Game

Somerville isn’t a platformer, and it isn’t a successor to Limbo or Inside either

Somerville

Somerville, the immersive sci-fi adventure game that wowed audiences at the Xbox Showcase and The Game Awards at E3 2021, isn’t what you imagined.

Somerville was developed by about 30 developers at Jumpship, a studio co-founded by former Playdead CEO Dino Patti, but it doesn’t play like Limbo or Inside. “It used to be 2D. Now we’ve made it into a 3D game,” writer and director Chris Olsen said in an exclusive interview with Edge ahead of its PC and Xbox release this year. “There used to be a jump, but I didn’t want to jump. I thought I was going to be a platformer. I don’t want it.”

Olsen initially thought of Somerville as a side project with work as a film animator and previs artist for Marvel and Star Wars films, then teamed up with Patti to form Jumpship. “From the beginning, all the press was ‘From the creators of Limbo!’ And there are many such derogatory remarks.” Olsen laughed.

Somerville isn’t about waking up as a child in the woods, as in Playdead’s tradition, but about the father of an ordinary family caught up in an alien invasion. And rather than skipping puzzles, focus on using color-coded light to push and transform foreign objects. These “sediments” are not only found in pools and geological formations, but also give the appearance of floating monoliths towering over the ground and enemies.

Sometimes you will burn sediment and tunnel through the level. Others are hardened so that they can cross. For 4-6 hours in Somerville, get the power of different colors and pass it on through lamps and torches. Interaction with sediment means “the fluidity and rigidity of ideas and the cost of this or something else.”

Of course, despite Olsen’s protests, Inside fans have a lot to acknowledge and appreciate. This short and slick game is full of unique animations and unique moments, and there are hidden levels of the storyline that you won’t understand from the first play. No direct combat, no dialogue. “It appeals to my sensibility that there’s nothing too explicit and people can project a little bit on it,” Olsen says.

here it is 25 new indie games To stay on the radar in 2022.


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Somerville isn’t a platformer, and it isn’t a successor to Limbo or Inside either

Somerville, the intriguing sci-fi adventure that wowed audiences at E3 2021’s Xbox showcase and The Game Awards, isn’t what you may have assumed it to be.
While made by 30-ish developers at Jumpship, a studio co-founded by former Playdead CEO Dino Patti, Somerville will not play like Limbo or Inside. “It used to be 2D; now we’ve changed it into a 3D game,” writer and director Chris Olsen told Edge, in an exclusive look at the game ahead of its launch on PC and Xbox this year. “It used to have a jump and then I was like, I don’t want to jump. I don’t want it to be a platformer.”
Olsen first conceived Somerville as a side project alongside his work as a film animator and previs artist on Marvel and Star Wars movies, before partnering with Patti to form Jumpship. “From the beginning, all the press was like ‘from the creator of Limbo!’ and loads of reductive comments like that,” Olsen laughed. 
Rather than wake up as a child in the woods, as is Playdead tradition, Somerville concerns the father of an ordinary family caught up in an alien invasion. And instead of jumping puzzles, it forefronts the use of colour-coded light to push back and transform an alien substance. This ‘sediment’ is found not only in pools and geological formations, but gives shape to your enemies and the floating monoliths that loom over Earth too.
Sometimes you’ll be burning away sediment, creating tunnels through levels; at others solidifying it so that you can walk across. You’ll gain a number of coloured powers over Somerville’s four to six hours, and channel them through lamps and torches. The interactions with sediment signify “the fluidity and rigidity of ideas, and the cost of one or the other”.
Of course, despite Olsen’s protests, there’s plenty for Inside fans to recognise and appreciate here. This is a short and refined game, filled with one-off animations and unique moments, with hidden layers to its story that aren’t expected to be understood on a first playthrough. There’s no direct combat, and no voiced dialogue. “It just appeals to my sensibilities of not having anything be too explicit, and people being able to project onto them a little bit,” Olsen says.
Here are 25 new indie games to keep on your radar in 2022.

#Somerville #isnt #platformer #isnt #successor #Limbo

Somerville isn’t a platformer, and it isn’t a successor to Limbo or Inside either

Somerville, the intriguing sci-fi adventure that wowed audiences at E3 2021’s Xbox showcase and The Game Awards, isn’t what you may have assumed it to be.
While made by 30-ish developers at Jumpship, a studio co-founded by former Playdead CEO Dino Patti, Somerville will not play like Limbo or Inside. “It used to be 2D; now we’ve changed it into a 3D game,” writer and director Chris Olsen told Edge, in an exclusive look at the game ahead of its launch on PC and Xbox this year. “It used to have a jump and then I was like, I don’t want to jump. I don’t want it to be a platformer.”
Olsen first conceived Somerville as a side project alongside his work as a film animator and previs artist on Marvel and Star Wars movies, before partnering with Patti to form Jumpship. “From the beginning, all the press was like ‘from the creator of Limbo!’ and loads of reductive comments like that,” Olsen laughed. 
Rather than wake up as a child in the woods, as is Playdead tradition, Somerville concerns the father of an ordinary family caught up in an alien invasion. And instead of jumping puzzles, it forefronts the use of colour-coded light to push back and transform an alien substance. This ‘sediment’ is found not only in pools and geological formations, but gives shape to your enemies and the floating monoliths that loom over Earth too.
Sometimes you’ll be burning away sediment, creating tunnels through levels; at others solidifying it so that you can walk across. You’ll gain a number of coloured powers over Somerville’s four to six hours, and channel them through lamps and torches. The interactions with sediment signify “the fluidity and rigidity of ideas, and the cost of one or the other”.
Of course, despite Olsen’s protests, there’s plenty for Inside fans to recognise and appreciate here. This is a short and refined game, filled with one-off animations and unique moments, with hidden layers to its story that aren’t expected to be understood on a first playthrough. There’s no direct combat, and no voiced dialogue. “It just appeals to my sensibilities of not having anything be too explicit, and people being able to project onto them a little bit,” Olsen says.
Here are 25 new indie games to keep on your radar in 2022.

#Somerville #isnt #platformer #isnt #successor #Limbo


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