Why Now’s Perfect For A Tim Burton Batman Game
Tim Burton’s movies are timeless classics for genre fans, but their one-of-a-kind aesthetic was never adequately represented in video game form – until recently. The impressive fidelity of the 2021 fan-produced Unreal engine tech demo showed graphics that would have been impossible in the era of 8-bit and 16-bit consoles. Gomez’ portfolio features character models of Keaton’s Batman and Danny DeVito’s Penguin, along with iconic locations from Burton’s first Batman movie. Based on the positive responses to Gomez’s demo, there is clearly an audience for a current-gen Burtonverse Batman game.
The most successful modern comic book-based games have created their own continuities, independent from existing comic book, film, or animated universes. Batman: Arkham Asylum referenced Batman & Robin, the final Joel Schumacher-directed Batman movie, in an amusing gag, but that series thrived on its ability to tell original, dynamic stories. Games directly based on movies have few surprises in store for players. Those that tell original stories, but are part of an existing continuity, are unable to feature the dramatic stakes with lasting consequences, as that might damage the status quo. Batman: The Telltale Series was able to surprise its players with twists most players did not see coming, like casting a longtime Batman ally as a villain. This makes a Batman game set in Tim Burton’s version of Gotham a more challenging concept. A modern game directly adapting the original movies might be an entertaining prospect, but one that offers little room for the unexpected.
The video game universe of Batman: Arkham has built its own continuity, and the in-universe follow-up Suicide Squad game can answer unresolved Arkham questions. Instead of producing another game based on Burton’s 1989 movie, or an eighth video game version of Batman Returns, the Batman ’89 comic series offers the best template for a modern Burtonverse Batman game. Staying true to the style and canonical storytelling of the movies, while introducing new antagonists interpreted in the Tim Burton style, could produce a truly unique Batman game for diehard fans, as well as those who are just discovering Keaton’s take on Batman thanks to his return to the role. Whether such a game directly adapts the Batman ’89 comic series, which was written by the first two films’ screenwriter, Sam Hamm, or pushes the continuity even further forward, this approach has more potential than yet another take on Batman’s battles with the Joker and the Penguin.
A New Burton Batman Game Could Make Up For Lackluster Adaptations
Nostalgia is prevalent in the gaming world, despite the current rarity of direct movie and television series-based titles (outside of mobile games). A Gotham Knights Easter egg referenced Batman’s ‘90s animated series in the game’s most recent trailer, and many modern games feature callbacks to older movies and comics. The abundance of rushed, mediocre licensed games in earlier generations gave movie and comic-based games a bad reputation, although recent comic book-adapted games like Guardians of the Galaxy have shown this does not have to be the case. The Tim Burton Batman movies held a unique tone that could certainly make for a good game, given the right developers. These films were a far cry from both the gritty pathos of Matt Reeves’ The Batman and the self-aware quips of the Marvel Cinematic Universe. The gothic surrealism of Burton’s aesthetics, alongside the director’s outlandish takes on comic heroes and villains, produced a vision of Batman that reshaped the character forever.
The time is right for a video game that leverages the power of modern hardware to let players explore Tim Burton’s take on Batman. Some would argue that other characters, like DC Comics’ John Constantine, need a game more than Batman,who already boasts a significant number of gaming appearances. Returning to Burton’s films, which already have close to a dozen game adaptations between them, might seem redundant. However, a quality current gen game offers the chance to finally get it right. A Burtonverse Batman game made without the rushed deadlines of trying to coincide with a movie release, or the limitations of 8-bit and 16-bit consoles, could fulfill a decades-old dream for some. As Michael Keaton steps back into the Batman costume on film, a gaming version could finally let fans experience Burton’s quirky vision of Gotham in a way that would have been unfathomable in the 1990s.
Source: Osmany Gomez
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Why Now’s Perfect For A Tim Burton Batman Game
Tim Burton’s movies are timeless classics for genre fans, but their one-of-a-kind aesthetic was never adequately represented in video game form – until recently. The impressive fidelity of the 2021 fan-produced Unreal engine tech demo showed graphics that would have been impossible in the era of 8-bit and 16-bit consoles. Gomez’ portfolio features character models of Keaton’s Batman and Danny DeVito’s Penguin, along with iconic locations from Burton’s first Batman movie. Based on the positive responses to Gomez’s demo, there is clearly an audience for a current-gen Burtonverse Batman game.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });
The most successful modern comic book-based games have created their own continuities, independent from existing comic book, film, or animated universes. Batman: Arkham Asylum referenced Batman & Robin, the final Joel Schumacher-directed Batman movie, in an amusing gag, but that series thrived on its ability to tell original, dynamic stories. Games directly based on movies have few surprises in store for players. Those that tell original stories, but are part of an existing continuity, are unable to feature the dramatic stakes with lasting consequences, as that might damage the status quo. Batman: The Telltale Series was able to surprise its players with twists most players did not see coming, like casting a longtime Batman ally as a villain. This makes a Batman game set in Tim Burton’s version of Gotham a more challenging concept. A modern game directly adapting the original movies might be an entertaining prospect, but one that offers little room for the unexpected.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });
The video game universe of Batman: Arkham has built its own continuity, and the in-universe follow-up Suicide Squad game can answer unresolved Arkham questions. Instead of producing another game based on Burton’s 1989 movie, or an eighth video game version of Batman Returns, the Batman ’89 comic series offers the best template for a modern Burtonverse Batman game. Staying true to the style and canonical storytelling of the movies, while introducing new antagonists interpreted in the Tim Burton style, could produce a truly unique Batman game for diehard fans, as well as those who are just discovering Keaton’s take on Batman thanks to his return to the role. Whether such a game directly adapts the Batman ’89 comic series, which was written by the first two films’ screenwriter, Sam Hamm, or pushes the continuity even further forward, this approach has more potential than yet another take on Batman’s battles with the Joker and the Penguin.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT6’); });
A New Burton Batman Game Could Make Up For Lackluster Adaptations
Nostalgia is prevalent in the gaming world, despite the current rarity of direct movie and television series-based titles (outside of mobile games). A Gotham Knights Easter egg referenced Batman’s ‘90s animated series in the game’s most recent trailer, and many modern games feature callbacks to older movies and comics. The abundance of rushed, mediocre licensed games in earlier generations gave movie and comic-based games a bad reputation, although recent comic book-adapted games like Guardians of the Galaxy have shown this does not have to be the case. The Tim Burton Batman movies held a unique tone that could certainly make for a good game, given the right developers. These films were a far cry from both the gritty pathos of Matt Reeves’ The Batman and the self-aware quips of the Marvel Cinematic Universe. The gothic surrealism of Burton’s aesthetics, alongside the director’s outlandish takes on comic heroes and villains, produced a vision of Batman that reshaped the character forever.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT7’); });
The time is right for a video game that leverages the power of modern hardware to let players explore Tim Burton’s take on Batman. Some would argue that other characters, like DC Comics’ John Constantine, need a game more than Batman,who already boasts a significant number of gaming appearances. Returning to Burton’s films, which already have close to a dozen game adaptations between them, might seem redundant. However, a quality current gen game offers the chance to finally get it right. A Burtonverse Batman game made without the rushed deadlines of trying to coincide with a movie release, or the limitations of 8-bit and 16-bit consoles, could fulfill a decades-old dream for some. As Michael Keaton steps back into the Batman costume on film, a gaming version could finally let fans experience Burton’s quirky vision of Gotham in a way that would have been unfathomable in the 1990s.
Source: Osmany Gomez
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-0’); });
#Nows #Perfect #Tim #Burton #Batman #Game
Why Now’s Perfect For A Tim Burton Batman Game
Tim Burton’s movies are timeless classics for genre fans, but their one-of-a-kind aesthetic was never adequately represented in video game form – until recently. The impressive fidelity of the 2021 fan-produced Unreal engine tech demo showed graphics that would have been impossible in the era of 8-bit and 16-bit consoles. Gomez’ portfolio features character models of Keaton’s Batman and Danny DeVito’s Penguin, along with iconic locations from Burton’s first Batman movie. Based on the positive responses to Gomez’s demo, there is clearly an audience for a current-gen Burtonverse Batman game.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });
The most successful modern comic book-based games have created their own continuities, independent from existing comic book, film, or animated universes. Batman: Arkham Asylum referenced Batman & Robin, the final Joel Schumacher-directed Batman movie, in an amusing gag, but that series thrived on its ability to tell original, dynamic stories. Games directly based on movies have few surprises in store for players. Those that tell original stories, but are part of an existing continuity, are unable to feature the dramatic stakes with lasting consequences, as that might damage the status quo. Batman: The Telltale Series was able to surprise its players with twists most players did not see coming, like casting a longtime Batman ally as a villain. This makes a Batman game set in Tim Burton’s version of Gotham a more challenging concept. A modern game directly adapting the original movies might be an entertaining prospect, but one that offers little room for the unexpected.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr5’); });
The video game universe of Batman: Arkham has built its own continuity, and the in-universe follow-up Suicide Squad game can answer unresolved Arkham questions. Instead of producing another game based on Burton’s 1989 movie, or an eighth video game version of Batman Returns, the Batman ’89 comic series offers the best template for a modern Burtonverse Batman game. Staying true to the style and canonical storytelling of the movies, while introducing new antagonists interpreted in the Tim Burton style, could produce a truly unique Batman game for diehard fans, as well as those who are just discovering Keaton’s take on Batman thanks to his return to the role. Whether such a game directly adapts the Batman ’89 comic series, which was written by the first two films’ screenwriter, Sam Hamm, or pushes the continuity even further forward, this approach has more potential than yet another take on Batman’s battles with the Joker and the Penguin.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT6’); });
A New Burton Batman Game Could Make Up For Lackluster Adaptations
Nostalgia is prevalent in the gaming world, despite the current rarity of direct movie and television series-based titles (outside of mobile games). A Gotham Knights Easter egg referenced Batman’s ‘90s animated series in the game’s most recent trailer, and many modern games feature callbacks to older movies and comics. The abundance of rushed, mediocre licensed games in earlier generations gave movie and comic-based games a bad reputation, although recent comic book-adapted games like Guardians of the Galaxy have shown this does not have to be the case. The Tim Burton Batman movies held a unique tone that could certainly make for a good game, given the right developers. These films were a far cry from both the gritty pathos of Matt Reeves’ The Batman and the self-aware quips of the Marvel Cinematic Universe. The gothic surrealism of Burton’s aesthetics, alongside the director’s outlandish takes on comic heroes and villains, produced a vision of Batman that reshaped the character forever.
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr-REPEAT7’); });
The time is right for a video game that leverages the power of modern hardware to let players explore Tim Burton’s take on Batman. Some would argue that other characters, like DC Comics’ John Constantine, need a game more than Batman,who already boasts a significant number of gaming appearances. Returning to Burton’s films, which already have close to a dozen game adaptations between them, might seem redundant. However, a quality current gen game offers the chance to finally get it right. A Burtonverse Batman game made without the rushed deadlines of trying to coincide with a movie release, or the limitations of 8-bit and 16-bit consoles, could fulfill a decades-old dream for some. As Michael Keaton steps back into the Batman costume on film, a gaming version could finally let fans experience Burton’s quirky vision of Gotham in a way that would have been unfathomable in the 1990s.
Source: Osmany Gomez
googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1550597677810-0’); });
#Nows #Perfect #Tim #Burton #Batman #Game
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