Entertainment

Why Nier: Replicant had to be made, and why it’s “so much more than a simple version up”

The cult classic JRPG Nier Replicant, more than a decade after its original release, has been rebuilt for the latest hardware. Making his PS3 debut, Nier originally followed his father’s quest to heal his ailing daughter Jonah. Now set in Japan, Nier is recreated as a former exclusive teenage protagonist, and now his quest to heal his younger sister, Yonah, has been extensively reimagined.

Near Replicant producer Yosuke Saito said, “The basics are the same, but the style and content of conversations vary depending on the location, so I think that different emotional experiences are the biggest attraction.”

Regarding the other changes, Saito said, “I think so. [original director] Taro Yoko decided to humbly call it a version up. […] Added some scenarios cut from the original. The character lines also came out in full voice, and the popular music was completely arranged and re-recorded… To be honest, I think we made a lot of progress, not just a version upgrade.”

Kaine, a beautiful warrior with a small mouth, takes the lead in finding a cure for Nier. The ruler of the desert kingdom of Façade was struck by the same disease as Yonah. A strange black rune crawls across the skin of both patients. But when Nier and his colleagues arrived at the Façade, the first obstacle they encountered was the language barrier. In an attempt to antagonize the locals and win an audience with their monarch, the gang stumbles over the kingdom’s myriad rules: the second barrier. This decree faced the third and final hurdle, leaving the people of the land inactive. Their king died and the prince left. In search of the king’s mask to ascend the throne, the little prince vanished into the winding and mysterious corridors of the Ingot Temple.

In the latest in-game demo, sword-wielding Nier sweeps a desolate battlefield, placing sharp rings around enemies. Together with Kainé, Nier joins the battle with Grimoire Weiss. Various bosses also throw magic projectiles, so Weiss can take damage while crouching and sliding. If the ebb and flow of battle sounds familiar, you won’t be surprised to learn that Replicant and Automata take place in the same universe.

family resemblance

near replica remaster

Saito Yosuke

“We completely rebuilt it. [the combat system], based on the stylish action that was popular in Nier: Automata,” Saito says. Although each game is separated by hundreds of years and tells its own story, the two games share a similar eternal theme. Saito tried to sum it up in one word and said, “Maybe love? Of course it’s expressed differently.”

Reflecting more generally, he says: [to Replicant]So both players who discovered Nier through Nier: Automata and those who played it [original game on PlayStation 3] You can enjoy it with a fresh mind.”

Replicant was originally slated for a timely release to commemorate the original’s tenth anniversary, but the team has pushed back an important date in the best possible way.

Saito said, “These days, it is difficult to play original games, so I started development with the hope that people would do it. Personally, I welcome the development of titles with this concept.” He said, “We do not tolerate overproduction. [remakes and remasters] Because I feel like I can’t come up with any new ideas.”

As with the thematic threads running through Replicant and Automata, it’s clear that a lot of love was put into this extended re-release. Well, “version up”… sorry. We mean “more than just a version up”. (Phew, it’s over.) We’re going to fall in love with the Replicant at the end of April this year.



More information

Why Nier: Replicant had to be made, and why it’s “so much more than a simple version up”

More than ten years after its original release, cult classic JRPG Nier Replicant is being rebuilt for modern hardware. Debuting on PS3, Nier originally followed a father’s quest to cure his ailing young daughter Yonah. Now Nier returns reimagined as a previously Japan-exclusive teen protagonist and his journey to heal Yonah – now his sister – has been extensively retooled. 
Nier Replicant producer, Yosuke Saito, tells us, “The base of the story is the same, but the differences in setting change the style and content of dialogue, so I think that the biggest appeal is the difference in emotional experiences.” 
As for the other changes, Saito says, “I believe that [original director] Yoko Taro was being modest when he decided to call it a Version Up.” He elaborates, “Character and background designs were all revamped. […] Some scenarios cut from the original have been added. Character dialogue is now fully voiced, and the popular music has all been given new arrangements and rerecorded… To be honest, I think that it has evolved into so much more than a simple Version Up.” 
The beautiful, potty-mouthed warrior Kainé gives Nier a lead in his search for a cure. The ruler of the desert kingdom of Façade has been struck down by the same ailment as Yonah, with strange black runes creeping across both sufferers’ skin. However when Nier and company arrive in Façade, the first obstacle they face is a language barrier. While attempting to curry favour with the locals and gain an audience with their monarch, the gang trip over their second barrier – the kingdom’s thousands upon thousands of rules. These decrees have driven the country’s people to inaction in the face of a final third obstacle: their king is dead and the prince has gone missing. Taking off in search of the royal mask in order to claim the throne, the young prince has disappeared into the convoluted and puzzling corridors of the Barren temple.
In the latest in-game demo, the sword-wielding Nier tears around a desertified battlefield, running sharp rings around enemies. As well as Kainé, Nier is accompanied in combat by a wryly chatty book, Grimoire Weiss, who packs a punch from his pages by firing magical projectiles. As various bosses also hurl magical projectiles, Weiss can get hits in while you duck and weave out of harm’s way. If the ebb and flow of combat sounds familiar, then you won’t be surprised to hear that Replicant and Automata take place in the same universe. 
Family resemblance

Yosuke Saito

“We have completely redesigned [the combat system], based on the stylish action that was popular in Nier: Automata,” Saito tells us. Separated by hundreds of years, each game tells its own story but the two share similar eternal themes. Saito attempts to sum it up in a word, musing, “Love, perhaps? It is expressed in a different way, of course.” 
Reflecting more generally, he tells us, “We have made as many alterations and refinements as we could think of [to Replicant], so that both players who discovered Nier through Nier: Automata and those who have played the [original game on PlayStation 3] can enjoy it with a fresh mindset.” 
Replicant was originally intended to be released in time to celebrate the original’s ten-year anniversary, but the team overshot this important date in order to make it the very best it could be. 
Saito considers, “It is difficult to play the original game nowadays, so we started development because we wanted people to play it. I personally welcome development of titles with this kind of concept,” though he adds, “I do not condone the overproduction of [remakes and remasters] just because they cannot be bothered to think of new ideas, however.” 
Like the thematic threads running through Replicant and Automata, it’s clear that a lot of love has gone into this expanded rerelease – well, ‘Version Up’ … sorry, we mean ‘more than a mere Version Up.’ (Phew, got there in the end.) We’ll fall in love with Replicant in late April this year.

#Nier #Replicant #simple #version

Why Nier: Replicant had to be made, and why it’s “so much more than a simple version up”

More than ten years after its original release, cult classic JRPG Nier Replicant is being rebuilt for modern hardware. Debuting on PS3, Nier originally followed a father’s quest to cure his ailing young daughter Yonah. Now Nier returns reimagined as a previously Japan-exclusive teen protagonist and his journey to heal Yonah – now his sister – has been extensively retooled. 
Nier Replicant producer, Yosuke Saito, tells us, “The base of the story is the same, but the differences in setting change the style and content of dialogue, so I think that the biggest appeal is the difference in emotional experiences.” 
As for the other changes, Saito says, “I believe that [original director] Yoko Taro was being modest when he decided to call it a Version Up.” He elaborates, “Character and background designs were all revamped. […] Some scenarios cut from the original have been added. Character dialogue is now fully voiced, and the popular music has all been given new arrangements and rerecorded… To be honest, I think that it has evolved into so much more than a simple Version Up.” 
The beautiful, potty-mouthed warrior Kainé gives Nier a lead in his search for a cure. The ruler of the desert kingdom of Façade has been struck down by the same ailment as Yonah, with strange black runes creeping across both sufferers’ skin. However when Nier and company arrive in Façade, the first obstacle they face is a language barrier. While attempting to curry favour with the locals and gain an audience with their monarch, the gang trip over their second barrier – the kingdom’s thousands upon thousands of rules. These decrees have driven the country’s people to inaction in the face of a final third obstacle: their king is dead and the prince has gone missing. Taking off in search of the royal mask in order to claim the throne, the young prince has disappeared into the convoluted and puzzling corridors of the Barren temple.
In the latest in-game demo, the sword-wielding Nier tears around a desertified battlefield, running sharp rings around enemies. As well as Kainé, Nier is accompanied in combat by a wryly chatty book, Grimoire Weiss, who packs a punch from his pages by firing magical projectiles. As various bosses also hurl magical projectiles, Weiss can get hits in while you duck and weave out of harm’s way. If the ebb and flow of combat sounds familiar, then you won’t be surprised to hear that Replicant and Automata take place in the same universe. 
Family resemblance

Yosuke Saito

“We have completely redesigned [the combat system], based on the stylish action that was popular in Nier: Automata,” Saito tells us. Separated by hundreds of years, each game tells its own story but the two share similar eternal themes. Saito attempts to sum it up in a word, musing, “Love, perhaps? It is expressed in a different way, of course.” 
Reflecting more generally, he tells us, “We have made as many alterations and refinements as we could think of [to Replicant], so that both players who discovered Nier through Nier: Automata and those who have played the [original game on PlayStation 3] can enjoy it with a fresh mindset.” 
Replicant was originally intended to be released in time to celebrate the original’s ten-year anniversary, but the team overshot this important date in order to make it the very best it could be. 
Saito considers, “It is difficult to play the original game nowadays, so we started development because we wanted people to play it. I personally welcome development of titles with this kind of concept,” though he adds, “I do not condone the overproduction of [remakes and remasters] just because they cannot be bothered to think of new ideas, however.” 
Like the thematic threads running through Replicant and Automata, it’s clear that a lot of love has gone into this expanded rerelease – well, ‘Version Up’ … sorry, we mean ‘more than a mere Version Up.’ (Phew, got there in the end.) We’ll fall in love with Replicant in late April this year.

#Nier #Replicant #simple #version


Synthetic: Vik News

Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *

Back to top button