Game

Stray Preview: Little Kitty Exploring The Cyberpunk Big City

Platforming in Stray has been optimized to reduce player frustration. The game focuses more on the route than the specific moves made by the player – whenever the jump button is hit, it will succeed. Developers did not want to break players’ immersion in the game’s world because of difficult maneuvers that could be failed repeatedly, instead putting the focus on the intricate paths players must discover in order to get from point A to point B.

Puzzling out in-game paths is a big part of Stray‘s gameplay. The game’s frisky feline will do everything from jump across rooftops to traverse underground sewers, and even utilize makeshift ziplines in order to get around as they work towards their escape. The cat can pick up items with its mouth, which sometimes plays a significant role in environmental puzzles. One example of this shown during the preview was a puzzle in which the cat had to pick up and place a bucket in a fan’s moving blades in order to pass through. Players can also enlist the help of their friendly droid companion B12, as well as other droids they meet along the way, when they need assistance with an item or obstacle.

The aim of developers was to have Stray‘s city be incredibly detailed and interactive, and make it so that the more players explore the more they will learn about the city’s history and inhabitants. Martin-Raget stated that Stray will “reward curious players,” teasing small details within the game – designers even included a robot alphabet in Stray, which can be deciphered through unlocking what the game calls “memories” and used to read things around the city. Exploration is not purely for education either, as players can find a slew of interactive objects in Stray that can be toyed with just for fun.

The characters of Stray are deeper than your average NPCs. Flying droid B12 – who will aid the protagonist throughout the game – has their own backstory the player can discover, as does essentially every other robot the player will come across, adding lore for both the in-game droids and the world itself. Some characters will play a part in the game’s main storyline, while plenty of others will have available side quests to give the tabby. In the Stray preview, the producer demonstrated a side quest in which the player will gather flowers for a group of child robots who are trying to build a garden.

Unlike many titles with animal protagonists, Stray leans hard into the realism of being a cat, meaning players will experience both the pros and cons of a cat’s skillset. Although things like the cat’s agility and stealth can be a good thing, other traits like small size and undexterous paws can make some actions impossible. In that dichotomy lies the game’s important mechanic of seeking out help from those around you – drone B12 can do things like hold onto collected items and activate technology, and robots can teach players more about objects if presented with them.

A good amount of Stray‘s more lighthearted side comes from this more realistic take on a video game cat protagonist. Martin-Raget stated that almost everyone on the development team owns at least one cat – the protagonist is even based on a cat owned by a BlueTwelve co-founder – and they are clearly familiar with all the quirks of the species. The game encourages players to have fun being annoying, letting them do things like knock items off of ledges and scratch up different surfaces with special adaptive trigger controls. Stray also allows players to take naps, and even has a dedicated meow button.

Stray is a game made by cat lovers, for cat lovers. A cat protagonist lends itself to the uniqueness of the world, allowing the game to contain intricacies within the landscape that couldn’t possibly be navigated by a human protagonist. Stray looks to be a brilliant combination of adventurous exploration, puzzling, and quests operating within the tapestry of a rich and mysterious story that will more than live up to the hype when it releases this summer.

Stray will release for Playstation consoles and PC on July 19, and become available to PS Plus Extra subscribers that same day.


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Stray Preview: Little Kitty Exploring The Cyberpunk Big City

Platforming in Stray has been optimized to reduce player frustration. The game focuses more on the route than the specific moves made by the player – whenever the jump button is hit, it will succeed. Developers did not want to break players’ immersion in the game’s world because of difficult maneuvers that could be failed repeatedly, instead putting the focus on the intricate paths players must discover in order to get from point A to point B.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr2’); });

Puzzling out in-game paths is a big part of Stray‘s gameplay. The game’s frisky feline will do everything from jump across rooftops to traverse underground sewers, and even utilize makeshift ziplines in order to get around as they work towards their escape. The cat can pick up items with its mouth, which sometimes plays a significant role in environmental puzzles. One example of this shown during the preview was a puzzle in which the cat had to pick up and place a bucket in a fan’s moving blades in order to pass through. Players can also enlist the help of their friendly droid companion B12, as well as other droids they meet along the way, when they need assistance with an item or obstacle.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });

The aim of developers was to have Stray‘s city be incredibly detailed and interactive, and make it so that the more players explore the more they will learn about the city’s history and inhabitants. Martin-Raget stated that Stray will “reward curious players,” teasing small details within the game – designers even included a robot alphabet in Stray, which can be deciphered through unlocking what the game calls “memories” and used to read things around the city. Exploration is not purely for education either, as players can find a slew of interactive objects in Stray that can be toyed with just for fun.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });

The characters of Stray are deeper than your average NPCs. Flying droid B12 – who will aid the protagonist throughout the game – has their own backstory the player can discover, as does essentially every other robot the player will come across, adding lore for both the in-game droids and the world itself. Some characters will play a part in the game’s main storyline, while plenty of others will have available side quests to give the tabby. In the Stray preview, the producer demonstrated a side quest in which the player will gather flowers for a group of child robots who are trying to build a garden.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });

Unlike many titles with animal protagonists, Stray leans hard into the realism of being a cat, meaning players will experience both the pros and cons of a cat’s skillset. Although things like the cat’s agility and stealth can be a good thing, other traits like small size and undexterous paws can make some actions impossible. In that dichotomy lies the game’s important mechanic of seeking out help from those around you – drone B12 can do things like hold onto collected items and activate technology, and robots can teach players more about objects if presented with them.
A good amount of Stray‘s more lighthearted side comes from this more realistic take on a video game cat protagonist. Martin-Raget stated that almost everyone on the development team owns at least one cat – the protagonist is even based on a cat owned by a BlueTwelve co-founder – and they are clearly familiar with all the quirks of the species. The game encourages players to have fun being annoying, letting them do things like knock items off of ledges and scratch up different surfaces with special adaptive trigger controls. Stray also allows players to take naps, and even has a dedicated meow button.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT6’); });

Stray is a game made by cat lovers, for cat lovers. A cat protagonist lends itself to the uniqueness of the world, allowing the game to contain intricacies within the landscape that couldn’t possibly be navigated by a human protagonist. Stray looks to be a brilliant combination of adventurous exploration, puzzling, and quests operating within the tapestry of a rich and mysterious story that will more than live up to the hype when it releases this summer.
Stray will release for Playstation consoles and PC on July 19, and become available to PS Plus Extra subscribers that same day.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-bta’); });

#Stray #Preview #Kitty #Exploring #Cyberpunk #Big #City

Stray Preview: Little Kitty Exploring The Cyberpunk Big City

Platforming in Stray has been optimized to reduce player frustration. The game focuses more on the route than the specific moves made by the player – whenever the jump button is hit, it will succeed. Developers did not want to break players’ immersion in the game’s world because of difficult maneuvers that could be failed repeatedly, instead putting the focus on the intricate paths players must discover in order to get from point A to point B.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr2’); });

Puzzling out in-game paths is a big part of Stray‘s gameplay. The game’s frisky feline will do everything from jump across rooftops to traverse underground sewers, and even utilize makeshift ziplines in order to get around as they work towards their escape. The cat can pick up items with its mouth, which sometimes plays a significant role in environmental puzzles. One example of this shown during the preview was a puzzle in which the cat had to pick up and place a bucket in a fan’s moving blades in order to pass through. Players can also enlist the help of their friendly droid companion B12, as well as other droids they meet along the way, when they need assistance with an item or obstacle.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });

The aim of developers was to have Stray‘s city be incredibly detailed and interactive, and make it so that the more players explore the more they will learn about the city’s history and inhabitants. Martin-Raget stated that Stray will “reward curious players,” teasing small details within the game – designers even included a robot alphabet in Stray, which can be deciphered through unlocking what the game calls “memories” and used to read things around the city. Exploration is not purely for education either, as players can find a slew of interactive objects in Stray that can be toyed with just for fun.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });

The characters of Stray are deeper than your average NPCs. Flying droid B12 – who will aid the protagonist throughout the game – has their own backstory the player can discover, as does essentially every other robot the player will come across, adding lore for both the in-game droids and the world itself. Some characters will play a part in the game’s main storyline, while plenty of others will have available side quests to give the tabby. In the Stray preview, the producer demonstrated a side quest in which the player will gather flowers for a group of child robots who are trying to build a garden.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });

Unlike many titles with animal protagonists, Stray leans hard into the realism of being a cat, meaning players will experience both the pros and cons of a cat’s skillset. Although things like the cat’s agility and stealth can be a good thing, other traits like small size and undexterous paws can make some actions impossible. In that dichotomy lies the game’s important mechanic of seeking out help from those around you – drone B12 can do things like hold onto collected items and activate technology, and robots can teach players more about objects if presented with them.
A good amount of Stray‘s more lighthearted side comes from this more realistic take on a video game cat protagonist. Martin-Raget stated that almost everyone on the development team owns at least one cat – the protagonist is even based on a cat owned by a BlueTwelve co-founder – and they are clearly familiar with all the quirks of the species. The game encourages players to have fun being annoying, letting them do things like knock items off of ledges and scratch up different surfaces with special adaptive trigger controls. Stray also allows players to take naps, and even has a dedicated meow button.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT6’); });

Stray is a game made by cat lovers, for cat lovers. A cat protagonist lends itself to the uniqueness of the world, allowing the game to contain intricacies within the landscape that couldn’t possibly be navigated by a human protagonist. Stray looks to be a brilliant combination of adventurous exploration, puzzling, and quests operating within the tapestry of a rich and mysterious story that will more than live up to the hype when it releases this summer.
Stray will release for Playstation consoles and PC on July 19, and become available to PS Plus Extra subscribers that same day.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-bta’); });

#Stray #Preview #Kitty #Exploring #Cyberpunk #Big #City


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