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Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are points that can be spent on each character as opposed to skills and abilities specific to the various Tiny Tina’s Wonderlands classes. It governs things like health, cooldown, crit chance and crit damage. It can be applied to any character and can affect the same core stats, but different classes have different effects depending on the skill used. Ideally, you would choose a background and use your points to play with stats that certain users will benefit from.

Tiny Tina Shift CordLittle Tina's Wonderland Toggle Key

Tiny Tina Hero Points and Classes

Little Tina Hero Point

(Image credit: Take Two)

The little Tina Hero points form the whole character. So strength, damage, cooldown, etc. It is important to understand which stats belong to which classes here. As far as you know, you can place the dots where they have the greatest impact. To make this easier, we’ve listed them all here, along with the classes that will benefit you the most.

  • Strength – Increases Critical Damage
    • Cloverlinger
    • brzerker
    • stick bomber
  • Agility – Increases Critical Strike Chance
    • stick bomber
    • magic shot
    • spurgard
  • Intelligence – Reduces the cooldown of spells
    • magic shot
    • blunt
  • Wisdom – increased status damage
    • stick bomber
    • blunt
  • Constitution – Max HP/Ward increase
    • brzerker
    • Cloverlinger
    • blunt
  • Attunement – Skill cooldown reduction
    • spurgard
    • brzerker

So let’s say you want to use Tiny Tina’s Wonderlands Graveborn build. You will want to focus more points on Intelligence, Wisdom and Constitution to take advantage of the strengths of this class. If there is a class you want to play, pay attention to the helpful points. Playing a purely damage-focused class like Clawbringer or Brr-Zerker and putting all your points into Intelligence literally makes little sense. .

little tina character background

Little Tina Hero Point

(Image credit: Take Two)

Tiny Tina’s Wonderlands character background is basically a backstory that raises or lowers certain hero stats. They’re essentially a way to get a few extra points ahead of time in categories that can be useful for certain classes or builds, but at the cost of losing money elsewhere.

All stats start at the base 10 points, so below I’ll list all the backgrounds, which stats raise or lower them, and which build works best for you.

village fool

Strength +8, Intelligence -3

  • Strength 18: Critical Damage 10% ⬆
  • Dexterity 10: 0% Critical Chance
  • Intelligence 7: -3% Spell Cooldown ⬇
  • Wisdom 10: 0% Status Damage
  • Constitution 10: 0% Max HP/Ward
  • Attunement 10: Skill cooldown 0%

This is a very damaging background, and greatly increases your critical strike damage at the cost of magic. This is perfect for a Clawbringer, Brr Zerker or Stab Bombancer.

raised by elves

+2 Agility, -4 Constitution

  • Strength 10: Critical Damage 0%
  • Agility 12: 4% Critical Chance ⬆
  • 10 Intelligence: 0% Spell Cooldown
  • Wisdom 10: 0% Status Damage
  • Constitution 6: Max HP per ward -10% ⬇
  • Attunement 10: Skill cooldown 0%

Increasing your agility increases your crit chance, which helps Stabbomancer, Spellshot, and Sporewarden, but not all of them are the best buffs. If you’re looking to build something on top of Critical, this might be a good place to start, but there are better options.

Failed Monk

+2 Intelligence, +4 Wisdom, -4 Strength, -2 Agility

  • Strength 6: Critical Damage -5% ⬇
  • Agility 8: Critical Strike Chance -4% ⬇
  • Intelligence 12: +2% Spell Cooldown ⬆
  • Wisdom 14: Status Damage +8% ⬆
  • Constitution 10: 0% Max HP/Ward
  • Attunement 10: Skill cooldown 0%

Buffing Intelligence and Wisdom improves spell cooldowns and status damage, making them suitable for magic and skill-oriented character builds. Graveborn benefits the most here, as she uses spells and status effects to damage enemies and heal herself. With this option, Spellshot can also get off to a good start.

Inventory Collector Restoration

+2 Intelligence, +5 Attunement, -2 Agility, -2 Constitution

  • Strength 10: Critical Damage 0%
  • Agility 8: Critical Chance -4% ⬇
  • Intelligence 12: +2% Spell Cooldown ⬆
  • Wisdom 10: +0% Status Damage
  • Constitution 8: Max HP per ward -5% ⬇
  • Tuning 15: Skill cooldown +5%⬆

This is another class that favors spells and abilities, with increased spell and ability cooldowns. Choose this class if you plan to use classes that depend on both, such as Spellshot, Graveborn, Sporewarden, and Brr-Zerker. As a result, be prepared to start with lower health.

rogue alchemist

+8 Wisdom, -2 Agility, -5 Constitution

  • Strength 10: Critical Damage 0%
  • Agility 8: Critical Chance -4% ⬇
  • 10 Intelligence: 0% Spell Cooldown
  • Wisdom 18: +16% Status Damage ⬆
  • Configuration 5: -12.5% ​​​​​Max HP/Eye ⬇
  • Tuning 15: Skill Cooldown +5%

This is another odd class like Raised by Elves, which only improves one stat. That said, you need to have a pretty specific build in mind if it’s worth choosing. The increased status damage means that Stabsmith and Gravebone will get some benefit, but it probably won’t be worth sacrificing crit chance and status damage.


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Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are the points you can spend on any character, unlike the skill and abilities specific to the different Tiny Tina’s Wonderlands classes. These govern things like health, cooldowns, Critical chance and Critical damage and so on. However, while they can be applied to all characters and affect the same core stats, they will affect each class differently because of the abilities they use. Ideally you want to pick a background, and spend points to play to the stats a certain will benefit from. 
Tiny Tina Shift codes
Tiny Tina Hero points and classes

(Image credit: Take Two)
Tiny Tina Hero points shape your overall character. So strength, damage, cooldowns and so on. The important thing here to grasp is which stat ties into which class. As long as you know that you’ll be able to place the points where they have the best effects. To make that easier, we’ve listed them all here with the classes that most benefit from them: 
Strength – increases Crit Damage
Clawbringer
Brr-Zerker
Stabbomancer

Dexterity – increases Crit Chance
Stabbomancer
Spellshot
Sporewarden

Intelligence – reduces Spell Cooldown
Spellshot
Graveborn

Wisdom – increases Status Damage
Stabbomancer
Graveborn

Constitution – increases Max HP/Ward
Brr-Zerker
Clawbringer
Graveborn

Attunement – reduces Skill Cooldown
Sporewarden
Brr-Zerker

So let’s say you were going for a Tiny Tina’s Wonderlands Graveborn build, you’d want to concentrate more points in Intelligence, Wisdom and Constitution to play to that class’ strengths. If you do have a class you want to play just be aware of the points that help it – there’s literally very little point in playing a pure damage focused class like the Clawbringer or Brr-Zerker and putting all your points in Intelligence, for example. 
Tiny Tina character backgrounds

(Image credit: Take Two)
The Tiny Tina’s Wonderlands Character Backgrounds are basically backstories that increase and decrease certain Hero stats. They’re essentially a way of getting some extra points in a category upfront, that might be useful for a certain class or build, but at the expense of some deficit elsewhere. 
All of your stats start at a base of 10 points, so below we’ll list all the backgrounds, what stats they boost and nerf, as well as what builds they’d suit best. 
Village Idiot
+8 Strength, -3 Intelligence
Strength 18: 10% Crit Damage ⬆
Dexterity 10: 0% Crit Chance
Intelligence 7: -3% Spell Cooldown ⬇
Wisdom 10: 0% Status Damage
Constitution 10: 0% Max HP/Ward
Attunement 10: 0% Skill Cooldown
This is very much the damage dealing background, giving you a big boost to critical damage at the expense of magic. That makes it great for the Clawbringer, Brr-Zerker or Stabbomancer.
Raised by Elves
+2 Dexterity, -4 Constitution
Strength 10: 0% Crit Damage 
Dexterity 12: 4% Crit Chance ⬆
Intelligence 10: 0% Spell Cooldown 
Wisdom 10: 0% Status Damage
Constitution 6: -10% Max HP/Ward ⬇
Attunement 10: 0% Skill Cooldown
Boosting Dexterity increases you Critical chance, and which will benefit Stabbomancer, Spellshot and Sporewarden but it’s not the best buff of any of them. If you do want to build out something on Criticals this might get you off to a good start but there are better options. 
Failed Monk
+2 Intelligence, +4 Wisdom, -4 Strength, -2 Dexterity
Strength 6: -5% Crit Damage ⬇
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 14: +8% Status Damage ⬆
Constitution 10: 0% Max HP/Ward 
Attunement 10: 0% Skill Cooldown
Buffing Intelligence and Wisdom improves Spell Cooldown and Status damage, making it great for magic and ability focused character builds. Graveborn probably benefits the most here, as it uses spells and status effect to damage enemies and heal itself. Spellshot will also get a good start with this option. 
Recovering Inventory Hoarder
+2 Intelligence, +5 Attunement, -2 Dexterity, -2 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 10: +0% Status Damage 
Constitution 8: -5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown⬆
This is another class that favours magic and abilities, with increases to spell and skill cooldown. If you’re planning to use a class that relies on either – so Spellshot, Graveborn, Sporewarden and Brr-Zerker – pick this one. Just be prepared to be starting with lower health as a consequence. 
Rogue Alchemist
+8 Wisdon, -2 Dexterity, -5 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 10: 0% Spell Cooldown
Wisdom 18: +16% Status Damage ⬆
Constitution 5: -12.5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown
This is another odd class, like Raised by Elves, that only buffs one stat, meaning you’ll need a pretty specific build to in mind to make it worth picking. The increase in Status damage means the Stabbomancer and Graveborn will benefit somewhat, but it’s probably not worth the sacrifices in Critical chance and Status damage. 

#Tiny #Tinas #Wonderlands #Hero #stats #points #builds #explained

Tiny Tina’s Wonderlands Hero stats, points and builds explained

Tiny Tina’s Wonderland hero stats are the points you can spend on any character, unlike the skill and abilities specific to the different Tiny Tina’s Wonderlands classes. These govern things like health, cooldowns, Critical chance and Critical damage and so on. However, while they can be applied to all characters and affect the same core stats, they will affect each class differently because of the abilities they use. Ideally you want to pick a background, and spend points to play to the stats a certain will benefit from. 
Tiny Tina Shift codes
Tiny Tina Hero points and classes

(Image credit: Take Two)
Tiny Tina Hero points shape your overall character. So strength, damage, cooldowns and so on. The important thing here to grasp is which stat ties into which class. As long as you know that you’ll be able to place the points where they have the best effects. To make that easier, we’ve listed them all here with the classes that most benefit from them: 
Strength – increases Crit Damage
Clawbringer
Brr-Zerker
Stabbomancer

Dexterity – increases Crit Chance
Stabbomancer
Spellshot
Sporewarden

Intelligence – reduces Spell Cooldown
Spellshot
Graveborn

Wisdom – increases Status Damage
Stabbomancer
Graveborn

Constitution – increases Max HP/Ward
Brr-Zerker
Clawbringer
Graveborn

Attunement – reduces Skill Cooldown
Sporewarden
Brr-Zerker

So let’s say you were going for a Tiny Tina’s Wonderlands Graveborn build, you’d want to concentrate more points in Intelligence, Wisdom and Constitution to play to that class’ strengths. If you do have a class you want to play just be aware of the points that help it – there’s literally very little point in playing a pure damage focused class like the Clawbringer or Brr-Zerker and putting all your points in Intelligence, for example. 
Tiny Tina character backgrounds

(Image credit: Take Two)
The Tiny Tina’s Wonderlands Character Backgrounds are basically backstories that increase and decrease certain Hero stats. They’re essentially a way of getting some extra points in a category upfront, that might be useful for a certain class or build, but at the expense of some deficit elsewhere. 
All of your stats start at a base of 10 points, so below we’ll list all the backgrounds, what stats they boost and nerf, as well as what builds they’d suit best. 
Village Idiot
+8 Strength, -3 Intelligence
Strength 18: 10% Crit Damage ⬆
Dexterity 10: 0% Crit Chance
Intelligence 7: -3% Spell Cooldown ⬇
Wisdom 10: 0% Status Damage
Constitution 10: 0% Max HP/Ward
Attunement 10: 0% Skill Cooldown
This is very much the damage dealing background, giving you a big boost to critical damage at the expense of magic. That makes it great for the Clawbringer, Brr-Zerker or Stabbomancer.
Raised by Elves
+2 Dexterity, -4 Constitution
Strength 10: 0% Crit Damage 
Dexterity 12: 4% Crit Chance ⬆
Intelligence 10: 0% Spell Cooldown 
Wisdom 10: 0% Status Damage
Constitution 6: -10% Max HP/Ward ⬇
Attunement 10: 0% Skill Cooldown
Boosting Dexterity increases you Critical chance, and which will benefit Stabbomancer, Spellshot and Sporewarden but it’s not the best buff of any of them. If you do want to build out something on Criticals this might get you off to a good start but there are better options. 
Failed Monk
+2 Intelligence, +4 Wisdom, -4 Strength, -2 Dexterity
Strength 6: -5% Crit Damage ⬇
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 14: +8% Status Damage ⬆
Constitution 10: 0% Max HP/Ward 
Attunement 10: 0% Skill Cooldown
Buffing Intelligence and Wisdom improves Spell Cooldown and Status damage, making it great for magic and ability focused character builds. Graveborn probably benefits the most here, as it uses spells and status effect to damage enemies and heal itself. Spellshot will also get a good start with this option. 
Recovering Inventory Hoarder
+2 Intelligence, +5 Attunement, -2 Dexterity, -2 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 12: +2% Spell Cooldown ⬆
Wisdom 10: +0% Status Damage 
Constitution 8: -5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown⬆
This is another class that favours magic and abilities, with increases to spell and skill cooldown. If you’re planning to use a class that relies on either – so Spellshot, Graveborn, Sporewarden and Brr-Zerker – pick this one. Just be prepared to be starting with lower health as a consequence. 
Rogue Alchemist
+8 Wisdon, -2 Dexterity, -5 Constitution
Strength 10: 0% Crit Damage
Dexterity 8: -4% Crit Chance ⬇
Intelligence 10: 0% Spell Cooldown
Wisdom 18: +16% Status Damage ⬆
Constitution 5: -12.5% Max HP/Ward ⬇
Attunement 15: +5% Skill Cooldown
This is another odd class, like Raised by Elves, that only buffs one stat, meaning you’ll need a pretty specific build to in mind to make it worth picking. The increase in Status damage means the Stabbomancer and Graveborn will benefit somewhat, but it’s probably not worth the sacrifices in Critical chance and Status damage. 

#Tiny #Tinas #Wonderlands #Hero #stats #points #builds #explained


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