Feature

Switch Sports is more iteration than innovation, but that’s not a bad thing

How did it reach number one on one of the most played video games of all time? Obviously for Nintendo, the answer was simple. It’s just sticking to the script. The world has changed dramatically since 2006, but Nintendo’s approach to esports, based on our practices, hasn’t changed. Step into the slick but familiar Switch Sports.

The first thing I felt while working on the long-awaited sequel, Hand (And Leg), was that it was a more modern work than the original Wii author. The legendary Miis has been turned into an expressive Pokémon Trainer avatar, and each sport takes place in a stunningly detailed new location with the expected online mode.

old, new, borrowed

Spoco Square by Switch Sport

(Image courtesy of Nintendo)

Located in Spocco Square, a sports facility that feels like a slightly dystopian recreation center, the Switch’s new setting sparkles impressively. From the water embellishments adorning the court backdrops to the flawlessly polished floors that glisten under your feet, Nintendo has put an amazing effort into the visuals that unite simple sports simulations.

Still, in the two hours I put into my motion-controlled multiplayer outing, Nintendo Switch Sports proves that its core premise hasn’t lost its motion-control magic. Tennis, bowling, and swordsmanship are the three best things, a welcome return and just as fun as Christmas morning with hangover relatives. Thankfully, innovation is budding with every iteration. In addition to the old classics, Nintendo has added three new sports add-ons to the team: soccer, badminton and volleyball.

Play Volleyball on Nintendo Switch Sports

(Image courtesy of Nintendo)

Badminton starts first, then there is a belt. Surprisingly, racquet sports feels quite different from tennis, as it combines subtle motion-controlled movements with the added aggression of drop and power shots to create pleasantly fast-paced and highly competitive small game modes.

Next up is another new addition, volleyball. Our favorite sport at the Olympics is arguably the most unique of the Switch-exclusive sports. Designed for teamwork, you should plan your attack around four main aspects: serves, bumps, sets, and spikes. The ability to raise your hand to block a shot gives you the ability to fool your opponents, adding an illusionary layer of strategy and potential mind games to your game. Again, there is a cost to synchronizing with a partner. If you and your teammates get the timing right, the perfect setup can lead to super spikes. This is a powerful spike that drops the ball to the floor of the opposing court.

Sword Fight Chambara Minigame by Switch Sports

(Image courtesy of Nintendo)

Next up is my favorite game at Wii Sports Resort, Gladiator. The duel mini-game, renamed Chamabara, features two players balancing on a Kobra Kai-shaped dish located above a pond. target? To drop an opponent into the water. It feels like the Wii lightsaber game I’ve always wanted, with the addition of Joy-Con’s motion detection that ensures smooth, precise hitting. Oddly enough, the entire perimeter of this water duel is surrounded by desks, houseplants, and suspiciously business bars. Intentionally or not, Nintendo developers have nailed the feel of a duel to WeWork. Similar to the possible fake outs in volleyball, additional movement precision can force your opponent to lower the guard. Each round becomes an increasingly tense game of chicken as you and your opponent try to read each other’s movements through a mix of blocks, horizontal, diagonal and vertical strikes, with a pleasant procedural choice of either an attacking knife or a heavier knife. Add depth.

move through movement

nintendo switch sport

(Image courtesy of Nintendo)

In an era where virtual reality pushes and completes motion control, it feels a bit odd to go back to the simple nudges and swipes of the old days. Still, the Nintendo Switch Joy-Cons are far more responsive than the shaky Wiimotes, so there’s less frustration and more nuance when it comes to curves and small directional input. Bowling is a great example of this, and Joy-Cons’ improved motion detection can add a satisfying amount of spin to any bowl.

Finally, another new player is football. I find this to be the most surprising of the new game modes, mainly because it’s completely gibberish. While other sports do their best to emulate their inspiration, football is leaving reality behind for the low-budget rocket league. Up to 4 players run behind huge balls in a small arena. As expected, the player takes full control of the avatar by running around the arena with an analog stick and shooting with the right Joy-Con. I couldn’t shake the feeling of wanting to play Rocket League while being perfectly usable. It’s not without its advantages though. The highlight of this rather bizarre mod is the header animation, where moving both Joy-Cons simultaneously causes the player to float in the air before unwittingly falling to the ground, like a Magikarp tossing into a soccer field.

nintendo switch sport

(Image courtesy of Nintendo)

Soccer submode – Shootout – performs a bit better. In this fun little mod, you wear ring leg straps and use all the power of your legs to fire the ball back into the net. A good touch: The more successful the penalty shootouts are, the smaller the goal is, the more rubber bands are added to the procedure, and the tension is maintained despite the difference in technique.

Tennis feels almost the same again. But, as the old adage goes, if tennis isn’t ruined, don’t ruin it. As expected, it is racquet sports that require most of the picnic, and a series of intense tennis and badminton matches start to sweat. Interestingly, what I’ve seen in the game isn’t omnipotent, as the game gets free updates after launch, including the addition of an all-new sport, golf.

nintendo switch sport

(Image courtesy of Nintendo)

Overall I had a short time at Switch Sports. The only complaint is that there is a clear lack of mods for solo players. As you play online, you hear that you can further customize your shiny new avatar through character customization and new cosmetic items unlocked through online matches. Bowling also offers a 12-player online tournament mode. This mod could not be tested in my demo.

While online play helps give lone players something to do, the absence of a league mode or scoring attack of any kind in a release that took nearly 20 years to appear seems like a confusing omission. Still, the point of Nintendo Switch Sports is to keep the family spinning round and round together in front of the TV.

Nintendo Switch Sports launches on April 29th, but why not check out the other offerings for now? upcoming switch game Add to wishlist.


More information

Switch Sports is more iteration than innovation, but that’s not a bad thing

How do you top one of the most played video games of all time? Apparently, for Nintendo the answer was simple –  you stick to the script. While the world has changed dramatically since 2006, based on our hands-on, Nintendo’s approach to sports hasn’t. Enter the slick but familiar-feeling, Switch Sports.
The first thing that’s clear as I go hands (and legs) on with the long-awaited sequel, is that this is a more modern beast than its Wii originator. Dropping the iconic Miis for expressive Pokemon trainer-esque avatars, each sport takes place in surprisingly detailed new locales, complete with the expected online modes.
Something old, something new, something borrowed

(Image credit: Nintendo)
Housed in the sprawling Spocco Square – a sports facility that feels like a slightly dystopian recreation center – the Switch’s new setting is impressively glitzy. From water features adorning court backgrounds to pristinely polished floors glistening underfoot, Nintendo has put a surprising amount of effort into the visuals that tie together the simplistic sporting sim.
Still, in the two hours I spent playing the motion-controlled multiplayer outing, Nintendo Switch sports proves that the core premise hasn’t lost its motion-controlled magic. The top-tier tri-factor of tennis, bowling, and sword fighting make a welcome return, feeling just as fun as they were on Christmas mornings with hungover relatives. Thankfully, there’s a sprinkling of innovation amongst all the iteration. As well as the old classics, Nintendo has created three new athletic additions to the roster: football, badminton, and volleyball.

(Image credit: Nintendo)
Badminton is up first – and it’s a belter. Much to my surprise, the racket sport feels pleasingly distinct from tennis, combining subtle motion-controlled movements with the added aggression of dropshots and power shots, resulting in a pleasingly pacey and highly competitive little game mode. 
Next up is another new addition – volleyball. The Olympic favorite feels arguably the most unique of the Switch-exclusive sports. Built entirely around teamwork, you’ll need to plan your attack around four main tenants: the serve, bump, set, and spike. The ability to block shots by raising your hands gives you the ability to fake out your opponents, too, adding a welcome layer of strategy and potential mind games to matches. It pays to be in sync with your partner here, too. If you and your teammate nail the timing, the perfect setup can result in a super spike – a powered spike that sends the ball hurtling towards the floor of your opponent’s court. 

(Image credit: Nintendo)
Next up is a Wii Sports resort favorite – sword fighting. Renamed Chamabara, the dueling mini-game sees two players balanced on a Kobra Kai-esque plate, perched on top of a pool of water. The goal? To knock your foe off said stage and into the water. It feels like the Wii lightsaber game I always wanted, with the added motion-sensing capabilities of the Joy-Con ensuring strikes feel fluid and accurate. Bizarrely, the whole setting of these water top duels sees you surrounded by desks, houseplant, and a suspiciously business-like bar. Intentionally or not, Nintendo developers have nailed the feeling of dueling in a WeWork. Much like the fake outs possible in volleyball, the added motion precision allows you to bait your opponent into lowering their guard. Each round becomes an increasingly tense game of chicken as you and your opponent attempt to read the others’ moves, through a mix of blocking, horizontal, diagonal, and vertical strikes, with a choice of a charge attack sword or heavier sword adding some pleasing depth to proceedings. 
Going through the motions

(Image credit: Nintendo)
In an age where virtual reality has pushed and perfected motion controls, returning to the simplistic thrusts and swipes of old feels quite quaint. Still, the Nintendo Switch Joy-Cons are far more responsive beasts than the waggly Wiimotes, resulting in less frustration and more nuance when it comes to curveballs and minute directional inputs. Bowling is a great example of this, with the improved motion sensing of the Joy-Cons allowing you to add a satisfying amount of spin to each bowl. 
Last up is another newcomer: football. I found this to be the most surprising of the new game modes, largely down to its complete inauthenticity. Where the other sports showcased all do their best to ape their inspirations, football ditches the realism for what is essentially a budget Rocket League. Here, up to four players run around a small pitch pursuing a gigantic ball. As expected this sees players taking full control of their avatar, using the analog stick to run around the pitch and a flick of the right Joy-Con to shoot. While perfectly serviceable, I couldn’t shake the feeling that I’d much rather be playing Rocket League. Still, it’s not without its merits. A highlight of this pretty bizarre mode is the diving header animation – where flicking both Joy-Cons simultaneously sees your player soaring through the air before flopping unceremoniously to the ground like a Magikarp chucked onto a football pitch. 

(Image credit: Nintendo)
The football sub-mode – shootout – fares a bit better. This fun little mode sees you donning the ring fit leg strap, and using the full power of your leg to launch the ball into the back of the net. In a nice touch, the more successful you are at penalties, the smaller the goal becomes, adding a nice bit of rubber banding to proceedings and keeping things tense, despite the skill gap.
Tennis, again feels largely identical – but as the old adage says, if it ain’t broke, don’t ruin it. Predictably it’s the racket sports that require the most excursion, with a series of intense tennis and badminton matches starting to work up a sweat. Interestingly, what I’ve seen of the game isn’t the be-all and end-all, with the game receiving free updates post-launch, including the addition of an entirely new sport – golf. 

(Image credit: Nintendo)
Overall, I had a blast during my brief time with Switch Sports. The only complaint is the seeming lack of modes for solo players. I’m told that playing online will allow you to further customize your shiny new avatar, with new cosmetic items and character customizations unlocked via online matches. Bowling will also feature a 12-player online Tournament Mode too, which was unavailable to test during my demo. 
While online games will help give lonely players something to do, the lack of any kind of league mode or score attacks seems like a baffling omission in a release that’s taken almost 20 years to arrive. Still, at its heart, Nintendo Switch Sports looks set to achieve the same mission the original did all those years ago – to get families grinning and flailing around the TV together. 
Nintendo Switch Sports launches on April 29, but for now why not check out the other upcoming Switch games to add to your wishlist.

#Switch #Sports #iteration #innovation #bad

Switch Sports is more iteration than innovation, but that’s not a bad thing

How do you top one of the most played video games of all time? Apparently, for Nintendo the answer was simple –  you stick to the script. While the world has changed dramatically since 2006, based on our hands-on, Nintendo’s approach to sports hasn’t. Enter the slick but familiar-feeling, Switch Sports.
The first thing that’s clear as I go hands (and legs) on with the long-awaited sequel, is that this is a more modern beast than its Wii originator. Dropping the iconic Miis for expressive Pokemon trainer-esque avatars, each sport takes place in surprisingly detailed new locales, complete with the expected online modes.
Something old, something new, something borrowed

(Image credit: Nintendo)
Housed in the sprawling Spocco Square – a sports facility that feels like a slightly dystopian recreation center – the Switch’s new setting is impressively glitzy. From water features adorning court backgrounds to pristinely polished floors glistening underfoot, Nintendo has put a surprising amount of effort into the visuals that tie together the simplistic sporting sim.
Still, in the two hours I spent playing the motion-controlled multiplayer outing, Nintendo Switch sports proves that the core premise hasn’t lost its motion-controlled magic. The top-tier tri-factor of tennis, bowling, and sword fighting make a welcome return, feeling just as fun as they were on Christmas mornings with hungover relatives. Thankfully, there’s a sprinkling of innovation amongst all the iteration. As well as the old classics, Nintendo has created three new athletic additions to the roster: football, badminton, and volleyball.

(Image credit: Nintendo)
Badminton is up first – and it’s a belter. Much to my surprise, the racket sport feels pleasingly distinct from tennis, combining subtle motion-controlled movements with the added aggression of dropshots and power shots, resulting in a pleasingly pacey and highly competitive little game mode. 
Next up is another new addition – volleyball. The Olympic favorite feels arguably the most unique of the Switch-exclusive sports. Built entirely around teamwork, you’ll need to plan your attack around four main tenants: the serve, bump, set, and spike. The ability to block shots by raising your hands gives you the ability to fake out your opponents, too, adding a welcome layer of strategy and potential mind games to matches. It pays to be in sync with your partner here, too. If you and your teammate nail the timing, the perfect setup can result in a super spike – a powered spike that sends the ball hurtling towards the floor of your opponent’s court. 

(Image credit: Nintendo)
Next up is a Wii Sports resort favorite – sword fighting. Renamed Chamabara, the dueling mini-game sees two players balanced on a Kobra Kai-esque plate, perched on top of a pool of water. The goal? To knock your foe off said stage and into the water. It feels like the Wii lightsaber game I always wanted, with the added motion-sensing capabilities of the Joy-Con ensuring strikes feel fluid and accurate. Bizarrely, the whole setting of these water top duels sees you surrounded by desks, houseplant, and a suspiciously business-like bar. Intentionally or not, Nintendo developers have nailed the feeling of dueling in a WeWork. Much like the fake outs possible in volleyball, the added motion precision allows you to bait your opponent into lowering their guard. Each round becomes an increasingly tense game of chicken as you and your opponent attempt to read the others’ moves, through a mix of blocking, horizontal, diagonal, and vertical strikes, with a choice of a charge attack sword or heavier sword adding some pleasing depth to proceedings. 
Going through the motions

(Image credit: Nintendo)
In an age where virtual reality has pushed and perfected motion controls, returning to the simplistic thrusts and swipes of old feels quite quaint. Still, the Nintendo Switch Joy-Cons are far more responsive beasts than the waggly Wiimotes, resulting in less frustration and more nuance when it comes to curveballs and minute directional inputs. Bowling is a great example of this, with the improved motion sensing of the Joy-Cons allowing you to add a satisfying amount of spin to each bowl. 
Last up is another newcomer: football. I found this to be the most surprising of the new game modes, largely down to its complete inauthenticity. Where the other sports showcased all do their best to ape their inspirations, football ditches the realism for what is essentially a budget Rocket League. Here, up to four players run around a small pitch pursuing a gigantic ball. As expected this sees players taking full control of their avatar, using the analog stick to run around the pitch and a flick of the right Joy-Con to shoot. While perfectly serviceable, I couldn’t shake the feeling that I’d much rather be playing Rocket League. Still, it’s not without its merits. A highlight of this pretty bizarre mode is the diving header animation – where flicking both Joy-Cons simultaneously sees your player soaring through the air before flopping unceremoniously to the ground like a Magikarp chucked onto a football pitch. 

(Image credit: Nintendo)
The football sub-mode – shootout – fares a bit better. This fun little mode sees you donning the ring fit leg strap, and using the full power of your leg to launch the ball into the back of the net. In a nice touch, the more successful you are at penalties, the smaller the goal becomes, adding a nice bit of rubber banding to proceedings and keeping things tense, despite the skill gap.
Tennis, again feels largely identical – but as the old adage says, if it ain’t broke, don’t ruin it. Predictably it’s the racket sports that require the most excursion, with a series of intense tennis and badminton matches starting to work up a sweat. Interestingly, what I’ve seen of the game isn’t the be-all and end-all, with the game receiving free updates post-launch, including the addition of an entirely new sport – golf. 

(Image credit: Nintendo)
Overall, I had a blast during my brief time with Switch Sports. The only complaint is the seeming lack of modes for solo players. I’m told that playing online will allow you to further customize your shiny new avatar, with new cosmetic items and character customizations unlocked via online matches. Bowling will also feature a 12-player online Tournament Mode too, which was unavailable to test during my demo. 
While online games will help give lonely players something to do, the lack of any kind of league mode or score attacks seems like a baffling omission in a release that’s taken almost 20 years to arrive. Still, at its heart, Nintendo Switch Sports looks set to achieve the same mission the original did all those years ago – to get families grinning and flailing around the TV together. 
Nintendo Switch Sports launches on April 29, but for now why not check out the other upcoming Switch games to add to your wishlist.

#Switch #Sports #iteration #innovation #bad


Synthetic: Vik News

Vik News

Viknews Vietnam specializes in sharing useful knowledge about marriage - family, beauty, motherhood experience, nutritional care during pregnancy, before and after birth, lipstick, royal jelly, home and furniture. (wooden doors, decorative chandeliers, dining tables, kitchen cabinets..)……

Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *

Back to top button