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The Overwatch 2 scoreboard is as at odds with the series’ spirit

watch 2

My Overwatch 2 beta practice was defined by the Orisa javelin throw, the streamer that dominates the game, and my continued disdain for UI visual revamps. I can’t stop thinking about how difficult it is to understand what the scoreboard is saying to me while playing the game. After playing the game, I can’t stop thinking how much I hate minimalist design and wonder what Blizzard’s thought process is behind it.

Overwatch 2 feels like an extension of Overwatch 1 in many ways, but the UI design is at odds with it, and the scoreboard opens up opportunities for potentially dangerous teammates.

Minimalism in the world of maximalism

Overwatch 1 Scoreboard

Overwatch 2 Scoreboard

kill/death problem

overwatch 2 lucio

(Image credit: Blizzard)

If you’ve played Overwatch competitively, chances are you’ve run into one or two toxic teammates. This is the unfortunate reality of the most competitive FPS games, and Blizzard tries to address it by flagging teammates or allowing them to avoid certain players. However, Overwatch 2’s scoreboard feels like fodder for toxic players, as it displays each player’s stats like assists, damage, heals, and a ghastly kill/death ratio. no overwatch 2 technically It does the percentage calculation for you, but you can figure it out easily by showing both removals and deaths on the scoreboard.

“KD” (as most players call it) is a commonly used indicator of a player’s success or failure in a given match. A “positive” KD is when the number of kills is greater than the number of deaths. Negative KD is the opposite. KD is an understandable metric you can refer to in games like Call of Duty or Valorant, but it’s odd to see it in a game like Overwatch where every competitive match is an objective match. And all KD in Overwatch 2 will be a mess as the new 5v5 teaming will lead to more open, shootout matches leading to team annihilation.

As mentioned, Overwatch 1’s scoreboard was still able to rate other players, but Overwatch 2’s data-heavy scoreboard was overbearing. It seems to be fundamentally contrary to the overall atmosphere of Overwatch, which is significantly different from other team shooters. when As PCGamer’s Morgan Park writes:“Exposing all stats as is in CS:GO, Valorant and Rainbow Six Siege allows both teammates and enemies to ‘back up’ offensive remarks and other generally lousy behavior. Overwatch 2’s scoreboard isn’t unusual, but over One of the charms of the watch is that it doesn’t try to be like other team shooters.” It’s hard to imagine this new scoreboard making a game. less It is especially toxic for solo players or any player who can be identified as a marginalized community member.

Overwatch 2 is technically still in beta, so Blizzard may be able to tweak the scoreboard to make Overwatch feel more distinct, both in its visual presentation and in the actual stats reported. But for now, the new minimalistic HUD and scoreboard design feels as fake as possible.


Would you like to try the game yourself? Here’s how. How to join the Overwatch 2 Beta.


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The Overwatch 2 scoreboard is as at odds with the series’ spirit

My Overwatch 2 beta hands-on has been defined by Orisa javelins, streamers dominating matches, and a perpetual disdain for the visual rework of the UI. During matches, I can’t stop thinking about how hard it is to parse out what the hell the scoreboard is telling me. After matches, I can’t stop thinking about how much I hate the minimalist redesign, and wondering what Blizzard’s thought process was behind it. 
Overwatch 2 feels like an extension of Overwatch 1 in many ways, but the UI design feels at odds with that – and the scoreboard opens up the floor for some potentially toxic teammates.  
Minimalism in a maximalist world

The kill/death problem

(Image credit: Blizzard)
If you’ve played Overwatch in any competitive capacity, you’ve probably run into a toxic teammate or two. It’s an unfortunate reality for most competitive FPS games, and one that Blizzard tries to combat by letting you report teammates or avoid specific players. But the Overwatch 2 scoreboard feels like fodder for the toxic player, as it shows every players’ stats, from assists, amount of damage, amount of healing, and the dreaded kill/death ratio. Overwatch 2 doesn’t technically do the ratio math for you, but by showing both eliminations and deaths on the scoreboard, it’s easy to figure out.
“KD” (as most players call it) is a commonly used marker of a players’ success or failure in a given match: a “positive” KD is when your kills outnumber your deaths; a negative KD is the opposite. While KD is an understandable metric to reference in games like Call of Duty or Valorant, it’s a bizarre thing to display in a game like Overwatch, where all the competitive matches are objective-based. And with the new 5v5 team makeups resulting in more open, firefight-heavy matches that result in team wipes, everyone’s KD in Overwatch 2 is going to be a mess. 
As mentioned earlier, Overwatch 1’s scoreboard still made it possible to judge other players, but Overwatch 2’s data-heavy scoreboard is daunting. It also seems fundamentally at odds with Overwatch’s overall vibe, which is one that is markedly different from other team shooters. As PCGamer’s Morgan Park writes, “having all of your stats laid bare, as they are in CS:GO, Valorant, and Rainbow Six Siege, gives both teammates and enemies ammo to ‘back up’ abusive comments or other generally crappy behavior. Overwatch 2’s scoreboard isn’t unusual, but part of Overwatch’s appeal has been that it doesn’t try to be just like other team shooters.” It’s hard to imagine that this new scoreboard will make games less toxic, especially for solo players or any players who may be identifiable as marginalized community members. 
Keep in mind that Overwatch 2 is still technically in beta, so Blizzard can go in and adjust the scoreboard to feel more distinctly Overwatch in both its visual presentation and the stats it’s actually reporting. As of now, however, the new minimalist HUD and scoreboard design feels maximally wrong. 
Want to give the game a try for yourself? Here’s a guide on how to get into the Overwatch 2 beta. 

#Overwatch #scoreboard #odds #series #spirit

The Overwatch 2 scoreboard is as at odds with the series’ spirit

My Overwatch 2 beta hands-on has been defined by Orisa javelins, streamers dominating matches, and a perpetual disdain for the visual rework of the UI. During matches, I can’t stop thinking about how hard it is to parse out what the hell the scoreboard is telling me. After matches, I can’t stop thinking about how much I hate the minimalist redesign, and wondering what Blizzard’s thought process was behind it. 
Overwatch 2 feels like an extension of Overwatch 1 in many ways, but the UI design feels at odds with that – and the scoreboard opens up the floor for some potentially toxic teammates.  
Minimalism in a maximalist world

The kill/death problem

(Image credit: Blizzard)
If you’ve played Overwatch in any competitive capacity, you’ve probably run into a toxic teammate or two. It’s an unfortunate reality for most competitive FPS games, and one that Blizzard tries to combat by letting you report teammates or avoid specific players. But the Overwatch 2 scoreboard feels like fodder for the toxic player, as it shows every players’ stats, from assists, amount of damage, amount of healing, and the dreaded kill/death ratio. Overwatch 2 doesn’t technically do the ratio math for you, but by showing both eliminations and deaths on the scoreboard, it’s easy to figure out.
“KD” (as most players call it) is a commonly used marker of a players’ success or failure in a given match: a “positive” KD is when your kills outnumber your deaths; a negative KD is the opposite. While KD is an understandable metric to reference in games like Call of Duty or Valorant, it’s a bizarre thing to display in a game like Overwatch, where all the competitive matches are objective-based. And with the new 5v5 team makeups resulting in more open, firefight-heavy matches that result in team wipes, everyone’s KD in Overwatch 2 is going to be a mess. 
As mentioned earlier, Overwatch 1’s scoreboard still made it possible to judge other players, but Overwatch 2’s data-heavy scoreboard is daunting. It also seems fundamentally at odds with Overwatch’s overall vibe, which is one that is markedly different from other team shooters. As PCGamer’s Morgan Park writes, “having all of your stats laid bare, as they are in CS:GO, Valorant, and Rainbow Six Siege, gives both teammates and enemies ammo to ‘back up’ abusive comments or other generally crappy behavior. Overwatch 2’s scoreboard isn’t unusual, but part of Overwatch’s appeal has been that it doesn’t try to be just like other team shooters.” It’s hard to imagine that this new scoreboard will make games less toxic, especially for solo players or any players who may be identifiable as marginalized community members. 
Keep in mind that Overwatch 2 is still technically in beta, so Blizzard can go in and adjust the scoreboard to feel more distinctly Overwatch in both its visual presentation and the stats it’s actually reporting. As of now, however, the new minimalist HUD and scoreboard design feels maximally wrong. 
Want to give the game a try for yourself? Here’s a guide on how to get into the Overwatch 2 beta. 

#Overwatch #scoreboard #odds #series #spirit


Synthetic: Vik News

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I'm Do Thuy, passionate about creativity, blogging every day is what I'm doing. It's really what I love. Follow me for useful knowledge about society, community and learning.

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