying to make a name for myself at Mutant Bash TV (or MBTV), which involves navigating a maze of rooms filled with mutants – one has a spinning, bladed gorilla model, another has large swinging electrified pendulums that make Walker’s blood feel all fizzy when they hit you (trust me on this), and the last task features a minigun-wielding mutant descending from the ceiling while other mutants wearing masks of JK Stiles, the previous chap who ran the TV channel, ambush me. Calling it hectic would be an understatement. Having survived the chaos, I’m thrust into a beat-up yellow armchair while a camera films Desdemonya’s assistants spraying champagne over me and my trophy, pouring the beverage into each others’ masks with enough ferocity to make Spring-Break-partying frat boys cower in submission. With an abrupt crackle over the tannoy the trophy is snatched out of my hands as Desdemonya recalls her posse so they can “move on to the next sucker”. Charming.
Expect the unexpected (and then shoot them)
If it sounds like zany overkill, good. Because that’s exactly what Rage 2 is meant to be. When I sat down to talk to Tim Willits, Studio Director at id Software who are working on Rage 2 along with Avalanche Studios, he said that the studio want Rage 2 to be “a little more over the top”, as they don’t take themselves too seriously. After all, as Willits puts it “at Bethesda we have another post apocalyptic game we have to deal with, so we really try to be very unique and different” (*cough* Fallout 76 *cough*). During my time with the newest demo, it’s safe to say that they’ve certainly succeeded. 
First off, I help Wellspring Mayor Loosum Hagar (some players will recognise her as the wingstick instructor from Rage) take down the Goon Squad bandits attacking her sky-high office, spraying the walls with their blood and rainbow-painted skin. Picking up a mission to become a celebrity in order to get into the Winners’ Lounge, a club run by the dickish Klegg Clayton (who sent the bandits after Hagar in the first place), the elevator I take back down to Wellspring’s streets is full of bandit corpses. At this point that surprises me. Aww. Sweet little naive me. Little do I know that there are far, far weirder things in store.
Read more
Here’s 23 things you missed in the Rage 2 trailer
After tackling Desdemonya’s MBTV gauntlet, next up is making a name for myself at the racing track, so I go to the local derby to meet a chap called Chaz Car. Chaz has a sausage impaled on his Kaiser-style helmet. Chaz is also waving a meat drumstick of indeterminate origin around with irresponsible abandon. Chaz thrusts it into my chest and leaves a meat juice stain, which my character brushes off with barely-concealed disgust. I don’t like Chaz. Still, I need to win this race, so I suffer through his lack of respect for personal space and general food safety hygiene, get in my car, then encounter the most frustrating race I’ve ever played in a game. Rage 2’s car controls are in desperate need of some work, as speeding around even generous corners is a challenge no thanks to the numb, unresponsive steering. Whether it’s because the tires turn too slowly, or because even clipping the small rocks at the sides of the track make you lose all grip on the road and sends your car spinning off into the wall, the driving element of Rage 2 – both in the race and in the open world – is frustrating as hell. 

By some fluke I manage to come first on my second attempt, but at least I can now use my celebrity status to worm my way into Clayton’s elite club. Unsurprisingly, it doesn’t go to plan.  After confronting Clayton I find myself dropped into a giant sewer-basement underneath his office. Ready to greet me is Clayton’s giant mutant pet, who has a huge blonde quiff in imitation of his master. Because of course he does. After making him decidedly un-alive, a cleaner opens the door to his enclosure to clean up what he thinks is my squished, dead body, but ends up cowering in fear as my very I’m-too-old-for-this-crap self strides past them. 
Doom déjà vû
Thankfully, in a world that over-the-top, your abilities are just as outrageous as your surroundings. With nanotrites coursing through your blood just like in the first game, you have four upgradable abilities to decimate your enemies: vortex, shatter, slam, barrier, and dash. Each one builds on the combat style id developed in the first Rage, with what Willits calls “movement as offence and defence, pushing you into the action”. 
Read more
Rage 2 has a secret cave that controls time and at least one producer thinks it’s “the stupidest thing ever”
Dash is pretty simple, letting you sidestep enemies in the blink of an eye, and Shatter is a super-powered slap that sends foes flying. It’s the other abilities that really let you toy with attackers like a sadistic feline: Vortex sucks enemies close before spitting them out in slow-mo so you can get some sweet aerial kills, Barrier temporarily protects you from enemy bullets, and Slam sends enemies flying into itty bitty chunks with its explosive ground punch. I might have cackled with glee during an especially grisly slam. Maybe. 
Given the legacy of Doom, id’s bloody 2016 masterpiece, getting the action just right for Rage 2 was one of the studio’s top priorities – not that it had any other choice. “The thing that I have found is that when we say, ‘oh, you know, it’s the id-style combat’ people in their mind remember Doom,” Willits told me of the studio’s struggle against expectation management. “And they go, ‘the gunplay’s not going to be as fun as it was in Doom’ but the second-to-second dance of death that you do [in Rage 2] is as enjoyable as we say it is. I think the moment-to-moment combat is what people will enjoy the most.”
Haven’t played Rage? Don’t worry – Rage 2 is made for people like you
Convincing people that Rage 2 is still for them, even if they haven’t tried the first game, is something Willits is especially conscious of. Don’t worry if you haven’t played the first Rage, as Rage 2 has been created with newcomers just like you in mind. “If you haven’t played the original, don’t stress about it. We’ll fill you in on everything. We have a new character, new abilities, [and] the story stands on its own,” Willits assured me, so you shouldn’t be left floundering if this is the first time that you’ve stepped into the colourful yet deadly world of Rage. 

According to Willits, the studios wanted the game work on its own, so it’s very deliberately set 30 years after the original, with different characters, and a wildly different look. Or, as Willits puts it: “Rage was very brown, and Avalanche Studios, the guys that made Max [the 2015 Mad Max game], was all brown, so when we discovered that there’s another part of the colour wheel, we were like, ‘hey guys look at this, there are all these other colours!’”
However, there are some nods to the past for returning players. I’ve already mentioned that the Mayor of Wellspring is former Wingstick Instructor Loosum Hagar, but returning is also Dr Kvasir and John Marshall, members of the Resistance from Rage. Those three form the Dagger Initiative, an organization created to take down the Authority, the big bads from the first game who control the Wasteland. They’re still a very lethal nuisance, and on May 14 you’ll get to take them on yourself – if you don’t get distracted by the world, that is. Good luck with that. 
Want to know what else is coming out this year? Here’s all the new games of 2019 have to offer!

#Rage #absolutely #lost #gyrating #elderly #ladies #sausage #helmets #blondequiffed #mutants #await

So Rage 2 has absolutely lost it: gyrating elderly ladies, sausage helmets, and blonde-quiffed mutants await you

‘How did it come to this?’, I think to myself as a feather-boa-wearing elderly lady named Desdemonya slides her arse up my legs like an excerpt from a Miley Cyrus dance routine, as her two lingerie-wearing assistants gyrate around us. It’s gross. Especially considering I’m currently in what looks like Salvador Dali’s interpretation of a seedy 50s smoking lounge, which he clearly designed while in a rotten mood and with only junkyard furniture at hand. Judging by the uncomfortable body language of Walker, my character, he feels the same way. But this is typical of Rage 2: off-the-wall characters, settings with delusions of grandeur, and in the middle of it all there’s you – the sane, slightly exasperated Ranger who can’t quite believe they’re stuck in the middle of all this tomfoolery. 

I’m currently trying to make a name for myself at Mutant Bash TV (or MBTV), which involves navigating a maze of rooms filled with mutants – one has a spinning, bladed gorilla model, another has large swinging electrified pendulums that make Walker’s blood feel all fizzy when they hit you (trust me on this), and the last task features a minigun-wielding mutant descending from the ceiling while other mutants wearing masks of JK Stiles, the previous chap who ran the TV channel, ambush me. Calling it hectic would be an understatement. Having survived the chaos, I’m thrust into a beat-up yellow armchair while a camera films Desdemonya’s assistants spraying champagne over me and my trophy, pouring the beverage into each others’ masks with enough ferocity to make Spring-Break-partying frat boys cower in submission. With an abrupt crackle over the tannoy the trophy is snatched out of my hands as Desdemonya recalls her posse so they can “move on to the next sucker”. Charming.
Expect the unexpected (and then shoot them)
If it sounds like zany overkill, good. Because that’s exactly what Rage 2 is meant to be. When I sat down to talk to Tim Willits, Studio Director at id Software who are working on Rage 2 along with Avalanche Studios, he said that the studio want Rage 2 to be “a little more over the top”, as they don’t take themselves too seriously. After all, as Willits puts it “at Bethesda we have another post apocalyptic game we have to deal with, so we really try to be very unique and different” (*cough* Fallout 76 *cough*). During my time with the newest demo, it’s safe to say that they’ve certainly succeeded. 
First off, I help Wellspring Mayor Loosum Hagar (some players will recognise her as the wingstick instructor from Rage) take down the Goon Squad bandits attacking her sky-high office, spraying the walls with their blood and rainbow-painted skin. Picking up a mission to become a celebrity in order to get into the Winners’ Lounge, a club run by the dickish Klegg Clayton (who sent the bandits after Hagar in the first place), the elevator I take back down to Wellspring’s streets is full of bandit corpses. At this point that surprises me. Aww. Sweet little naive me. Little do I know that there are far, far weirder things in store.
Read more
Here’s 23 things you missed in the Rage 2 trailer
After tackling Desdemonya’s MBTV gauntlet, next up is making a name for myself at the racing track, so I go to the local derby to meet a chap called Chaz Car. Chaz has a sausage impaled on his Kaiser-style helmet. Chaz is also waving a meat drumstick of indeterminate origin around with irresponsible abandon. Chaz thrusts it into my chest and leaves a meat juice stain, which my character brushes off with barely-concealed disgust. I don’t like Chaz. Still, I need to win this race, so I suffer through his lack of respect for personal space and general food safety hygiene, get in my car, then encounter the most frustrating race I’ve ever played in a game. Rage 2’s car controls are in desperate need of some work, as speeding around even generous corners is a challenge no thanks to the numb, unresponsive steering. Whether it’s because the tires turn too slowly, or because even clipping the small rocks at the sides of the track make you lose all grip on the road and sends your car spinning off into the wall, the driving element of Rage 2 – both in the race and in the open world – is frustrating as hell. 

By some fluke I manage to come first on my second attempt, but at least I can now use my celebrity status to worm my way into Clayton’s elite club. Unsurprisingly, it doesn’t go to plan.  After confronting Clayton I find myself dropped into a giant sewer-basement underneath his office. Ready to greet me is Clayton’s giant mutant pet, who has a huge blonde quiff in imitation of his master. Because of course he does. After making him decidedly un-alive, a cleaner opens the door to his enclosure to clean up what he thinks is my squished, dead body, but ends up cowering in fear as my very I’m-too-old-for-this-crap self strides past them. 
Doom déjà vû
Thankfully, in a world that over-the-top, your abilities are just as outrageous as your surroundings. With nanotrites coursing through your blood just like in the first game, you have four upgradable abilities to decimate your enemies: vortex, shatter, slam, barrier, and dash. Each one builds on the combat style id developed in the first Rage, with what Willits calls “movement as offence and defence, pushing you into the action”. 
Read more
Rage 2 has a secret cave that controls time and at least one producer thinks it’s “the stupidest thing ever”
Dash is pretty simple, letting you sidestep enemies in the blink of an eye, and Shatter is a super-powered slap that sends foes flying. It’s the other abilities that really let you toy with attackers like a sadistic feline: Vortex sucks enemies close before spitting them out in slow-mo so you can get some sweet aerial kills, Barrier temporarily protects you from enemy bullets, and Slam sends enemies flying into itty bitty chunks with its explosive ground punch. I might have cackled with glee during an especially grisly slam. Maybe. 
Given the legacy of Doom, id’s bloody 2016 masterpiece, getting the action just right for Rage 2 was one of the studio’s top priorities – not that it had any other choice. “The thing that I have found is that when we say, ‘oh, you know, it’s the id-style combat’ people in their mind remember Doom,” Willits told me of the studio’s struggle against expectation management. “And they go, ‘the gunplay’s not going to be as fun as it was in Doom’ but the second-to-second dance of death that you do [in Rage 2] is as enjoyable as we say it is. I think the moment-to-moment combat is what people will enjoy the most.”
Haven’t played Rage? Don’t worry – Rage 2 is made for people like you
Convincing people that Rage 2 is still for them, even if they haven’t tried the first game, is something Willits is especially conscious of. Don’t worry if you haven’t played the first Rage, as Rage 2 has been created with newcomers just like you in mind. “If you haven’t played the original, don’t stress about it. We’ll fill you in on everything. We have a new character, new abilities, [and] the story stands on its own,” Willits assured me, so you shouldn’t be left floundering if this is the first time that you’ve stepped into the colourful yet deadly world of Rage. 

According to Willits, the studios wanted the game work on its own, so it’s very deliberately set 30 years after the original, with different characters, and a wildly different look. Or, as Willits puts it: “Rage was very brown, and Avalanche Studios, the guys that made Max [the 2015 Mad Max game], was all brown, so when we discovered that there’s another part of the colour wheel, we were like, ‘hey guys look at this, there are all these other colours!’”
However, there are some nods to the past for returning players. I’ve already mentioned that the Mayor of Wellspring is former Wingstick Instructor Loosum Hagar, but returning is also Dr Kvasir and John Marshall, members of the Resistance from Rage. Those three form the Dagger Initiative, an organization created to take down the Authority, the big bads from the first game who control the Wasteland. They’re still a very lethal nuisance, and on May 14 you’ll get to take them on yourself – if you don’t get distracted by the world, that is. Good luck with that. 
Want to know what else is coming out this year? Here’s all the new games of 2019 have to offer!

#Rage #absolutely #lost #gyrating #elderly #ladies #sausage #helmets #blondequiffed #mutants #await


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